//**************************************************************************** // "Those Funny Funguloids!" // http://funguloids.sourceforge.net // Copyright (c) 2006-2007, Mika Halttunen // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software in a // product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //***************************************************************************/ #ifndef INPUT_H #define INPUT_H //Use this define to signify OIS will be used as a DLL //(so that dll import/export macros are in effect) #define OIS_DYNAMIC_LIB #include <OIS/OIS.h> #include <OIS/OISEvents.h> #include <OIS/OISInputManager.h> #include <OIS/OISMouse.h> #include <OIS/OISKeyboard.h> class OgreAppFrameListener; // Input handler class class InputHandler : public OIS::KeyListener, OIS::MouseListener { private: OIS::InputManager *mInputManager; OIS::Mouse *mMouse; OIS::Keyboard *mKeyboard; size_t mHWnd; OgreAppFrameListener *mFrameListener; bool mKeyDown[256]; bool mLMouseDown, mRMouseDown, mMMouseDown; public: InputHandler(OgreAppFrameListener *listener, size_t hWnd); ~InputHandler(); void setWindowExtents(int w, int h); void capture(); bool isKeyDown(int key) const { return mKeyDown[key]; } bool isLMouseDown() const { return mLMouseDown; } bool isRMouseDown() const { return mRMouseDown; } bool isMMouseDown() const { return mMMouseDown; } // Mouse bool mouseMoved(const OIS::MouseEvent &evt); bool mousePressed(const OIS::MouseEvent &evt, OIS::MouseButtonID); bool mouseReleased(const OIS::MouseEvent &evt, OIS::MouseButtonID); // Keyboard bool keyPressed(const OIS::KeyEvent &evt); bool keyReleased(const OIS::KeyEvent &evt); }; #endif