UAE-0.7.0 AMIGA version by Samuel Devulder (devulder@info.unicaen.fr) Feb. 1997 CONTENT ======= 1. INTRODUCTION 2. REQUIREMENTS 3. QUICKSTART 4. COMMAND LINE ARGUMENTS a. Window size b. Screen type c. Render style d. Memory settings e. Floppy emulation f. Volume mounting 5. RUNTIME HOTKEYS a. Reset UAE b. Enter in debug-mode c. Quitting UAE d. Enable/Disable display e. Ejecting and inserting virtual floppies 6. FAQ 7. HOW TO SPEED UP UAE? 8. AREXX PORT 9. HOW TO (RE-)BUILD UAE 10. COMPILING UAE WITH SAS/C 11. COMPILING FOR POWERUP 12. REMARKS OR BUG-REPORTS 13. LAST NOTE 1. INTRODUCTION =============== This the Amiga port of UAE v0.7.0. UAE is the Un*x Amiga Emulator written by Bernd Schmidt. This port is build with the help of ADE (Amiga Development Enviroment): GCC, ixemul, ... Thus allowing an easy port of the original unix version to the Amiga without a lot of modifications. For extra information (specially, the unix-like command line options), you should read the README file. 2. REQUIREMENTS =============== This version will work on any Amiga running at least AmigaOS v2.04 and is programmed to use AmigaOS v3.0 facilities when available. You'll need ixemul installed because it was compiled with gcc. To allow the GUI to work, MUIRexx (and MUI) must be installed too. Without MUIRexx, UAE will stick to CLI and unix-style operations.. this is quite boring :) UAE needs roughly 8Mb of ram to run on the Amiga (of course, this depends on UAE memory settings). A fast processor is also strongly recommended. Note: if you are short in ram, that you can use UAE under VMM (virtual memory program by Martin Apel). If you dare, you can also run UAE under UAE! 3. QUICKSTART ============= UAE is originaly a unix world program. That means it has cryptic option and command line arguments. Hopefully, I've managed to make this a bit more amiga-user friendly. Roughtly, UAE can be seen as organised in layers: On top you find the GUI (graphical user interface): UAEWB; below, there is the CLI-to-unix command-line translator: "UAEWB CLI"; and the last layer is the "UAE" executable which can only understand unix-like parameters. [UAEWB] <==> MUIRexx GUI | | V V [UAEWB CLI] <==> CLI | | V V [UAE] <==> Unix Each layer transforms and directs its arguments to the layer immediately below until the last unix level. You can run UAE from every layer; so that means there is at least three ways to start UAE: You can either use the workbench, or a CLI/Shell with the standard amiga template or in a cli/shell with a unix-like (read cryptic) command-line. To quickly try UAE, you should use the workbench. That requires MUIRexx to be installed (v3.0 is prefered). Provided MUIRexx is properly installed, you can simply click on the UAEWB icon. The GUI-launcher will pop-up, then you can modify the settings and press on the "USE" button. If you stop the mouse pointer on a gadget, an help-bubble will tell you about the meaning of the gagdet. To start UAE from the cli, you can simply enter "UAEWB CLI". You can also add various arguments (see below) to modify the default setup. Last way: the unix-fashion. This one is reserved for advanced users or users that already know uae on a unix-like plateform. In that mode, UAE accepts argument of the original linux-uae with some minor differences. If you have a bootable disk, put it in DF0: and type this in a shell/cli: UAE -H2 -S2 -c2 -s2 -f2 -O320:256:XYl -0/dev/df0 Then you should see a screen-mode requester. Select the HAM6 (pal:320x256) mode to see the demo run in a HAM screen. Once UAE is running, you should see the runtime GUI appear on the workbench. Help-Bubbles will tell you how the GUI works.. The QUIT button closes everything. 4. COMMAND LINE ARGUMENTS ========================= a. Window size -------------- This is the size of the display UAE will use. This is the first parameter you need to enter. Normally, a window size of 320x256 or 320x240 (ie. pal-lores output is emulated) or 640x512/640x480 (ie. pal/hires output is emulated) should be enough (recall UAE only emulates an A500 where only PAL screens are available). This option is selected with the folling command lines: unix-style: -O<width>:<height>:XY<ld> <width> can be 320 or 640. If it is 320, then <ld> must be 'l'. <height> can be 256 (or 240) or 512 (or 480). If it is 512, <ld> must be set to 'd'. amiga-style: LORES/S,HIRES/S LORES makes uae use a 320x256-like window HIRES makes uae use a 640x512-like