/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _GENERATEUR #define _GENERATEUR #include <MOGL_GenerateurParticule.h> #include <MOGL_Action.h> class Generateur: public MOGL_GenerateurParticule, public MOGL_Action { protected: virtual void CreerParamInitiaux(MOGL_Struct_Vecteur & Position, MOGL_Struct_Vecteur & Velocite, MOGL_Struct_Couleur & Couleur, GLfloat & DureeVie, GLfloat & Taille)=0; virtual void MajParticule( MOGL_Struct_Vecteur & p_Position, MOGL_Struct_Vecteur & p_Velocite, MOGL_Struct_Couleur & p_Couleur)=0; virtual void GenerateurInactif(); public: //SIGNAUX MOGL_Signal1<Generateur *> FinGenerateur; public: Generateur(unsigned int p_NbParticulesMax, bool p_Recreer, MOGL_Texture * p_Texture); }; #endif