/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis <cedric.bregardis@free.fr> * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef MOGL_CHOIX #define MOGL_CHOIX #include "MOGL_ElementPanneau.h" #include "MOGL_Signal.h" #include <string> #include <vector> using namespace std; class MOGL_Choix: public MOGL_ElementPanneau { // **** Types locaux à la classe **** typedef vector <string> MOGL_Vector_String; typedef MOGL_Vector_String::iterator MOGL_ItVector_String; // ********************************** protected: string _Label; MOGL_Vector_String _Choix; unsigned int _IndiceCourant; MOGL_Struct_Couleur _CouleurTexte; public: // SIGNAUX MOGL_Signal1<unsigned int> ChangementElement; public: MOGL_Choix(MOGL_Panneau * p_Panneau, const string & p_Label); void SetLabel(const string & p_Label); string GetLabel() const; void AjouterElementChoix(const string & p_ElementChoix); void ViderElementsChoix(); string GetElement(unsigned int p_Indice) const; unsigned int GetNbElement() const; unsigned int GetIndiceCourant() const; void SetIndiceCourant(unsigned int p_Indice); string GetElementChoixCourant() const; int GetIndiceElement(const string & p_Element) const; unsigned int GetHauteurElement() const; unsigned int GetLargeurElement() const; void Afficher(); void SetCouleurLabel(const MOGL_Struct_Couleur & p_Couleur); MOGL_Struct_Couleur GetCouleurLabel() const; void ClavierUp(SDL_keysym * key); }; #endif