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xmp-2.0.5-5mdk.i586.rpm


MOD REPLAYING NOTES
Hipolito Carraro Jr. <hipolito@brhs.com.br>
Claudio Matsuoka <claudio@helllabs.org>

Last update: Sun May 16 13:43:42 EST 1999


1. Event fetch

Here is a list of several situations where Protracker, Fast Tracker II, Scream
Tracker 3 and Impulse Tracker behave differently due to the underlying event
handling algorithm used by these trackers.

xmp plays Protracker modules like Protracker 3.15 (marked as "standard" in
the tables). xCHN and xxCH play in FT2 style, S3M/STM/STX/PTM play in ST3
style.

Trackers compared:

PT1.1	= Protracker 1.1 (Amiga Freelancers, Dec 1990)
PT1.3	= Protracker 1.3 (Amiga Freelancers, May 1992)
PT2.3	= Protracker 2.3d (Mushroom Studios, Jan 1993)
PT3.15	= Protracker 3.15 (Cryptoburners, 1992-93)
PT3.61	= Protracker 3.61 (Design/RD10, 1996)
PT4b2	= Protracker 4.0 beta 2 (Thomas Beyer et al, Feb 1997)
MED	= OctaMED Professional 4.0 (Teijo Kinnunen, 1992)
MTM	= MultiTracker 1.01b (Daniel Goldstein, 1993)
FT2	= Fast Tracker II 2.06 (Triton (Starbreeze Studios), 1996)
ST3	= Scream Tracker 3.21 (Future Crew, 1994)
IO10	= Imago Orpheus 1.0 (Lutz Roeder, 1994)
IT(s)	= Impulse Tracker 2.14, sample mode (Jeffrey Lim)
IT(i)	= Impulse Tracker 2.14, instrument mode (Jeffrey Lim)

Protrackers downloaded from Aminet and Warlock's ADF archive and tested
with UAE 0.8.6 on Linux 2.1.130. Startrekker 1.2, Soundtracker 2.5 and
Noisetracker 1.0/1.2/2.0 don't run in this version of UAE (or at least I
couldn't make them run).

Behaviours:

Play	= Play new note with new default volume
Trig	= Play new note with old default volume
Switch	= Play new note with current volume
LastSet	= Play new note with last set volume
NewVol	= Don't play sample, set new default volume
OldVol	= Don't play sample, set old default volume
SetVol	= Don't play sample, reset to last set volume
Cut	= Stop playing sample
Cont	= Continue playing sample

Case 1: New note

  Instrument ->	None	Same	Valid	Inval
PT1.1		Play	Play	Play	Cut
PT1.3		Play	Play	Play	Cut
PT2.3		Switch	Play	Play	Cut	<=
PT3.15		Switch	Play	Play	Cut	<= "Standard"
PT3.61		Switch	Play	Play	Cut	<=
PT4b2		Switch	Play	Play	Cut	<=
MED		Switch	Play	Play	Cut	<=
FT2		Switch	Play	Play	Cut	<=
ST3		Switch	Play	Play	Switch
IT(s)		Switch	Play	Play	?
IT(i)		Switch	Play	Play	Cont


Case 2: New instrument (no note)

  Instrument ->	None	Same	Valid	Inval
PT1.1		-	Play	Play	Cut
PT1.3		-	NewVol 	NewVol*	Cut
PT2.3		-	NewVol	NewVol*	Cut
PT3.15		-	NewVol	NewVol	Cut	<= "Standard"
PT3.61		-	NewVol	NewVol	Cut	<=
PT4b2		-	NewVol	NewVol	Cut	<=
MED		-	Hold	Hold	Cut%
FT2		-	OldVol 	OldVol	OldVol
ST3		-	NewVol	NewVol	Cont
IT(s)		-	NewVol	NewVol	Cont
IT(i)		-	NewVol#	Play	Cont


Case 3: Tone portamento

  Instrument ->	None	Same	Valid	Inval
PT1.1		Cont		NewVol?
PT1.3		Cont	NewVol	NewVol*	Cut
PT2.3		Cont	NewVol	NewVol*	Cut
PT3.15		Cont	NewVol	NewVol	Cut	<= "Standard"
PT3.61		Cont	NewVol	NewVol	Cut	<=
PT4b2		Cont	NewVol	NewVol	Cut	<=
MED		Cont	NewVol	NewVol	Cut	<=
FT2		Cont	OldVol	OldVol	OldVol
ST3		Cont	NewVol	NewVol	Cont
IT(s)		Cont	NewVol	NewVol	Cont
IT(i) @		Cont	NewVol	NewVol	Cont


  # Don't reset envelope.

  % Any valid instrument with no note is set as Hold. When the instrument
    is invalid the channel is muted until the next valid instrument.

