/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef MOGL_PANNEAU #define MOGL_PANNEAU #include <vector> #include <string> #include <iostream> #include "MOGL_Interface.h" #include "MOGL_ElementPanneau.h" #include "MOGL_Police.h" #include "MOGL_Fenetre.h" using namespace std; class MOGL_Panneau: public MOGL_Interface { friend class MOGL_ElementPanneau; // **** Types locaux à la classe **** public: typedef enum{MIN, CENTRE, MAX} MOGL_Enum_Alignement; protected: typedef vector <MOGL_ElementPanneau *> MOGL_Vector_ElementPanneau; typedef MOGL_Vector_ElementPanneau::iterator MOGL_ItVector_ElementPanneau; // ********************************** protected : MOGL_Fenetre * _Fenetre; MOGL_Panneau * _Panneau; MOGL_Struct_Couleur _CouleurFond, _CouleurLabel; MOGL_Vector_ElementPanneau _VectorPanneau; const MOGL_Police * _Police; unsigned int _LargeurPanneau, _HauteurPanneau; unsigned int _IndiceFocus; bool _Activation, _ProchaineActivation; MOGL_Panneau * _FilsActif; string _Label; MOGL_Enum_Alignement _AlignementHorizontal, _AlignementVertical; bool _UtiliserEscape; SDL_keysym _LastKeyDown; virtual void _AjouterElementPanneau(MOGL_ElementPanneau * p_ElementPanneau); public : MOGL_Panneau(MOGL_Fenetre * p_Fenetre, const string & p_Label, unsigned int p_LargeurPanneau, unsigned int p_HauteurPanneau); MOGL_Panneau(MOGL_Panneau * p_Panneau, const string & p_Label, unsigned int p_LargeurPanneau, unsigned int p_HauteurPanneau); virtual void Afficher(); virtual void SetPolice(MOGL_Police * p_Police); virtual bool SetFocus(MOGL_ElementPanneau * p_Element); virtual void SetLabel(const string & p_Label); virtual void SetActivation(bool p_Activation); virtual bool GetActivation() const; virtual void ProchainFocus(); virtual void PrecedentFocus(); virtual void SetCouleurFond(const MOGL_Struct_Couleur & p_Couleur); virtual void SetCouleurLabel(const MOGL_Struct_Couleur & p_Couleur); virtual MOGL_Struct_Couleur GetCouleurFond() const; virtual MOGL_Struct_Couleur GetCouleurLabel() const; virtual void SetUtiliserEscape(bool p_Utilise); virtual bool GetUtiliserEscape() const; virtual void ClavierUp(SDL_keysym * key); virtual void ClavierDown(SDL_keysym * key); virtual void DeplacementSouris(SDL_MouseMotionEvent * p_Event); }; #endif