<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /tmp/qt-3.0-reggie-28534/qt-x11-free-3.0.2/src/kernel/qdirectpainter_qws.cpp:70 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>QDirectPainter Class</title> <style type="text/css"><!-- h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QDirectPainter Class Reference</h1> <p>Direct access to the video hardware. <a href="#details">More...</a> <p><tt>#include <<a href="qdirectpainter_qws-h.html">qdirectpainter_qws.h</a>></tt> <p>Inherits <a href="qpainter.html">QPainter</a>. <p><a href="qdirectpainter-members.html">List of all member functions.</a> <h2>Public Members</h2> <ul> <li><div class=fn><a href="#QDirectPainter"><b>QDirectPainter</b></a> ( const QWidget * w )</div></li> <li><div class=fn><a href="#~QDirectPainter"><b>~QDirectPainter</b></a> ()</div></li> <li><div class=fn>uchar * <a href="#frameBuffer"><b>frameBuffer</b></a> ()</div></li> <li><div class=fn>int <a href="#lineStep"><b>lineStep</b></a> ()</div></li> <li><div class=fn>int <a href="#transformOrientation"><b>transformOrientation</b></a> ()</div></li> <li><div class=fn>int <b>numRects</b> () const</div></li> <li><div class=fn>const QRect & <a href="#rect"><b>rect</b></a> ( int i ) const</div></li> <li><div class=fn>QRegion <b>region</b> ()</div></li> <li><div class=fn>int <a href="#depth"><b>depth</b></a> () const</div></li> <li><div class=fn>int <a href="#width"><b>width</b></a> () const</div></li> <li><div class=fn>int <a href="#height"><b>height</b></a> () const</div></li> <li><div class=fn>int <a href="#xOffset"><b>xOffset</b></a> () const</div></li> <li><div class=fn>int <a href="#yOffset"><b>yOffset</b></a> () const</div></li> <li><div class=fn>QPoint <a href="#offset"><b>offset</b></a> () const</div></li> <li><div class=fn>QSize <a href="#size"><b>size</b></a> () const</div></li> <li><div class=fn>void <a href="#setAreaChanged"><b>setAreaChanged</b></a> ( const QRect & r )</div></li> </ul> <hr><a name="details"></a><h2>Detailed Description</h2> Direct access to the video hardware. <p> <p> Only available in Qt/Embedded. <p> When the hardware is known and well defined, as is often the case with software for embedded devices, it may be useful to manipulate the underlying video hardware directly. In order to do that in a way that is co-operative with other applications, you need to lock the video hardware for exclusive use for a small time and you need to know the clipping region which is allocated to a widget. <p> QDirectPainter provides this functionality. <p> In the simplest usage, you make a QDirectPainter on a widget and then, observing the clip region, perform some platform-specific operation. eg. <p> <pre> void MyWidget::updatePlatformGraphics() { QDirectPainter dp( this ); for (int i=0; i<dp.numRects; i++) { const <a href="qrect.html">QRect</a>& clip = dp.<a href="#rect">rect</a>(i); ... // platform specific operation } } </pre> <p> The platform-specific code has access to the display, but should only modify graphics in the rectangles specified by numRects() and <a href="#rect">rect</a>(). Note that these rectangles are relative to the entire display. <p> The <a href="#offset">offset</a>() function returns the position of the widget relative to the entire display, allowing you to offset platform-specific operations appropriately. The <a href="#xOffset">xOffset</a>() and <a href="#yOffset">yOffset</a>() functions merely return the component values of offset(). <p> For simple frame-buffer hardware, the <a href="#frameBuffer">frameBuffer</a>(), <a href="#lineStep">lineStep</a>(), and <a href="#depth">depth</a>() functions give basic access, though some hardware configurations are insufficiently specified by such simple parameters. <p> Note that while a QDirectPainter exists, the entire Qt/Embedded window system is locked from use by other applications. Always construct the QDirectPainter as an auto (stack) variable, and be very careful to write robust and stable code in its scope. <p>See also <a href="graphics.html">Graphics Classes</a>. <hr><h2>Member Function Documentation</h2> <h3 class=fn><a name="QDirectPainter"></a>QDirectPainter::QDirectPainter ( const <a href="qwidget.html">QWidget</a> * w ) </h3> Construct a direct painter on <em>w</em>. The display is locked and the mouse cursor hidden if it is above <em>w</em>. <h3 class=fn><a name="~QDirectPainter"></a>QDirectPainter::~QDirectPainter () </h3> Destroys the direct painter. The mouse cursor is revealed is necessary and the display is unlocked. <h3 class=fn>int <a name="depth"></a>QDirectPainter::depth () const </h3> Returns the bit-depth of the display. <h3 class=fn>uchar * <a name="frameBuffer"></a>QDirectPainter::frameBuffer () </h3> Returns a pointer to the framebuffer memory if available. <h3 class=fn>int <a name="height"></a>QDirectPainter::height () const </h3> Returns the height of the widget drawn upon. <h3 class=fn>int <a name="lineStep"></a>QDirectPainter::lineStep () </h3> Returns the spacing in bytes from one framebuffer line to the next. <h3 class=fn><a href="qpoint.html">QPoint</a> <a name="offset"></a>QDirectPainter::offset () const </h3> Returns the position of the widget relative to the entire display. <h3 class=fn>const <a href="qrect.html">QRect</a> & <a name="rect"></a>QDirectPainter::rect ( int i ) const </h3> Returns a reference to the rectangle <em>i</em> of the clip region. Valid values for <em>i</em> are 0 .. numRects()-1. <p> <p>See also region(). <h3 class=fn>void <a name="setAreaChanged"></a>QDirectPainter::setAreaChanged ( const <a href="qrect.html">QRect</a> & r ) </h3> Sets the area changed by the transaction to <em>r</em>. By default, the entire widget is assumed to have changed. The area changed is only used by some graphics drivers, so often calling this function for a smaller area will make no difference. <h3 class=fn><a href="qsize.html">QSize</a> <a name="size"></a>QDirectPainter::size () const </h3> Returns the size of the widget drawn upon. <p> <p>See also <a href="#width">width</a>() and <a href="#height">height</a>(). <h3 class=fn>int <a name="transformOrientation"></a>QDirectPainter::transformOrientation () </h3> Returns the orientation of the framebuffer. 0 means that there is no rotation, values 1 to 3 mean 90 to 270 degree rotation. Other values are undefined. <h3 class=fn>int <a name="width"></a>QDirectPainter::width () const </h3> Returns the width of the widget drawn upon. <h3 class=fn>int <a name="xOffset"></a>QDirectPainter::xOffset () const </h3> Returns the X-position of the widget relative to the entire display. <h3 class=fn>int <a name="yOffset"></a>QDirectPainter::yOffset () const </h3> Returns the Y-position of the widget relative to the entire display. <!-- eof --> <hr><p> This file is part of the <a href="index.html">Qt toolkit</a>. Copyright © 1995-2001 <a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center> <table width=100% cellspacing=0 border=0><tr> <td>Copyright © 2001 <a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a> <td align=right><div align=right>Qt version 3.0.2</div> </table></div></address></body> </html>