    00 C-2 30000   <= Play instrument 3
    01  |  30000   \
    02  |  20000    > Continue playing instrument 3
    03  |  10000   /
    04  |  A0000   <= Volume is set to 0 (instrument A is invalid)
    05  |  40000   <= Continue instrument 3

  * Protracker 1.3/2.3 switches to new sample in the line after the new
    instrument event. The new instrument is not played from start (i.e. a
    short transient sample may not be played). This behaviour is NOT
    emulated by the current version of xmp.

    00 C-2 03 A0F  <=  Play instrument 03 and slide volume down
    01 --- 02 000  <=  Set volume of instrument 02, playing instrument 03
    02 --- 00 000  <=  Switch to instrument 02 (weird!)

    00 C-2 03 000  <=  Play instrument 03
    01 A-3 02 308  <=  Start portamento with instrument 03
    02 --- 00 xxx  <=  Switch to instrument 02 (weird!)

  @ Tone portamento works in IT, instrument mode, only while the sample is
    playing. After that, the tone portamento effect is ignored and the
    new note is played.

    00 C-2 01 000  <=  Start instrument 01 
    01 --- 00 000
    02 C#2 01 G0F  <=  Tone portamento effect works as expected
    03 --- 00 000
    04 --- 00 000  <=  End of instrument 01
    05 C-2 01 G0F  <=  Play instrument 01 again (yuck!)


2. XM and IT envelopes

When sustain loop is on, IT ignores the envelope loop. When the key is
released execution jumps from the current point inside the sustain loop
to the start of the envelope loop. XM envelope loops act like IT sustain
loops when the sustain point and the envelope end point are the same
(i.e. loop is active only while key is pressed). This behaviour is
correctly emulated by xmp.


3. Periods and replay rates

xmp plays Protracker and Fast Tracker II modules at standard PAL rate of
7093789.2 / (428 * 2) = 8287.137 for middle C. Scream Tracker III and Impulse
Tracker play with the NTSC rate of 7159090.5 / (428 * 2) = 8363.423. Using
MED BPM = 125/33 of Protracker BPMs, the Desert Strike MMD1 plays better
with NTSC replay rate. (Claudio's note: Does that mean that the correct tempo
for MED is _not_ 125/33 of the PAL vblank rate?)


4. Error in the Protracker 2.1 docs

The effect commands description in the Protracker 2.1A docs state that
effect E5x is used to set the loop start point and effect E6x is used
for loop jump. The player code shows that effect E5x is used for finetune
setting, E60 for loop set and E6x, x > 0, for loop jump.

PT.Effects_2.1a.txt:
	...
E5- Set Loop                            E5x : set loop point
E6- Jump to Loop                        E6x : jump to loop, play x times
	...

(Same description in Protracker V2.3A/3.01)


PT-Play_2.1a.s:
      1 ;**************************************************
      2 ;*    ----- Protracker V2.1A Playroutine -----    *
      3 ;* Peter "CRAYON" Hanning / Mushroom Studios 1992 *
      4 ;*     Vinterstigen 12, 14440 Ronninge, Sweden    *
      5 ;**************************************************
      6
	...
    802 mt_E_Commands
    803         MOVE.B  n_cmdlo(A6),D0
    804         AND.B   #$F0,D0
    805         LSR.B   #4,D0
	...
    815         CMP.B   #5,D0
    816         BEQ     mt_SetFineTune
    817         CMP.B   #6,D0
    818         BEQ     mt_JumpLoop
	...
    865 mt_JumpLoop
    866         TST.B   mt_counter
    867         BNE     mt_Return2
    868         MOVE.B  n_cmdlo(A6),D0
    869         AND.B   #$0F,D0
    870         BEQ.S   mt_SetLoop
    871         TST.B   n_loopcount(A6)
    872         BEQ.S   mt_jumpcnt
    873         SUBQ.B  #1,n_loopcount(A6)
    874         BEQ     mt_Return2


5. Pattern loops

Pattern loops are set by channel, and nesting is allowed as long as
the loops are in different tracks. The nested loop behaviour is somewhat
nonobvious as seen in the following examples.

   00 --- 00 E60 | --- 00 E60		00 --- 00 000 | --- 00 E60
   01 C-2 01 000 | --- 00 000		01 C-2 01 000 | --- 00 000
   02 --- 00 E62 | --- 00 E62		02 --- 00 000 | --- 00 E62

In both cases the note is played three times.

