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<TITLE>class KCompletionBase</TITLE>

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		<h1>class KCompletionBase</h1>
		</TD>
		<TD valign="top" align="right" colspan="1">An abstract class for adding text completion support to widgets.
 <small><A HREF="#longdesc">More...</A></small></TD></TR>
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	<TABLE BORDER="0">
		<TR><TH colspan="2">Contains pure virtuals</TH></TR><TR><TH>Definition</TH><TD><code>#include &lt;<A HREF="kcompletion_h.html">kcompletion.h</A>&gt;</code></TD></TR>
<TR><TH><A HREF="full-list-KCompletionBase.html">List of all Methods</A></TH></TR>
	</TABLE>
	</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Types</h4><ul><LI>enum <A HREF="#ref1">KeyBindingType</A> {       TextCompletion,
       PrevCompletionMatch,
       NextCompletionMatch
    }
</LI>
<LI>typedef QMap<KeyBindingType, int>  <A HREF="#ref2">KeyBindingMap</A>
</LI>
</ul><h4>Public Methods</h4><ul><LI>&nbsp;<b><A HREF="#ref3">KCompletionBase</A></b> () 
</LI>
<LI>virtual  &nbsp;<b><A HREF="#ref4">~KCompletionBase</A></b> () 
</LI>
<LI><A HREF="KCompletion.html">KCompletion</A>* &nbsp;<b><A HREF="#ref5">completionObject</A></b> ( bool hsig = true ) 
</LI>
<LI><A HREF="KCompletion.html">KCompletion</A>* &nbsp;<b><A HREF="#ref6">completionObject</A></b> ( bool create, bool hsig ) 
</LI>
<LI>virtual  void &nbsp;<b><A HREF="#ref7">setCompletionObject</A></b> ( <A HREF="KCompletion.html">KCompletion</A>* , bool hsig = true ) 
</LI>
<LI>virtual  void &nbsp;<b><A HREF="#ref8">setHandleSignals</A></b> ( bool  ) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref9">isCompletionObjectAutoDeleted</A></b> ()  const
</LI>
<LI>void &nbsp;<b><A HREF="#ref10">setAutoDeleteCompletionObject</A></b> ( bool autoDelete ) 
</LI>
<LI>void &nbsp;<b><A HREF="#ref11">setEnableSignals</A></b> ( bool enable ) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref12">handleSignals</A></b> ()  const
</LI>
<LI>bool &nbsp;<b><A HREF="#ref13">emitSignals</A></b> ()  const
</LI>
<LI>virtual  void &nbsp;<b><A HREF="#ref14">setCompletionMode</A></b> ( <A HREF="KGlobalSettings.html#Completion">KGlobalSettings::Completion</A> mode ) 
</LI>
<LI><A HREF="KGlobalSettings.html#Completion">KGlobalSettings::Completion</A> &nbsp;<b><A HREF="#ref15">completionMode</A></b> ()  const
</LI>
<LI>bool &nbsp;<b><A HREF="#ref16">setKeyBinding</A></b> ( KeyBindingType  , int key = 0 ) 
</LI>
<LI>int &nbsp;<b><A HREF="#ref17">getKeyBinding</A></b> ( KeyBindingType item )  const
</LI>
<LI>void &nbsp;<b><A HREF="#ref18">useGlobalKeyBindings</A></b> () 
</LI>
<LI>virtual  void &nbsp;<b><i><A HREF="#ref19">setCompletedText</A></i></b> ( const <A HREF="../../../../../../../../../usr/share/doc/qt-2.3.1/html/qstring.html">QString</A>&  ) 
</LI>
</ul><h4>Protected Methods</h4><ul><LI><A HREF="KCompletion.html">KCompletion</A>* &nbsp;<b><A HREF="#ref20">compObj</A></b> () 
</LI>
<LI>KeyBindingMap &nbsp;<b><A HREF="#ref21">getKeyBindings</A></b> ()  const
</LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
 An abstract base class for adding a completion feature
 into widgets.
</p>
<p> This is a convienence class that provides the basic functions
 needed to add text completion support into widgets.  All that
 is required is an implementation for the pure virtual function
 setCompletionText.  Refer to KLineEdit or KComboBox
 to see how easily such support can be added using this as a base
 class.
</p>
<p></p>
<A NAME="KeyBindingType"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong>KeyBindingType</strong> {       TextCompletion,
       PrevCompletionMatch,
       NextCompletionMatch
    }
</td><td align="right"><h3><strong>KeyBindingType</strong></h3></td></tr></table><p></p><p>
 Constants that represent the items whose short-cut
 key-binding is programmable.  The default key-bindings
 for these items are defined in <A HREF="KStdAccel.html">KStdAccel</A>().
