/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef MOGL_STRUCTURE #define MOGL_STRUCTURE #ifdef _WIN32 #include <windows.h> #include <windowsx.h> #endif #include <GL/gl.h> //#include "MOGL_ObjetAbstrait2.h" class MOGL_ObjetAbstrait2; struct MOGL_Struct_Point { GLfloat xn,yn,zn; GLfloat xt,yt; GLfloat xp,yp,zp; }; struct MOGL_Struct_Vecteur { GLfloat x,y,z; MOGL_Struct_Vecteur ProduitVectoriel(const MOGL_Struct_Vecteur & p_Vecteur) { MOGL_Struct_Vecteur vec; vec.x=y*p_Vecteur.z - z*p_Vecteur.y; vec.y=z*p_Vecteur.x - x*p_Vecteur.z; vec.z=x*p_Vecteur.y - y*p_Vecteur.x; return vec; } }; struct MOGL_Struct_VecteurHomogene { GLfloat x,y,z,h; }; /*struct MOGL_Struct_Couleur { GLfloat r,g,b,a; };*/ struct MOGL_Struct_Couleur { GLfloat r,g,b,a; }; /*struct MOGL_Struct_Couleur2 { GLfloat r,g,b; };*/ struct MOGL_Struct_PointSimple { GLfloat xp,yp,zp; GLfloat xn,yn,zn; }; struct MOGL_Struct_PointTexture { GLfloat xt,yt; }; struct MOGL_Struct_ReferencePoint { MOGL_ObjetAbstrait2 * objet; unsigned int indicePoint; }; #endif