/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef MOGL_GESTIONNAIRETEXTURE #define MOGL_GESTIONNAIRETEXTURE #include <map> #include <string> #include "MOGL_Texture.h" using namespace std; class MOGL_GestionnaireTexture { // **** Types locaux à la classe **** typedef map <string, MOGL_Texture *> MOGL_Map_StringTexture; typedef MOGL_Map_StringTexture::iterator MOGL_ItMap_StringTexture; // ********************************** protected : MOGL_Map_StringTexture _MapTextureObjet; MOGL_Map_StringTexture _MapTextureParticule; public : void AjouterTextureObjet(const string & p_NomTexture, MOGL_Texture * p_Texture); //void AjouterTextureParticule(const string & p_NomTexture, MOGL_Texture * p_Texture); MOGL_Texture * GetTexture(const string & p_NomTexture) const; void RechargerTextures(); }; #endif