/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _BRIQUEBUMPER #define _BRIQUEBUMPER #include <MOGL_Objet.h> #include <MOGL_GestionnaireTexture.h> #include "ElementTableau.h" class BriqueBumper: public ElementTableau { protected: static MOGL_Objet * _ObjetSource; protected: float _Z, _VitesseZ; bool _Right; bool _Bumper; float _Rotation; protected: void _AnalyserLigne(); public: BriqueBumper(TableauBase * p_TableauBase); BriqueBumper(const BriqueBumper & p_BriqueBumper); ~BriqueBumper(); Generateur * CreerGenerateurParticules(); void Maj(); void InitialiserPosition(); void SetPosition(double p_X, double p_Y); Struct_Collision TesterCollision(Balle * p_Balle); bool Toucher(Balle * p_Balle, double p_Temps); static void PreCharger(); }; #endif