   00 --- 00 E60 | --- 00 E60
   01 C-2 01 000 | --- 00 000
   02 --- 00 E63 | --- 00 E62

In this situation the note is played twelve times. We escape the loop when
both counters are zeroed. Here's how the internal registers look like:

	Iteration => 1 2 3 4 5 6 7 8 9 A B C
	Channel 1 => 3 2 1 0 3 2 1 0 3 2 1 0
	Channel 2 => 2 1 0 2 1 0 2 1 0 2 1 0
	

If a loop end is used with no start point set, it jumps to the first line
of the pattern. If a pattern break is inside a loop and there is a loop
end in the next pattern it jumps to the row set as loop start in the
previous pattern. It is also possible to make an infinite loop in
Protracker and Fast Tracker II using nested loops in the same track:

   00 --- 00 E60 | --- 00 000
   01 --- 00 000 | --- 00 000
   02 C-2 01 000 | --- 00 000
   03 --- 00 E61 | --- 00 000
   04 --- 00 E61 | --- 00 000	<= infinite loop

S3M and IT set a new start point in the line after the end of the previous
loop, making the infinite loop impossible.


6. Effect 9 quirks

From: Martin Willers <y0000121@rzbcosv1.rz.tu-bs.de>
Subject: Incorrect Protrack-effect 0x09
To: xmp-bugs@helllabs.org
Date: Mon, 21 Dec 1998 05:28:48 +0100 (MET)
Reply-to: M.Willers@tu-bs.de

I've downloaded and installed the xmp-snapshot from Sun, Dec 20 today.
Don't know just how good the protrack-emulation is planned to get, but
there's a bug in the interpretation of Protracker's handling of effect 0x09
(SetSampleOffset), that causes some MODs to play incorrectly.
Original Protracker-source has some bug in handling effect 09, in that
the sample offset given in the effect byte is added +twice+ to the current
sample offset, once before playing this instrument (as is expected), and
once again after this instrument has been played! So, if on the same channel
the same instrument is played again without resetting the instrument's
parameters (eg. when just a note period is specified, but not the instrument
number again? or the other way round? :), the offset is twice as high
as one would expect.
This can be heard very easy eg. in the (very popular) song "No Mercy" by
Alf/VTL, Position #2-#3 in the sequence.

--

Date: Tue, 22 Dec 1998 23:57:48 -0200
From: Claudio Matsuoka <claudio@helllabs.org>
To: M.Willers@tu-bs.de
Subject: Re: Incorrect Protrack-effect 0x09

Ok, we played a bit with some custom-crafted mod to learn more about
effect 0x09. Here are the results:

Using the "OK" sample from ST-02 

00 C-2 01 906		PT23	: kay - ay - ay - okay		<= buggy
01 --- 00 000		PT315	: kay - kay - kay - okay
02 C-2 00 000		MED	: kay - kay - kay - okay
03 --- 00 000		ST3	: kay - kay - kay - okay
04 C-2 00 000		IO10	: kay - kay - kay - okay
05 --- 00 000		MTM	: kay - okay - okay - okay
06 C-2 01 000		FT2	: kay - okay - okay - okay
07 --- 00 000		IT	: kay - okay - okay - okay

So it seems that the bug was fixed somewhere between Protracker 2.3d and
3.15. The problem is that there's no way to know if the bug emulation is
desirable or not when playing M.K. mods! I believe that mods _requiring_
this bug to be emulated are quite rare, so it will be switched using a
command line parameter or via xmp-modules.conf.


7. XM file format anomalies

The official XM file format description distributed with Fast Tracker II
says "The XM module format description for XM files version $0104" and
"The current format is version $0103". The format description and actual
modules made with the tracker differ in the reserved bytes at the end of
the instrument data (2 bytes in the description and 22 in 1.04 modules)
and the sample header size field: the document says that it belongs to the
sample header data, but in XM files created by Fast Tracker II it is in
the instrument. "Braintomb" by Jazztiz/ART (jz-btomb.xm) has this field
in the sample header data. "Braintomb" is marked as 1.04 and the tracker
name field is empty.

The instrument size field is 33 for XM files created with Fast Tracker II.
"Braintomb" has 29 in this field, because the sample header size is in
the sample header structure. Modules converted with MED2XM or created with
other trackers can have the size of instrument data plus the size of the
sample header data in this field. There is a version of "<unnamed>"
(Counterpoint 2.0, untitled.xm) with 245 in this field. In this module the
instrument type ("always 0" according to xm.txt) is 0xda. This module is
marked as 1.04 made with "FastTracker v 2.00". Note that authentic
FT2 modules are marked as "FastTracker v2.00".