window GUI-style: select LORES or HIRES. Other resolution are of course possible, but you should know what you are doing to use them. b. Screen type -------------- This is the second parameter you should enter. This option tells UAE what kind of output it must use. It can be a public screen or a customscreen. If the customscreen is used, it is declared as public with "UAE" as a name. You can then, using MUI, redirect the GUI on UAE screen (but I think it not a good idea :) unix-style: -H n n=0 => Makes UAE automagically select the best PASL screen to display the desired size. n=1 => Tells UAE to use the workbench screen. n=2 => UAE will pop-up and asl-screen selector in which you can select the mode you prefer. Please note that you will probably have to correct the screen-size because ASL tends to modify the initial setting of the -O option (I know, this is strange :) n=3 => this mode is supposed to give a Graffiti screen, but I think it is somehow broken (graffiti users can use picasso96 I was told anyway :-) amiga-style: DEFSCR/S,PUBSCR/S,REQSCR/S,SM/K,DEPTH/K DEFSCR => same as -H0 above. PUBSCR => same as -H1 above. REQSCR => same as -H2 above. SM/K and DEPTH/K are working together. You use them to tell UAE to use a special screen-mode (SM=<ModeID>) at a specific depth (DEPTH=<depth>) without using the mouse. For example, to use an HAM6 output, you can do: UAEWB CLI LORES SM=0x21800 DEPTH=6 Note that, HAM6 is the only ham-mode supported. HAM8 is not usefull for UAE because the ECS can't display more than 4096 colors simultaneously. c. Render style --------------- UAE can render a dithered output and/or a gray output. The dithered ouput is usefull when not enough colors are available (typically less than 256), but it takes some cpu power and reduces the output readibily. By default, uae always dithers, but you can disable this with the following options: unix-style: -x amiga-style: NODITHER/S GUI-style: click on the DITHER check box. The gray output is usefull when not enough colors are available, it also reduces the chipram requirement and thus increase the speed of the display (16colors + ditherings is pretty good and fast): unix-style: -T amiga-style: GRAY/S GUI-style: select the GRAY checkmark. d. Memory settings ------------------ UAE can emulate different kinds of memory settings. You can have from 512kb up to 8Mb of chipram, you can also have fastmemory at $200000 or pseudo-fast memory at $C00000. If UAE is emulating a 68020+ cpu, then you can even have Zorro-III ram (up to 64Mb of Z-III ram): unix-style: -c<n>, -s<n>, -F<n>, -U<n> see original README or use "UAE -h". amiga-style: CHIP/K,SLOWFAST/K,Z2RAM/K,Z3RAM/K memory is mesured in Kb but a few inputs are aceptables: - CHIP can be 256 or 512 or 1024 or 2048. - SLOWFAST is the memory at $C00000 and 512 or 1024 are the two availables choice. - Z2RAM is the memory at $200000 and it can grow from 1024 (1Mb) to 8192 (8Mb) by steps of 1024 (1Mb). - Z3RAM is the zorro 3 memory and it starts from 1024 to 65536 by steps of 1024 (1Mb). GUI-style: Should be self-explicit. Use the help-bubbles in case of trouble. e. Floppy emulation ------------------- You can emulate up to 4 floppy disks with UAE using adf files (amiga disk file). Here is the command line way to define them: unix-style: -0<name1>, -1<name2>, -2<name3>, -3<name4> amiga-style: DF0/K, DF1/K, DF2/K, DF3/K. simply use DFn=<name>. GUI-style: enter <name> in the DFx: asl file-requester. There is a special magic in UAE in that you can use your native floppy system for UAE. To do do, you must use a <name> with a special format. That format is DEV:<device-name>[.device]/unit or DEV:DF<num> (uppercase or lowercase doesn't matter) with the amiga or GUI style. With the unix-style, you can use the unix-style path: /dev/<device-name>[.device]/unit or /dev/df<num>. You can even see those magic DEV: file in UAE file-requester under the DEV: assign. For example, to make UAE use the current disk you have in df1, just use the dev:df1 name.. Note: the DEV: assign that UAE creates can interfere if you have a real DEV: handler installed. UAE will output a warning if he sees that DEV: is already used. In that case you wont be able to see the DEV: assign in the file requester but you can still use the DEV:name magic in UAE (the DEV: handler and UAE magic are compatible :) f. Volume mounting ------------------ You can mount Amiga partition under UAE. This is usefull if you want