/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _ELEMENTTABLEAU #define _ELEMENTTABLEAU #include <MOGL_ElementArbre.h> #include "Generateur.h" #include "ElementCollision.h" #include "Balle.h" #include "Son.h" #include <string> using namespace std; class TableauBase; class ElementTableau: public ElementCollision { protected: unsigned int _Id; // Identifiant utilisé dans l'éditeur pour la sauvegarde afin de connaitre le numéro identifiant de l'élément bool _Decors; // Indique si c'est un élément du décors, dans ce cas il n'a pas besoin d'être détruit pour terminer le tableau TableauBase * _TableauBase; public: virtual Struct_Collision TesterCollision(Balle * p_Balle)=0; virtual Generateur * CreerGenerateurParticules()=0; virtual void Maj(); virtual void InitialiserPosition(); void SetId(unsigned int p_Id); unsigned int GetId() const; bool EstDecors() const; TableauBase * GetTableau() const; void SetSelectionner(bool p_Selectionner); ElementTableau(TableauBase * p_TableauBase); ~ElementTableau(); }; #endif