<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <HTML> <HEAD> <META NAME="Generator" CONTENT="WebWriter/2 v1.2"> <TITLE>ASC documentation: PRNTTNK</TITLE> <LINK REL="stylesheet" TYPE="text/css" HREF="asc.css"> </HEAD> <BODY text="#000000" bgcolor="#ffffff"> <CENTER> <H1>Advanced Strategic Command</H1> <P>documentation<P> <H2>Printtank</H2> </CENTER> Syntax:<P> <KBD>PRNTVEH.EXE [files]</KBD> <P> Printtank generates text files containing the important parameters of the vehicle types listed in tabular form. The different files contain the same data but are sorted by different parameters.<P> As optional parameter you can also use a wildcard, default is <TT>*.VEH</TT><P> Examples:<P> <BLOCKQUOTE> <KBD>PRNTTNK</KBD> evaluates all vehicle types<BR> <KBD>PRNTTNK A*.TNK</KBD> evaluates only airplanes <BR> <KBD>PRNTTNK S*.TNK</KBD> evaluates only ships <BR> <KBD>PRNTTNK G*.TNK</KBD> evaluates only ground vehicles <BR> </BLOCKQUOTE> <P> The textfiles that are being generated are:<BR> <UL> <LI><A HREF="../tanks.txt">tanks.txt</A> - sorted by <B>filename</B><BR> <LI><A HREF="../tanks0.txt">tanks0.txt</A> - sorted by <B>jamming</B><BR> <LI><A HREF="../tanks1.txt">tanks1.txt</A> - sorted by <B>view</B><BR> <LI><A HREF="../tanks2.txt">tanks2.txt</A> - sorted by <B>armor</B><BR> <LI><A HREF="../tanks3.txt">tanks3.txt</A> - sorted by <B>speed</B><BR> <LI><A HREF="../tanks4.txt">tanks4.txt</A> - sorted by <B>production cost energy</B><BR> <LI><A HREF="../tanks5.txt">tanks5.txt</A> - sorted by <B>production cost material</B><BR> <LI><A HREF="../tanks6.txt">tanks6.txt</A> - sorted by <B>fuel consumption</B><BR> <LI><A HREF="../tanks7.txt">tanks7.txt</A> - sorted by <B>fuel tank</B><BR> <LI><A HREF="../tanks8.txt">tanks8.txt</A> - sorted by <B>maximum weapon strength</B><BR> <LI><A HREF="../tanks9.txt">tanks9.txt</A> - sorted by <B>weight</B><BR> <LI><A HREF="../tanksa.txt">tanksa.txt</A> - sorted by <B>distance</B><BR> </UL> <P> The columns are titled with: <UL> <LI><B>description</B> <LI><B>armor</B> <LI><B>p</B>roduction cost <B>ener</B>gy <LI><B>p</B>roduction cost <B>mate</B>rial <LI><B>id</B> <LI><B>fuel</B> <LI>the eight height levels the unit can (or can not) move on <LI>the eight height levels the unit can attack, the strength of the strongest weapon is given <LI><B>dist</B>ance ( fuel / consumption ) <LI><B>f</B>uel <B>co</B>nsumption <LI><B>as</B>cent <LI><B>vie</B>w <LI><B>jam</B>ming <LI><B>wei</B>ght <LI><B>wa</B>it <LI><B>load</B> <LI><B>max</B> weight for a single loadable <B>u</B>nit </UL> </BODY> </HTML>