// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2005 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_MENUSTATEOPTIONS_H_ #define _GLEST_GAME_MENUSTATEOPTIONS_H_ #include "main_menu.h" namespace Glest{ namespace Game{ // =============================== // class MenuStateOptions // =============================== class MenuStateOptions: public MenuState{ private: GraphicButton buttonReturn; GraphicButton buttonAutoConfig; GraphicLabel labelLang; GraphicLabel labelShadows; GraphicLabel labelFilter; GraphicLabel labelTextures3D; GraphicLabel labelLights; GraphicLabel labelVolumeFx; GraphicLabel labelVolumeAmbient; GraphicLabel labelVolumeMusic; GraphicListBox listBoxLang; GraphicListBox listBoxShadows; GraphicListBox listBoxFilter; GraphicListBox listBoxTextures3D; GraphicListBox listBoxLights; GraphicListBox listBoxVolumeFx; GraphicListBox listBoxVolumeAmbient; GraphicListBox listBoxVolumeMusic; GraphicListBox listBoxMusicSelect; public: MenuStateOptions(Program *program, MainMenu *mainMenu); void mouseClick(int x, int y, MouseButton mouseButton); void mouseMove(int x, int y, const MouseState *mouseState); void render(); private: void saveConfig(); }; }}//end namespace #endif