/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _PLATEAU #define _PLATEAU #include <MOGL_Objet.h> #include <MOGL_GestionnaireTexture.h> #include "Balle.h" #include "ElementCollision.h" class Plateau: public ElementCollision { protected: const double _TailleInitX, _TailleInitY; double _TailleX, _TailleY; double _FacteurTaille; double _MinX, _MaxX; double _Vitesse; static MOGL_Objet * _ObjetSourceMilieu; static MOGL_Objet * _ObjetSourceDroite; static MOGL_Objet * _ObjetSourceGauche; MOGL_Objet * _ObjetMilieu; MOGL_Objet * _ObjetDroite; MOGL_Objet * _ObjetGauche; /* bool _IntersectionCoin(Balle * p_Balle, double p_CentreX, double p_CentreY, double & p_T1, double & p_ResX1, double & p_ResY1, double & p_T2, double & p_ResX2, double & p_ResY2); void _SetCollisionCoin(Balle * p_Balle, double p_CentreX, double p_CentreY, double p_T, double p_ResX, double p_ResY, Struct_Collision & p_Collision); */ bool _IntersectionDeplacementPlateau(Balle * p_Balle, double p_CentreX, double p_CentreY, double p_Deplacement, double & p_T1, double & p_ResX1, double & p_T2, double & p_ResX2); void _SetBalleDeplacementPlateau(Balle * p_Balle, double p_CentreX, double p_CentreY); void _Copier(const ElementGraphique & p_ElementGraphique); public: Plateau(); Plateau(const Plateau & p_Plateau); ~Plateau(); Struct_Collision TesterCollision(Balle * p_Balle); //void CollisionDeplacement(double p_Distance, Balle * p_Balle); void SetVitesse(double p_Vitesse); void SetMinX(double p_Valeur); void SetMaxX(double p_Valeur); void SetTaille(double p_TailleX); void SetTailleFacteur(double p_Facteur); double GetTailleX() const; double GetTailleY() const; void Deplacer(double p_Temps); static void PreCharger(); }; #endif