/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef MOGL_LUMIERE #define MOGL_LUMIERE #include "MOGL_Noeud.h" class MOGL_Lumiere: public MOGL_Noeud { protected: // **** Types locaux à la classe **** typedef set <int> MOGL_Set_LumiereLibre; typedef MOGL_Set_LumiereLibre::iterator MOGL_ItSet_LumiereLibre; // ********************************** protected: MOGL_Struct_Couleur _Ambient; MOGL_Struct_Couleur _Specular; MOGL_Struct_Couleur _Diffuse; unsigned int _NumLight; static unsigned int _NbLight; MOGL_MatriceTransformation _MatriceFinale; bool _ProjeterOmbre; static MOGL_Set_LumiereLibre _SetLumIdLibre; public : MOGL_Lumiere(); virtual ~MOGL_Lumiere(); void TnL(MOGL_Afficheur * p_Afficheur); void SetAmbient(const MOGL_Struct_Couleur & LaCouleur); void SetSpecular(const MOGL_Struct_Couleur & LaCouleur); void SetDiffuse(const MOGL_Struct_Couleur & LaCouleur); void ProjeterOmbre(bool p_Val); }; #endif