/* ball.h ** ** includefile: code for creating the GL-ball display-lists ** Copyright (C) 2001 Florian Berger ** Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at ** ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License Version 2 as ** published by the Free Software Foundation; ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ** */ #ifndef BALL_H #define BALL_H #include"vmath.h" //typedef double myfloat; #define MAX_PRIM_NUM 100000 /* this should do it for now - FIXME: make me dynamic */ typedef struct { int vnr; GLfloat *vert; GLfloat *norm; GLfloat *tex; GLfloat *reftex; int num_prim; /* !=0 if STRIPS are used */ int prim_size[MAX_PRIM_NUM]; /* sizes of primitives */ int indnr; int *index; } ElemArray; //void create_ball_array( float r, int depth, int id ); //void create_ball( float r, int depth, int id ); //void draw_ball( BallType * ball, myvec cam_pos, GLfloat cam_FOV, int win_width ); //void free_texbinds( BallsType *balls ); void create_texbinds( BallsType *balls ); void draw_balls( BallsType balls, myvec cam_pos, GLfloat cam_FOV, int win_width, int spheretexbind, VMvect * lightpos, int lightnr, int * cuberef_binds ); void draw_ballpath( BallType * pball ); #endif /* BALL_H */