// Crimson Fields -- a game of tactical warfare // Copyright (C) 2000-2007 Jens Granseuer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////// // misc.h /////////////////////////////////////////////////////////////// #ifndef _INCLUDE_MISC_H #define _INCLUDE_MISC_H #define MIN(a,b) ((a)<=(b)?(a):(b)) #define MAX(a,b) ((a)>=(b)?(a):(b)) #define ABS(a) ((a)<0?-(a):(a)) #define SIGN(a) ((a)<0?(-1):(1)) #define MakeID(a,b,c,d) ((a)|((b)<<8)|((c)<<16)|((d)<<24)) int random( int min, int max ); unsigned int rand_range( unsigned int range); char *itoa( int n, char *buf ); struct Point { short x; short y; Point( void ) {} Point( short x, short y ) { this->x = x; this->y = y; } bool operator==( const Point &p ) const { return( (x == p.x) && (y == p.y) ); } bool operator!=( const Point &p ) const { return !(*this == p); } }; #endif /* _INCLUDE_MISC_H */