to see your own workbench running under UAE in a workbench window. Please not that this is an advanced option and you should refer to the original README to see how to properly use that feature, but here is how it can be used on the amiga: unix-style: -m<uaename>:<amiga path> You can use that paramater up to 20 times. <Amiga path> can be a natural amiga-path like sys:t/ or a unix-style path like /sys/t/. amiga-style: MOUNT/K You can only mount one single volume. The syntax is MOUNT=<uaename>:<amiga path> GUI-style: You can enter up to 2 volumes with the GUI using the "Volume 1:" and "Volume 2:" string gadget in the "Disk setup" panel. Other volumes must be entered using the "extra:" string gadget on the misc panel. The "extra" parameters in the GUI are transmitted directy to the unix executable, so you must use the "-m" or "-M" scheme (see README). 5. RUNTIME HOTKEYS ================== When UAE is running, you can make the emulator some specific actions (reset, change a virtual floppy, ...) by pressing certain keys. Here is a listing: a. Reset UAE ------------ You can reset the emulator by pressing CTRL-ALT-DEL in UAE's window. I guess it reminds you about something :^) [*] You can altenatively press on the "RESET" button in the GUI. b. Enter in debug-mode ---------------------- You can enter debug mode by pressing ^C or ^D in the cli/shell window or by pressing the close-gadget of UAE's window when used on a public screen. You can also send a break signal to UAE task using c:break or other tools like that. Last solution: press on the "debug" button on the GUI. c. Quitting UAE --------------- To quit UAE, you have to enter in debug-mode (see above) and press 'q'. You can also send the QUIT command to the AREXX port name UAE (see below). d. Enable/Disable display ------------------------- You can toggle on/off the screen rendering to speed up the sound processing by pressing CTRL-SHIFT-ALT-F9 or using the "display: off" cycle gagdet in the GUI. e. Ejecting and inserting virtual floppies ------------------------------------------ You can insert disks by pressing CTRL-LALT-F1, CTRL-LALT-F2, CTRL-LALT-F3, or CTRL-LALT-F4 in UAE window. F1 corresponds to drive DF0, F2 to DF1, and so on. Alternatively you can simply eject a disk by pressing LSHIFT in addition of the above keys. On the GUI, there is an "Eject" button to eject disks, and you can enter the name of the file uae can use as a disk in the string gadget to the right of the "Eject" button. _____ [*] That's the way to Reset an IBM-PC clone :) 6. FAQ ====== Q. Can I use my joystick? A. Yes, just try it :) Q. Can I use .dms files instead of .adf? A. Yes, grab undms.c.Z by David Tritscher from aminet (misc/unix). Compile it using any C compiler (DICE by Matt Dillon for example). Put the executable someware in your path (c: for example), and UAE will be able to use dms files. Q. The README file tells about a necessary kick.rom file, but I've noticed it is not needed by the amiga port, why ? A. If UAE does not find a rom-file, it'll use the ROM located at address $F80000 - $FFFFFF. Thus, you need not grab it and that will spare you some disk space. You can disable this feature by creating the environment variable "USE_UAE_ERSATZ", in which case UAE will try to emulate rom calls using a built'in pseudo kickstart. Q. Can I use cybergraphics or picasso96? A. Yes, using the -H2 option, you can select a cybergfx/picasso96 mode. Be sure to select a proper window size for UAE. If you are using a cybergfx/picasso96 workbench, UAE will use all the available bitdepth. That is to say that if your workbench is 16bbp, UAE will run trucolor without dithering. Q. Can I make a movie with UAE? A. Yes you can. First you must use a native amiga screenmode (because my iff-grab routine pokes in the chipram :(). Second, you need to define ENV:UAEIFF to a proper filename. Then, UAE will save an IFF file at every frame. For example if you: "setenv UAEIFF t:uae.%04d", UAE will create t:uae.0000, t:uae.0001, t:uae.0002, ... If you forget the %d format specifier, uae will add ".