Extended Module 1.02 (Vogue's "Trans atlantic" and "Dont you" remixes) and
1.03 (Vogue's "Developer 94" and "Enhanced Intuition") contains header,
instruments, patterns and samples in that order. 1.04 has header, patterns,
instruments and samples. XM 1.02 uses one byte to store the number of rows
in the pattern header, XM 1.03 and 1.04 use a 16-bit word.


8. Broken sample loops in converted MOD files

To play a sample using the 8364 Paula chip in Amiga, you must set a pointer
to the audio data in AUDxLCH (byte aligned) and the length in words in
AUDxLEN. Soundtracker uses the sample loop start in bytes and the length in
words, but Protracker uses both values in words. Some converters were not
aware of this feature and used the sample loop start in 16 bit words when
converting old Soundtracker modules to M.K., resulting in broken sample
loops. One example of broken converted M.K. mod is "Souvenir of China".

Other formats where offsets in words are hard to detect:

- GMC modules created with NoiseConverter have loop size / 2 . 
- UNIC modules from "Guardian Dragon" have loop start / 2. Modules from
  "Guardian Dragon II" have loop start / 4.
- NoisePacker v2 format is the same as NoisePacker v1 with loop start / 2.


9. Startrekker FLT8 format

Multichannel variations of the standard MOD (e.g. 8CHN) have channels stored
side by side. This is NOT the case of Startrekker. Here are Bjorn Wesen's
words about it (text written in Mar 1994):

"In regards of the Amiga StarTrekker format: It says FLT8 instead of FLT4 or
 M.K., AND, the patterns are PAIRED. I thought this was the easiest 8 track
 format possible, since it can be loaded in a normal 4 channel tracker if
 you should want to rip sounds or patterns. So, in a 8 track FLT8 module,
 patterns 00 and 01 is 'really' pattern 00. Patterns 02 and 03 together is
 'really' pattern 01. Thats it.  Oh well, I didnt have the time to implement
 all effect commands either, so some FLT8 modules would play back badly (I
 think especially the portamento command uses a different 'scale' than the
 normal portamento command, that would be hard to patch)."
 
Uhm... I wonder what different scale is it.


10. Global volume setting

Effect V (global volume setting) in Scream Tracker 3.21 does not affect events
in the same line where the effect is set. Fast Tracker 2.06 global volume
affects the columns to the right of the column where the effect is set (weird!
-- could someone check this please?). Impulse Tracker 2.14 and Imago Orpheus
1.0 use global volume and slides as, well, global volume and slides (i.e.
affects all tracks).

00 B-3 21 000 | --- 00 000	ST3: plays only instrument 21	
01 --- 00 000 | --- 00 G00	FT2: plays 21 and cuts 22 at row 03
02 B-3 22 000 | --- 00 G40	IT: cuts 21 at row 01 and 22 at row 03
03 --- 00 G00 | --- 00 000

Reference: Necros' "Mechanism Eight", pattern 93, channels 0 to 2, row 02.


11. Cut effect

When the cut effect is used with parameter 0 (cut after 0 frames) Protracker,
Fast Tracker and Impulse Tracker don't start to play the sample. Scream
Tracker and Imago Orpheus ignore the effect and don't cut the instrument.

Subsequent note events with no instrument set are not played in Protracker.
(must check in other trackers)

To check: cut effect with parameter > speed.


12. Imago Orpheus

Error in format specs:

The following differences have been found comparing Karsten Koch's IMF
files with the format specs for the Imago Orpheus file format version 1.00
written by Lutz Roeder:

- Channel status: 0x00 = channel disabled
- Envelope flags: 0 = off, 1 = on

Other IMF notes:

- Fine effects are 4 times finer than S3M extra fine effects
- Note values 160 (?) and 255 are key off events
- 'First effect' is the secondary effect
- In effect Mxx (0x16) xx = 0x00 is the highest cutoff frequency
- In effect Nxy (0x17) x = final cutoff value for slide, y = resonance
	bit 7 = 0: Decrease cutoff frequency
	bit 7 = 1: Increase cutoff frequency
	bits 6-4: final cutoff frequency (0 = highest)
- Filter settings are not reset in new events!


12. Tracker tracking

Restart pos in M.K.:
  0x7f = Protracker or clone (including ST3)
  0x78 = ??? Possibly noisetracker
  Restart pos = Noisetracker (or Fasttracker?)
  Number of patterns = Soundtracker

Noisetracker, Protracker and ST3 set the default volume of unused instruments
to 0x40 and the default loop size to 0x0002. Fasttracker sets the default
volume to 0x00 and the default loop size to 0x0000.

S3M tracker codes:
  1 = Scream Tracker 3
  2 = Imago Orpheus
  3 = Impulse Tracker


12. Misc effects 

To check: (volunteers?)

- Keyoff events with instrument set
- Vibrato depth
- Funk repeat