/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _EXPLOSIONBRIQUE #define _EXPLOSIONBRIQUE #include "BriqueBase.h" #include <MOGL_GestionnaireTexture.h> #include "Generateur.h" class ExplosionBrique: public Generateur { protected: float _X, _Y; float _Taille; float _DureeVie; float _Vitesse; MOGL_Struct_Couleur _Couleur; protected: void CreerParamInitiaux(MOGL_Struct_Vecteur & Position, MOGL_Struct_Vecteur & Velocite, MOGL_Struct_Couleur & Couleur, GLfloat & DureeVie, GLfloat & Taille); void MajParticule( MOGL_Struct_Vecteur & p_Position, MOGL_Struct_Vecteur & p_Velocite, MOGL_Struct_Couleur & p_Couleur); public: ExplosionBrique(ElementTableau * p_Element); ExplosionBrique(ElementTableau * p_Element, const MOGL_Struct_Couleur & p_Couleur, float p_Taille, float p_DureeVie, float p_Vitesse); }; #endif