     </p>
<A NAME="KeyBindingMap"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td>typedef <A HREF="../../../../../../../../../usr/share/doc/qt-2.3.1/html/qmap.html">QMap</A><KeyBindingType, int>  <strong>KeyBindingMap</strong></td><td align="right"><h3><strong>KeyBindingMap</strong></h3></td></tr></table><p></p><A NAME="KCompletionBase"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>&nbsp;<strong>KCompletionBase</strong> ()
<br></td><td align="right"><h3><strong>KCompletionBase</strong></h3></td></tr></table><p></p><p>
 Default constructor.
    </p>
<A NAME="~KCompletionBase"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td> &nbsp;<strong>~KCompletionBase</strong> ()
<br></td><td align="right"><h3><strong>~KCompletionBase</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Destructor.
    </p>
<A NAME="completionObject"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="KCompletion.html">KCompletion</A>* &nbsp;<strong>completionObject</strong> ( bool hsig = true )
<br></td><td align="right"><h3><strong>completionObject</strong></h3></td></tr></table><p></p><p>
 Returns a pointer to the current completion object.
</p>
<p> If the object does not exist, it is automatically
 created.  Note that the completion object created
 here is used by default to handle the signals
 internally.  It is also deleted when this object's
 destructor is invoked.  If you do not want these
 default settings, use <A HREF="KCompletionBase.html#setAutoDeleteCompletionObject">setAutoDeleteCompletionObject</A>
 and <A HREF="KCompletionBase.html#setHandleSignals">setHandleSignals</A> to change the behavior.
 Alternatively, you can set the boolean parameter to
 false to disable the automatic handling of the signals
 by this object.  Note that the boolean argument will be
 ignored if there already exists a completion object since
 no new object needs to be created. You need to use either
 <A HREF="KCompletionBase.html#setHandleSignals">setHandleSignals</A> or <A HREF="KCompletionBase.html#setCompletionObject">setCompletionObject</A> for
 such cases depending on your requirement.
</p>
<p></p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>hsig</i></TD><TD align="left" valign="top">if true, handles signals internally.
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: a pointer the completion object.
    </p>
<A NAME="completionObject"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="KCompletion.html">KCompletion</A>* &nbsp;<strong>completionObject</strong> ( bool create, bool hsig )
<br></td><td align="right"><h3><strong>completionObject</strong></h3></td></tr></table><p></p><p>
 Overloaded method to specify whether a completion-object should be
 created or not. If <code>create</code> is set to false and there is no
 completion-object yet, 0L will be returned.
     </p>
<A NAME="setCompletionObject"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void &nbsp;<strong>setCompletionObject</strong> ( <A HREF="KCompletion.html">KCompletion</A>* , bool hsig = true )
<br></td><td align="right"><h3><strong>setCompletionObject</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Sets up the completion object to be used.
</p>
<p> This method assigns the completion object and sets it
 up to automatically handle the completion and rotation
 signals internally.  You should use this function if
 you want to share one completion object among you widgets
 or need to use a customized completion object.
</p>
<p> The object assigned through this method is not deleted
 when this object's destructor is invoked unless you
 explicitly call <A HREF="KCompletionBase.html#setAutoDeleteCompletionObject">setAutoDeleteCompletionObject</A> after
 calling this method.  Also if you do not want the signals
 to be handled by an internal implementation, be sure to
 set the bool argument to false.
</p>
<p> This method is also called when a completion-object is created
 automatically, when completionObject() is called the first time.
</p>
<p></p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>compObj</i></TD><TD align="left" valign="top">a <A HREF="KCompletion.html">KCompletion</A>() or a derived child object.
</TD></TR>
<TR><TD align="left" valign="top"><i>hsig</i></TD><TD align="left" valign="top">if true, handles signals internally.
    </TD></TR>
</TABLE></P>
<A NAME="setHandleSignals"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void &nbsp;<strong>setHandleSignals</strong> ( bool  )
<br></td><td align="right"><h3><strong>setHandleSignals</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Enables this object to handle completion and rotation
 events internally.
</p>
<p> This function simply assigns a boolean value that
 indicates whether it should handle rotation and
 completion events or not.  Note that this does not
 stop the object from emitting signals when these
 events occur.
</p>
<p></p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>handle</i></TD><TD align="left" valign="top">if true, handle completion & rotation internally.
