# Yadex configuration file version 3 # ^ Don't modify the line above, it's there for something. # # Resources # # The names of the iwads. # # -g Description # -- -------- ------------------------------------------------- # 1 doom Doom (shareware or registered) and Ultimate Doom. # 2 doom2 Doom II and Final Doom # 3 heretic Heretic (shareware or registered) # 4 hexen Hexen (demo or commerical) # 5 strife Strife 1.1 and later (demo or commercial) # 6 doom02 Doom alpha 0.2 (ftp.cdrom.com /pub/idgames/historic/doom0_2.zip) # 7 doom04 Doom alpha 0.4 (ftp.cdrom.com /pub/idgames/historic/doom0_4.zip) # 8 doom05 Doom alpha 0.5 (ftp.cdrom.com /pub/idgames/historic/doom0_5.zip) # 9 doompr Doom press release pre-beta (/pub/idgames/historic/doomprbt.zip) # 10 strife10 Strife 1.0 (demo or commercial) iwad1 = /usr/share/games/doom/doom.wad iwad2 = /usr/share/games/doom2/doom2.wad iwad3 = /usr/share/games/heretic/heretic.wad iwad4 = /usr/share/games/hexen/hexen.wad iwad5 = /usr/share/games/strife/strife1.wad iwad6 = /usr/share/games/doom02/doom.wad iwad7 = /usr/share/games/doom04/doom.wad iwad8 = /usr/share/games/doom05/doom.wad iwad9 = /usr/share/games/doompr/doompres.wad iwad10 = /usr/share/games/strife10/strife1.wad # Name of the patch wads you want to load. None by default. #file = raphael.wad #file = brendon.wad # # Editing options # # Name of the default game ("doom", "doom02", "doom04", # "doom05", "doom2", "doompr", "heretic", "hexen" or "strife"). # Can be overridden by -g or YADEX_GAME. This parameter has no # default value. game = doom2 # If you set it to yes, when you copy a group of linedefs, each # new linedef will use the same sidedefs as its model. This # makes for leaner wad files but you better know what you're # doing ! Off by default. #copy_linedef_reuse_sidedefs = no # [Deprecated] Answers "Yes" to many confirmation prompts. Off # by default. This option will be replaced by individual # confirmation options. #expert = false # Finer-grained confirmation options. # Those variables can be set to one of three values : # "yes" : don't prompt you, act as if you answered "yes", # "no" : don't prompt you, act as if you answered "no", # "ask" : always prompt you, # "ask_once" : prompt you only for the first item of a group. # If you insert a new vertex on top of an existing vertex, # should we merge the two vertices ? Default is "ask_once". insert_vertex_merge_vertices = yes # If you insert a new vertex on top of an existing linedef, # should we split the linedef there ? Default is "ask_once". insert_vertex_split_linedef = yes # Is the infobar shown ? On by default. #info_bar = true # Set this to true if you want to have the object 0 # automatically selected when you switch from one editing mode # to another. Off by default. #select0 = false # How near you need to be to an object to be able to highlight # it, in percents of its radius. Default is 400% for things and # 200% for vertices. #thing_fudge = 400 #vertex_fudge = 200 # Bounds of grid step. #grid_max = 128 #grid_min = 2 #grid_pixels_min = 10 # Default attributes of new things, linedefs, sidedefs and # sectors. 3004 is the number for a former human. #default_ceiling_height = 128 #default_ceiling_texture = CEIL3_5 #default_floor_height = 0 #default_floor_texture = FLOOR4_8 #default_light_level = 144 #default_lower_texture = STARTAN3 #default_middle_texture = STARTAN3 #default_thing = 3004 #default_upper_texture = STARTAN3 # Initial zoom factor when opening a new edit window, in # percent. The special value 0 causes Yadex to adjust the zoom # factor so that the level fills the window, as if you had # pressed [`]. It's the default. #zoom_default = 0 # Ratio between two sucessive zoom factors, in percent. The # scale is increased by that many percent every time you zoom # in. The special value O sets the ratio to the square root of # two (slightly above 41% increase). It's the default. #zoom_step = 0 # # Graphic output options # # (X) Use this to set the initial size of the window. If the # value is a number, it is taken as a number of pixels. If the # value is a percentage, it is taken as a percentage of the # corresponding dimension of the screen. Both values default to # 90%. #width = 90% #height = 90% # (DOS) Use this to change the default video mode if you have a # SuperVGA driver. (0 = standard VGA, 1 or 2 = 640x480x256, 3 = # 800x600x256, 4 = 1024x768x256) Default BGI driver in "vesa". # Default mode is 2. #bgi = vesa #video = 2 # (DOS only) Set this if you have an old mouse driver # and you don't see the cursor. Off by default. #fake_cursor = false # (X) Set this if you want to use another font than your X # server's default one. It's better to choose a fixed-width # font. Here are examples of fonts that should be available on # all X servers. If Yadex cannot find the specified font, it # fall backs on the X server's default font. #font = fixed #font = 5x7 #font = 5x8 #font = 6x9 #font = 6x10 #font = 6x12 #font = 6x13 #font = 6x13bold #font = 7x13 #font = 7x13bold #font = 7x14 #font = 7x14bold #font = 8x13 #font = 8x13bold #font = 8x16 #font = 9x15 #font = 9x15bold #font = 10x20 #font = 12x24 font = lucidasanstypewriter-12 #font = lucidasanstypewriter-14 #font = -schumacher-clean-medium-r-normal--13-130-75-75-c-80-iso8859-1 #font = -schumacher-clean-medium-r-normal--14-140-75-75-c-80-iso8859-1 #font = -schumacher-clean-medium-r-normal--15-150-75-75-c-90-iso8859-1 #font = -schumacher-clean-medium-r-normal--16-160-75-75-c-80-iso8859-1 # The relative scale at which sprites are displayed on the # level, in percent. Does *not* affect the sprite viewer or # object info box. Default is 100. #sprite_scale = 100 # # Miscellaneous options # # Autoscrolling is the map scrolling automatically when the # pointer comes close to the edge of the window/screen. # # autoscroll_amp The amplitude of the scrolling in percent # of the screen/window width/height. Default # is 10. # # autoscroll_edge How near in pixels the pointer must come # close to the edge of the screen/window for # autoscrolling to occur. Default is 30. # # autoscroll Controls whether autoscrolling occurs at # all. Off by default. #autoscroll = false #autoscroll_amp = 10 #autoscroll_edge = 30 # Time in ms to sleep before polling events again if got no # event. The shorter the delay, the smoother the response, the # more CPU you hog and, if running X over a network, the more # bandwidth you use. Above 100 ms, the response starts to be # uncomfortably jerky. The default, 50 ms, is fine. #idle_sleep_ms = 50 # Users don't need to set this. #debug = false # How close in milliseconds two clicks must be for Yadex to # think it's a double click. The default is 200 ms. #double_click_timeout = 200 # By default, Yadex beeps when you try an invalid command or # when it finds an error during the checks. Setting quieter to # true prevents it from beeping at all. Setting quiet to true # has no effect. #quiet = false #quieter = false # Amplitude of scrolling in percents of the screen/window # width/height. As of this release, the bindings are : # - scroll_less: arrow keys. Default is 10% # - scroll_more: [Pgup], [Pgdn], [Home], [End]. Default is 90% #scroll_less = 10 #scroll_more = 90 # Make Yadex think that the left and right buttons of the mouse # have been swapped. Off by default. #swap_buttons = false # General verbosity level. Can be useful to track down # problems. Same thing as "-v". Off by default. #verbose = false welcome_message = true