//**************************************************************************** // "Those Funny Funguloids!" // http://funguloids.sourceforge.net // Copyright (c) 2006-2007, Mika Halttunen // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software in a // product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //***************************************************************************/ #ifndef OGRELISTENER_H #define OGRELISTENER_H #include <Ogre.h> #include <OgreStringConverter.h> #include <OgreException.h> #include "input.h" using namespace Ogre; class OgreApplication; class Player; class GameCamera; // Frame listener class OgreAppFrameListener : public FrameListener, WindowEventListener { public: OgreAppFrameListener(OgreApplication *app, RenderWindow *win, Camera *cam, GameCamera *gamecam, SceneManager *sceneMgr, Player *player); virtual ~OgreAppFrameListener(); //Adjust mouse clipping area virtual void windowResized(RenderWindow *rw) { unsigned int width, height, depth; int left, top; rw->getMetrics(width, height, depth, left, top); mInput->setWindowExtents(width, height); } virtual void windowClosed(RenderWindow *rw); void quit() { mQuit = true; } void doGame(Real delta); void doMenu(Real delta); bool frameStarted(const FrameEvent &evt); bool frameEnded(const FrameEvent &evt); void saveScreenshot(); void registerCompositors(); void toggleStats() { mStatsOn = !mStatsOn; showDebugOverlay(mStatsOn); } void showDebugOverlay(bool show) { if(mDebugOverlay) { if(show) mDebugOverlay->show(); else mDebugOverlay->hide(); } } void setPlayer(Player *player) { mPlayer = player; } protected: RenderWindow *mWindow; Camera *mCamera; SceneManager *mSceneMgr; InputHandler *mInput; Player *mPlayer; GameCamera *mGameCamera; int mRenderMode; int mScreenShots; bool mStatsOn; bool mShowOctree; bool mQuit; Overlay *mDebugOverlay; Overlay *mDisplayOverlay; Overlay *mMenuOverlay; OgreApplication *mApp; void updateStats(); }; #endif