// Crimson Fields -- a game of tactical warfare // Copyright (C) 2000-2007 Jens Granseuer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////// // combat.h /////////////////////////////////////////////////////////////// #ifndef _INCLUDE_COMBAT_H #define _INCLUDE_COMBAT_H #include "map.h" #include "list.h" #include "fileio.h" #include "window.h" #include "button.h" class Mission; class Combat : public Node { public: Combat( void ) {} Combat( Unit *att, Unit *def ); int Load( MemBuffer &file, Mission &mission ); int Save( MemBuffer &file ) const; Unit *GetAttacker( void ) const { return c_att; } Unit *GetDefender( void ) const { return c_def; } void CalcModifiers( const Map &map ); Point CalcResults( void ); Point CalcResults( unsigned char atthits, unsigned char defhist ) const; private: Unit *c_att; // attacker Unit *c_def; // defender signed char aamod; signed char admod; signed char damod; // defender only gets terrain bonus for attacks signed char ddmod; }; #endif /* _INCLUDE_COMBAT_H */