%05d" by default to the format. You can then collect all those iff files into a single anim file using an appropriate program (Rend24 by Thomas Krehbiel for example). Q. There is no sound, even with the -S2 setting! A. The sound may not work, depending on the internal setup used during the compilation for the current executable. Q. Can I use the stereo output? A. Yes, but you'll need AHI to be installed on you system. Q. Why is the sound so ugly? A. The sound can be emulated in this version. But Amigas are too slow for it to be really usefull. On my amiga, UAE produces one second of sound every twenty seconds in Sanity's Interference demo. Thus, An amiga which is around 20 times faster as an A4000 would be nice. PowerPC Amiga will probably achieve this one day. Q. Can I grab the sound with UAE? A. Yes you can. If you setenv AUDIONAME <format>, then uae will put the sound-samples into a file using the <format> specifier. The <format> specifier looks like a filename with optionally two "%d". If present, the first "%d" will be replaced by the frequency (see the -R flag for UAE) and the second one will be replaced by the buffer size (-B option for UAE). This is usefull if you want to use the AUD: driver Martin Brenner. Alternatively, you can enter the <format> in the GUILauncher. Q. What is the "Appwindow started" message that UAE tells me while booting? A. With UAE on the amiga, you can run one of you executable within the emulator. To do so, you must mount your system partition (-m sys:sys:) as well as other partition you'd like to use (in other word, make UAE boot on a clone of your workbench). Then, run the "amiga/uae_cli" executable inside UAE. Once this is done, click on a Workbench icon on your real workbench and drop it onto UAE's window.. Then *MAGIC*, you'll see the executable start in UAE! Alternatively, you can send "uaeexe <command-line>" to the ARexx port of UAE and it will execute <command-line> in an emulated cli environment. Q. Can UAE be a bit faster using some ASM magic? A. There is already some ASM magic: the CPU emulation is speed up by using ASM code to compute flags directly from the 680x0 SR/CCR register. Q. Is there any special setting to make it run a bit faster? A. Seen next section :) 7. HOW TO SPEED UP UAE? ======================= Here are a few tips to make UAE run faster. Those are for the unix-style of command line, but you should be able to interpret them with the GUI or the amiga-style. First you need to know that chunky2planar conversion takes time. In order to decrease that time, I encourage you to install NewWPA8 on your system. NewWPA8 can be found in Aminet. You can also gain speed by reducing the screen depth. Of course uae running on a 3bitplanes screen is ugly, but you can increase the output quality by using a grayscale output (-T option). You can gain speed by reducing UAE screen/window size. By default, you can use a 320x256 customscreen mode, but a better solution is to make uae run on a 640x256 workbench screen and use a 320x128 window. That way, uae will skip one line out of two speeding things up a bit. To achieve this you can launch UAE with the following commandline: CLI> UAE -H1 -O320:128:XYlc You can also skip one frame out of two with the -f2 option, but this reduces the smoothness of the display. An other option to gain speed is to make UAE emulate a 32bit blitter that terminates his operations immediately. This is done with the -n3i option. An other option is to attribute more CPU power to the customchip emulation. The parameter -w<num> permits this. The more <num> is, the more time UAE spend in the customchip emulation. Some demos ore games are very customchip intensive, but although uae default setup is good for most situation, it may be interresting to increase the <num> parameter. The default value is 4, but some demos require 8 or 10 to permit all the customchip operation to perform better (Enigma demo for example). The problem is that with a big <num> value, UAE will have very few time to emulate the CPU. The problem is that the CPU has to respond quickly to interrupts, and a high value of <num> will prevent it to respond fast enough leading to a crash or a dead lock. (Remind that even a real amiga with hires and disk-dma and sound-DMA on can have trouble to multitasks (cf. Octamed documentation)). So the thing is with the -w<num> parameter to find the proper value of <num> to have a fast customchip but still enough time for the cpu emulation. The option -w8 can increase the speed of some demos while it slows down some other demos. This is dependant of the program so that no general rule is available. The ultimate option to make UAE run faster is to ... (surprise, surprise!) buy a faster CPU... If only the 68060 running a 350Mhz was available :-) I know is not really an option, so to