//**************************************************************************** // "Those Funny Funguloids!" // http://funguloids.sourceforge.net // Copyright (c) 2006-2007, Mika Halttunen // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software in a // product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //***************************************************************************/ #ifndef BALLWORM_H #define BALLWORM_H #include "asteroid.h" // Object type const int OTYPE_BALLWORM = OTYPE_ASTEROID + 100; // Number of balls const int numBalls = 5; class Player; class BallWorm : public Asteroid { private: Real mOrbitRadius; // Orbit radius SceneNode *mBalls[numBalls]; // Ball nodes bool mBallDestroyed[numBalls]; // Is the ball destroyed? Player *mPlayer; // Player pointer public: BallWorm(Real orbitRad, Real rotSpeed, Real angleStep, Player *player, const String &name, SceneManager *sceneMgr, const Vector3 &pos, bool managed=true); ~BallWorm(); void move(Real delta); }; #endif