    </TD></TR>
</TABLE></P>
<A NAME="isCompletionObjectAutoDeleted"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>isCompletionObjectAutoDeleted</strong> ()
<br></td><td align="right"><h3><strong>isCompletionObjectAutoDeleted</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Returns true if the completion object is deleted
 upon this widget's destruction.
</p>
<p> See <A HREF="KCompletionBase.html#setCompletionObject">setCompletionObject</A>() and enableCompletion()
 for details.
</p>
<p></p>
<p><b>Returns</b>: true if the completion object
    </p>
<A NAME="setAutoDeleteCompletionObject"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>setAutoDeleteCompletionObject</strong> ( bool autoDelete )
<br></td><td align="right"><h3><strong>setAutoDeleteCompletionObject</strong></h3></td></tr></table><p></p><p>
 Sets the completion object when this widget's destructor
 is called.
</p>
<p> If the argument is set to true, the completion object
 is deleted when this widget's destructor is called.
</p>
<p></p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>autoDelete</i></TD><TD align="left" valign="top">if true, delete completion object on destruction.
    </TD></TR>
</TABLE></P>
<A NAME="setEnableSignals"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>setEnableSignals</strong> ( bool enable )
<br></td><td align="right"><h3><strong>setEnableSignals</strong></h3></td></tr></table><p></p><p>
 Sets the widget's ability to emit text completion and
 rotation signals.
</p>
<p> Invoking this function with <code>enable</code> set to <code>false</code> will
 cause the completion & rotation signals not to be emitted.
 However, unlike setting the completion object to <code>NULL</code>
 using <A HREF="KCompletionBase.html#setCompletionObject">setCompletionObject</A>, disabling the emition of
 the signals through this method does not affect the current
 completion object.
</p>
<p> There is no need to invoke this function by default.  When a
 completion object is created through <A HREF="KCompletionBase.html#completionObject">completionObject</A> or
 <A HREF="KCompletionBase.html#setCompletionObject">setCompletionObject</A>, these signals are set to emit
 automatically.  Also note that disabling this signals will not
 necessarily interfere with the objects ability to handle these
 events internally.  See <A HREF="KCompletionBase.html#setHandleSignals">setHandleSignals</A>.
</p>
<p></p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>enable</i></TD><TD align="left" valign="top">if false, disables the emittion of completion & rotation signals.
    </TD></TR>
</TABLE></P>
<A NAME="handleSignals"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>handleSignals</strong> ()
<br></td><td align="right"><h3><strong>handleSignals</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Returns true if the object handles the signals
</p>
<p></p>
<p><b>Returns</b>: true if this signals are handled internally.
    </p>
<A NAME="emitSignals"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>emitSignals</strong> ()
<br></td><td align="right"><h3><strong>emitSignals</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Returns true if the object emits the signals
</p>
<p></p>
<p><b>Returns</b>: true if signals are emitted
    </p>
<A NAME="setCompletionMode"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void &nbsp;<strong>setCompletionMode</strong> ( <A HREF="KGlobalSettings.html#Completion">KGlobalSettings::Completion</A> mode )
<br></td><td align="right"><h3><strong>setCompletionMode</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Sets the type of completion to be used.
</p>
<p> The completion modes supported are those defined in
 <A HREF="KGlobalSettings.html">KGlobalSettings</A>().  See below.
</p>
<p></p>

<ul>
<li>CompletionNone:  Disables completion feature.
</li>
<li>CompletionAuto:  Attempts to find a match &
                        fills-in the remaining text.
</li>
<li>CompletionMan:   Acts the same as the above
                        except the action has to be
                        manually triggered through
                        pre-defined completion key.
</li>
<li>CompletionShell: Mimics the completion feature
                        found in typcial *nix shell
                        enviornments.
</li>
<li>CompletionPopup: Shows all available completions at once,
                        in a listbox popping up.
    </li>
</ul>

<p>
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>mode</i></TD><TD align="left" valign="top">Completion type:
</TD></TR>
</TABLE></P>
<A NAME="completionMode"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="KGlobalSettings.html#Completion">KGlobalSettings::Completion</A> &nbsp;<strong>completionMode</strong> ()
<br></td><td align="right"><h3><strong>completionMode</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Retrieves the current completion mode.
</p>
<p> The return values are of type <A HREF="KGlobalSettings.html#Completion">KGlobalSettings::Completion</A>.
 See <A HREF="KCompletionBase.html#setCompletionMode">setCompletionMode</A>() for details.
</p>
<p></p>
<p><b>Returns</b>: the completion mode.