sum the things up, to run UAE fast, you had rather have a fast CPU (68060 at 50Mhz), a 640x256 (16 colors) workbench with NewWPA8 installed, and run UAE with CLI> UAE -H1 -O320:128:XYlc -f2 -n3i -w8 I hope all those tips will help you. 8. AREXX PORT ============= This section is rather for experienced user or programmers that want to enhance UAE or to replace MUIRexx GUI. UAE provides an AREXX port through which you can set or retrieve internal parameters or variables such as the state of the joystick emulation or the framerate and so on. Is also implements a "feedback" mecanism so that a GUI piloting UAE through the AREXX port can hear about dynamical modification of UAE variables such as led states and the like. The port name is "UAE". If that port already exists, UAE will disable it's AREXX feature (that is to say if you have 2 copies of UAE running on your system, only one will have an AREXX port. I doubt anyone will try to run 2 UAE in the same time :-). The commands that need a string argument accepts quoted strings. If the string is not quoted then it is the following word that will be used. The quotes can be single (') or double ("). They must match (eg. if you begin with ('),then you must end your string with (') too). Within a string, you can use a backslash (\) to express escape sequences. For example, "This 'is' a \"string\"." represents the string (This 'is' a "string"). I hope you get it :-) Here is a list of the available commands: * BYE * QUIT This make the emulator exit. * RESET This makes a hard-reset of the emulator. * DEBUG This forces the emulator to enter in debugging mode. * EJECT <num> This will eject the disk in drive <num> (from 0 to 3). * INSERT <num> <filename> This will insert the filedisk <filename> in drive unit <num>. * FRAMERATE <num> This sets the framerate to <num> (1 <= <num> <= 20). It is a way to overwrite the -f flag of UAE. * VERSION <arg> (<arg> = NUM | AUTHOR | PORT | STRING) This places in the AREXX 'RESULT' variable some information about UAE's version. NUM returns a numerical value that is to be interpreted as UAEMAJOR*10000 + UAEMINOR*100 + UAESUBREV (ie. uae v0.6.4 will return "604"). AUTHOR returns the original author of UAE (ie. Bernd Schmidt). PORT returns the name of the port author (that's me!:-) STRINGS returns a summary string made with the above strings. * DISPLAY <arg> (<arg> = ON | OFF | TOGGLE) This will enable or disable the display rendering. * FAKEJOYSTICK <arg> (<arg> = ON | OFF | TOGGLE) This will enable or disable the joystick emulation. It is a way to overwrite the -J flag from the command line. * SOUND <arg> (<arg> = ON | OFF | BEST) This sets the state of the sound emulation (see option '-S' on the command line). BEST is the same as using the -S3 switch on the commandline. * QUERY <var> This asks UAE's for its internal variables. That state is written in the arexx 'RESULT' variable. So don't forget to put 'OPTIONS RESULTS' in your arexx scripts. <var> can be one of the following: * FAKEJOYSTICK => returns "1" if the joystick emulation is ON and "0" if it is OFF. * DISPLAY => returns "1" if the display is not inhibited and "0" otherwise. * FRAMERATE => returns the current framerate (see option -f). * SOUND => returns "0" if the sound is not emulated (ie. uae -S0 was used). "1" is returned when the sound is OFF (think about uae -S1). "2" means the sound emulation is ON and "3" means it is the best sound-emulation that is used (uae -S3). * NAME_DF0 * NAME_DF1 * NAME_DF2 * NAME_DF3 => returns the name of the diskfile used in the indicated unit. * LED_DF0 * LED_DF1 * LED_DF2 * LED_DF3 => returns "1" if the drive led is hilighted and "0" if the led is OFF. * LED_POW => returns "1" if the powerled is ON and "0" otherwise. * UAEEXE [run] <executable> <args> This will make UAE lauch the <executable> provided you've previouly starded uae_rcli. If <executable> is "QUIT", then the "uae_rcli" process will exit(). Note that you must use "run" in order to launch the executable as an asynchronous command. * FEEDBACK <eventname> PORT|ADDRESS <portname> CMD_ON|CMD|CMD_OFF <cmd> That command needs a special explanation: <eventname> is the name of an internal UAE event. It can be any of: ON_EXIT (UAE is about to quit), LED_POW (the power led has changed), LED_DF0 (led of drive DF0 has changed), LED_DF1 (the same, but for DF1), LED_DF2 (well...), LED_DF3 (guess!), NAME_DF0 (name of filedisk df0 has changed), NAME_DF1 (obvious), NAME_DF2 (ditto), NAME_DF3 (...). <portname> is the name of an AREXX port. It can be "COMMAND" in which case <cmd> is interpreted as DOS command. <cmd> is a string containing a command that UAE will send to <portname> when the event matching <eventname> occur. Each event has 2 available <cmd>s. One is set by the CMD_ON keyword, the other by CMD_OFF. CMD_ON can be abreviated to CMD. When the event is the name of a led (LED_POW, LED_DF0, ...), it is the <cmd> associated to CMD_ON that will be sent to <portname> if the led is hilighted. It is the <cmd> of the CMD_OFF argument that will be used if the led is dimmed. I think you need an example to make it clear (no pun intended :) If you issue the command: address UAE feedback LED_POW PORT COMMAND CMD_ON "list t:" CMD_OFF "list s:" Then UAE will issue "list t:" when the led is set to ON and "list s:" when it set to OFF. Note: this feature was not initially meant to transform UAE as a dir-like programm :-) A more serious example can be found in UAEGUI.rexx where you'll find something like: address UAE feedback LED_DF0 PORT UAEGUI, CMD_ON "switch ID DF0 ATTRS 0x8042654b 1", CMD_OFF "switch ID DF0 ATTRS 0x8042654b 0" That makes the gui led follow any state changements. If <eventname> is not a name of a led (ON_EXIT, NAME_DF0, ...) then UAE will only use the CMD_ON command. For events like NAME_DF0, <cmd> can bear a '%s'. It'll be replaced by the name of the correponding filedisk. For example, the following code: address UAE feedback NAME_DF0 PORT UAEGUI, CMD "popasl ID NDF0 CONTENT %s" Will change the content of the popasl gadged whose ID is NDF0 automatically when the drivename is modified. The event ON_EXIT is used when uae is about to exit. You can use it to automatically close an external GUI when UAE ends: address UAE feedback ON_EXIT PORT UAEGUI, CMD "quit" /* sends "quit" to UAEGUI when UAE exits */ Note: I hope my explanation about the ARexx port is not too fuzzy. You can always have a look to UAEGUI.rexx to figure out how to use it. The script UAEGUI.rexx requires MUIRexx v3.0 by Russ Leighton <russ@sneezy.lancaster.ca.us>. MUIRexx can be found on Aminet and allows quick programming of GUIs with MUI and ARexx. 9. HOW TO (RE-)BUILD UAE ======================== This section is rather for programmers that want to build their own versions of UAE. You should be familiar with unix word if you intend to do so. If you want to compile UAE with SAS/C, you must read the next section. If you wish to (re-)build uae, you need to have GeekGadget (short: GG) and gcc correctly installed (see ftp://ftp.ninemoons.com/pub/gg/). Not all part of GG are needed, but be sure to have gcc2.7.2.1, binutils, autoconf, awk, etc. The default Makefile provided is for a MC68030 microprocessor. If you wish to have a Makefile tuned for your CPU (and fpu), just type "sh -c configure". If you have deleted the file "configure", you can rebuild it from "configure.in". To do this, use autoconf 2.10. Once your Makefile is generated (if needed), you can modify the file "config.h" to suit your needs. You can also modify "src/od-amiga/ami-win.c" to allow the support of cybergfx modes (you'll need to obtain CGraphX-DevKit.lha from Aminet then). I suggest you to define DONT_WANT_SOUND in "config.h". That will speed up the emulation (sound emulation slows down the speed by roughly 10%). When you'll have configured uae correctly, type "make" in a shell. Then one hour and a half later you'll get the uae executable (it might be less if you have a *real fast* Amiga, but don't expect less that 15 minutes). I know it's slow, but Amigas are slow (even those with 68060 are not that fast, by today's standards ;-). To compile, 10Mb of free memory should be enough (I succeded with 4Mb, but virtual memory helps in that case). The resulting directory size is roughtly 5.7Mb on my harddrive. Be sure to have a stack of at least 300Kb when compiling UAE and at least 32kb when UAE is running. NOTE: I had reports that gcc complains and fail to compile cpu_f?.s. This is caused by a problem with perl and src/md-68k/cpuopti. I don't know where it comes from precisely as I never experienced that problem. Anyway, to avoid this, you should uncomment the lines in the beginning of src/md-68k/cpuopti. Unfortunately, UAE will run slower as the asm files won't have an extra optimisation pass. 10. COMPILING UAE WITH SAS/C ============================ This section is rather for programmers that