/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef MOGL_TRIANGLEOMBRE #define MOGL_TRIANGLEOMBRE #include "MOGL_Structure.h" /** C'est un triangle où seules les coordonnées dans l'espace sont précisées. */ class MOGL_TriangleOmbre { protected : MOGL_Struct_Vecteur _Point1, _Point2, _Point3; MOGL_Struct_Vecteur _Normale; public : MOGL_TriangleOmbre(const MOGL_Struct_Vecteur & p_Point1, const MOGL_Struct_Vecteur & p_Point2, const MOGL_Struct_Vecteur & p_Point3); const MOGL_Struct_Vecteur & GetPoint(int NumPoint) const; const MOGL_Struct_Vecteur & GetNormale() const; }; #endif