/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _TRACEBALLE #define _TRACEBALLE #include "Balle.h" #include <MOGL_GestionnaireTexture.h> #include "Generateur.h" class TraceBalle: public Generateur { protected: Balle * _Balle; bool _SuperPuissance; protected: void CreerParamInitiaux(MOGL_Struct_Vecteur & Position, MOGL_Struct_Vecteur & Velocite, MOGL_Struct_Couleur & Couleur, GLfloat & DureeVie, GLfloat & Taille); void MajParticule( MOGL_Struct_Vecteur & p_Position, MOGL_Struct_Vecteur & p_Velocite, MOGL_Struct_Couleur & p_Couleur); public: TraceBalle(Balle * p_Balle); bool GetSuperPuissance() const; void SetSuperPuissance(bool p_Actif); }; #endif