/* aiplayer.h ** ** code for positioning artifitial intelligence player ** Copyright (C) 2001 Florian Berger ** Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at ** ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License Version 2 as ** published by the Free Software Foundation; ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ** */ #ifndef AIPLAYER_H #define AIPLAYER_H #include "billard.h" #include "player.h" #ifndef AIPLAYER_C extern VMvect (*ai_get_stroke_dir)( BallsType * balls, BordersType * walls, struct Player * pplayer ); #endif VMfloat stroke_angle( BallType * bcue, BallType * bhit, HoleType * hole ); int ball_in_way( int ballnr, VMvect aim, BallsType * balls ); void ai_set_skill( double skill ); void ai_set_err( double err ); VMvect ai_get_stroke_dir_8ball ( BallsType * balls, BordersType * walls, struct Player * pplayer ); VMvect ai_get_stroke_dir_9ball ( BallsType * balls, BordersType * walls, struct Player * pplayer ); VMvect ai_get_stroke_dir_carambol( BallsType * balls, BordersType * walls, struct Player * pplayer ); VMvect ai_get_stroke_dir_snooker ( BallsType * balls, BordersType * walls, struct Player * pplayer ); void setfunc_ai_get_stroke_dir(VMvect (*func)( BallsType * balls, BordersType * walls, struct Player * pplayer )); #endif /* AIPLAYER_H */