want to build their own versions of UAE using SAS/C. You should be familiar with unix word and SAS/C if you intend to do so. To compile UAE with SAS/C you'll need SAS/C V6.58 and a subset of GG (see the previous section). That subset must include ixemul, sh, make and perl to do the compilation and at least sh-utils, cpp, perl, sed, autoconf to run the configure script. Probably a few other package are needed, so if you want to be on the safe side, you had rather had GG completely installed. On my machine, the subpart of GG I use (gcc, g++, man, curses, termcap, ...) takes only 14Mb on an XFH partition.. that's not much, but I've spent time to replace duplicates with symbolic links. Once you have GG properly installed, you must copy the file "src/od-amiga/scc" to somewhere in your path (sc:c for example). You can also do something like: CLI> assign c: src/od-amiga add or any other solution. The purpouse is to enable GG's tools to find scc. The file scc is a perl script that tries to emulate gcc behaviour using SAS/C. [note to amiga-developpers: that script is tuned for UAE, but I think it can be modified for other projects, let me know about it if you intend enhance it]. Then, do: CLI> setenv CC scc to tell the configure script to use scc as the C compiler. Next, run the configure script: CLI> sh -c configure --enable-sound The configure script will probably produce warnings, but they are not important. Then, check src/Makefile to see if it fills your needs (you'll probably have to replace -g with -O3 to have an optimised version of UAE, and modify -m<cputype> with -m68060 if you have a 68060 cpu). Now, as the last operation, type in CLI> make to build UAE and be patient! (it takes a while with optimisations enabled). Last note about SAS/C: Compiling UAE with SAS/C instead of gcc will disable some nice features of UAE (native filesystems mounting, average time per frame computation, ...) because SAS/C is not enough POSIX compliant. 11. COMPILING FOR POWERUP ========================= This is tricky! For the moment that section is not yet complete. If you intend to compile UAE for powerup you should be sure to know what you are doing because it is difficult. To compile UAE for powerup, you must have a few things installed. This is a difficult part! First gcc for mc68k must be installed, then find ppc-amigaos-gcc somewhere and install it. It can be found on Phase5 CD-ROM or (possibly) on GeekGadget mirrors. Finally, you must also install the ixemul-bridge from Holger Jakob in order to have a ppc version of libamiga.a, libc.a and libgcc.a and such other goodies. Once everything is installed, you must run "configure" as if you where compiling for mc68k. Then "make pup" will give you a (hopfully) working uae.elf executable. If you encounter trouble with missing "#include" files (pccinlines or ppcprotos) during the compilation, I'd recommend you to re-generate your ppcinlines and ppcprotos using fd2inlines because I've noticed that the ppcinlines package comming from the Vendor is not complete ( I've told you compiling for powerup was tricky :-( ). 12. REMARKS OR BUG-REPORTS ========================== You can send me your remarks and bug-report to: devulder@info.unicaen.fr 13. LAST NOTE ============= Why emulate an Amiga on an Amiga ? That can seem to be a foolish behaviour.. Actually it is not ! Many old games/demos refuse to work well if you are using a 68030+; even with degrader running (ever tried to make ST4Amiga work on anything greater than a 68000?). In that case, uae might be usefull. UAE might also help graphic-board owners. With UAE, they can view all the demos with copper and blitter effects that fails to run on their graphics board. Or run programs like Deluxe-Paint or Brilliance that poke the hardware directly. That is specialy usefull for DRACO owners. Using uae on a 68040+ Amiga will let you play games or demos on your workbench, in a perfect multitasking. And that is, believe me, quite amazing (even on my poor 68030 :-). Alternatively, UAE makes a wonderfull screen-saver (a bit memory-hungry though). The main advantage of uae, will be when PowerPC Amigas will come out. On these machines, I bet no old programs will run. Those machines will certainly include a 680x0 emulation powerfull enough to run DOS programs, but certainly not sufficient to run old games. Thanks to UAE, backward compatibility will not be a problem anymore. UAE is definitely a great program !