/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _BONUS #define _BONUS #include "ElementGraphique.h" #include "Plateau.h" #include <MOGL_MatriceTransformation.h> class TableauJeu; class Bonus: public ElementGraphique { protected: float _TailleX, _TailleY; float _VitesseY; MOGL_MatriceTransformation _MatriceRotation; public: Bonus(); Bonus(const Bonus & p_Bonus); virtual bool Mouvement(Plateau * p_Plateau, TableauJeu * p_Tableau)=0; void SetPosition(float p_X, float p_Y); float GetTailleX() const; float GetTailleY() const; bool CollisionPlateau(Plateau * p_Plateau); }; #endif