    </p>
<A NAME="setKeyBinding"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>setKeyBinding</strong> ( KeyBindingType  , int key = 0 )
<br></td><td align="right"><h3><strong>setKeyBinding</strong></h3></td></tr></table><p></p><p>
 Sets the key-binding to be used for manual text
 completion, text rotation in a history list as
 well as a completion list.
</p>
<p></p>
<p> When the keys set by this function are pressed, a
 signal defined by the inherting widget will be activated.
 If the default value or 0 is specified by the second
 parameter, then the key-binding as defined in the global
 setting should be used.  This method returns false value
 for <code>key</code> is negative or the supplied key-binding conflicts
 with the ones set for one of the other features.
</p>
<p> NOTE: To use a modifier key (Shift, Ctrl, Alt) as part of
 the key-binding simply simply <code>sum</code> up the values of the
 modifier and the actual key.  For example, to use CTRL+E as
 a key binding for one of the items, you would simply supply
 @p "Qt::CtrlButton + Qt::Key_E" as the second argument to this
 function.
</p>
<p></p>
<p></p>

<ul>
<li>TextCompletion	the manual completion key-binding.
</li>
<li>PrevCompletionMatch	the previous match key for mutiple completion.
</li>
<li>NextCompletionMatch	the next match key for for multiple completion.
</li>
</ul>

<p>
</p>
<p></p>
<p></p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>item</i></TD><TD align="left" valign="top">the feature whose key-binding needs to be set:
</TD></TR>
<TR><TD align="left" valign="top"><i>key</i></TD><TD align="left" valign="top">key-binding used to rotate down in a list.
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: true if key-binding can successfully be set.
    </p>
<A NAME="getKeyBinding"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int &nbsp;<strong>getKeyBinding</strong> ( KeyBindingType item )
<br></td><td align="right"><h3><strong>getKeyBinding</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Returns the key-binding used for the specified item.
</p>
<p> This methods returns the key-binding used to activate
 the feature feature given by <code>item</code>.  If the binding
 contains modifier key(s), the SUM of the modifier key
 and the actual key code are returned.
</p>
<p></p>
<p><b>Returns</b>: the key-binding used for the feature given by <code>item</code>.
    </p>
<A NAME="useGlobalKeyBindings"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>useGlobalKeyBindings</strong> ()
<br></td><td align="right"><h3><strong>useGlobalKeyBindings</strong></h3></td></tr></table><p></p><p>
 Sets this object to use global values for key-bindings.
</p>
<p> This method changes the values of the key bindings for
 rotation and completion features to the default values
 provided in KGlobalSettings.
</p>
<p> NOTE: By default inheriting widgets should uses the
 global key-bindings so that there will be no need to
 call this method.
    </p>
<A NAME="setCompletedText"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void &nbsp;<i><strong>setCompletedText</strong></i> ( const <A HREF="../../../../../../../../../usr/share/doc/qt-2.3.1/html/qstring.html">QString</A>&  )
<br></td><td align="right"><h3><i><strong>setCompletedText</strong></i></h3></td></tr></table><p> <small>[pure virtual]</small></p><A NAME="compObj"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="KCompletion.html">KCompletion</A>* &nbsp;<strong>compObj</strong> ()
<br></td><td align="right"><h3><strong>compObj</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
 Returns an instance of the completion object.
</p>
<p> This method is only different from <A HREF="KCompletionBase.html#completionObject">completionObject</A>()
 in that it does not create a new KCompletion object evenif
 the internal pointer is <code>NULL</code>. Use this method to get the
 pointer to a completion object when inheriting so that you
 won't inadvertantly create it!!
</p>
<p></p>
<p><b>Returns</b>: the completion object or NULL if one does not exist.
     </p>
<A NAME="getKeyBindings"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>KeyBindingMap &nbsp;<strong>getKeyBindings</strong> ()
<br></td><td align="right"><h3><strong>getKeyBindings</strong></h3></td></tr></table><p> <small>[protected const]</small></p><p>
 Returns a key-binding maps
</p>
<p> This method is the same as <A HREF="KCompletionBase.html#getKeyBinding">getKeyBinding</A>() except it
 returns the whole keymap containing the key-bindings.
</p>
<p></p>
<p><b>Returns</b>: the key-binding used for the feature given by <code>item</code>.
     </p>
<HR><UL><LI><i>Author</i>: Dawit Alemayehu <adawit@kde.org>
 </LI><LI><i>Generated</i>: qateam on updates.mandrakesoft.com on Mon Dec 30 16:08:56 2002, using kdoc 2.0a53.</LI></UL></BODY></HTML>