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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QImageConsumer Class Reference</h1>

<p>The QImageConsumer class is an abstraction used by QImageDecoder.
<a href="#details">More...</a>
<p><tt>#include &lt;<a href="qasyncimageio-h.html">qasyncimageio.h</a>&gt;</tt>
<p><a href="qimageconsumer-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li><div class=fn>virtual void <a href="#end"><b>end</b></a> () = 0</div></li>
<li><div class=fn>virtual void <a href="#changed"><b>changed</b></a> ( const QRect &amp; ) = 0</div></li>
<li><div class=fn>virtual void <a href="#frameDone"><b>frameDone</b></a> () = 0</div></li>
<li><div class=fn>virtual void <a href="#frameDone-2"><b>frameDone</b></a> ( const&nbsp;QPoint&nbsp;&amp;&nbsp;offset, const&nbsp;QRect&nbsp;&amp;&nbsp;rect ) = 0</div></li>
<li><div class=fn>virtual void <a href="#setLooping"><b>setLooping</b></a> ( int&nbsp;n ) = 0</div></li>
<li><div class=fn>virtual void <a href="#setFramePeriod"><b>setFramePeriod</b></a> ( int&nbsp;milliseconds ) = 0</div></li>
<li><div class=fn>virtual void <a href="#setSize"><b>setSize</b></a> ( int, int ) = 0</div></li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>


The QImageConsumer class is an abstraction used by <a href="qimagedecoder.html">QImageDecoder</a>.
<p> 


<p> The <a href="qmovie.html">QMovie</a> class, or <a href="qlabel.html#setMovie">QLabel::setMovie</a>(), are easy to use and
for most situations do what you want with regards animated
images.
<p> A QImageConsumer consumes information about changes to the <a href="qimage.html">QImage</a>
maintained by a QImageDecoder. Think of the QImage as the model or
source of the image data, with the QImageConsumer as a view of that
data and the QImageDecoder being the controller that orchestrates
the relationship between the model and the view.
<p> You'd use the QImageConsumer class, for example, if you were
implementing a web browser with your own image loaders.
<p> <p>See also <a href="qimagedecoder.html">QImageDecoder</a>, <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a> and <a href="multimedia.html">Multimedia Classes</a>.

<hr><h2>Member Function Documentation</h2>
<h3 class=fn>void <a name="changed"></a>QImageConsumer::changed ( const&nbsp;<a href="qrect.html">QRect</a>&nbsp;&amp; )<tt> [pure virtual]</tt>
</h3>

<p> Called when the given area of the image has changed.

<h3 class=fn>void <a name="end"></a>QImageConsumer::end ()<tt> [pure virtual]</tt>
</h3>

<p> Called when all data of all frames has been decoded and revealed
as <a href="#changed">changed</a>().

<h3 class=fn>void <a name="frameDone"></a>QImageConsumer::frameDone ()<tt> [pure virtual]</tt>
</h3>

<p> One of the two <a href="#frameDone">frameDone</a>() functions will be called
when a frame of an animated image has ended and been revealed
as <a href="#changed">changed</a>().
<p> When this function is called, the current image should be displayed.
<p> The decoder will not make
any further changes to the image until the next call to
<a href="qimageformat.html#decode">QImageFormat::decode</a>().

<h3 class=fn>void <a name="frameDone-2"></a>QImageConsumer::frameDone ( const&nbsp;<a href="qpoint.html">QPoint</a>&nbsp;&amp;&nbsp;offset, const&nbsp;<a href="qrect.html">QRect</a>&nbsp;&amp;&nbsp;rect )<tt> [pure virtual]</tt>
</h3>

This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> One of the two <a href="#frameDone">frameDone</a>() functions will be called
when a frame of an animated image has ended and been revealed
as <a href="#changed">changed</a>().
<p> When this function is called, the area <em>rect</em> in the current image
should be moved by <em>offset</em> and displayed.
<p> The decoder will not make
any further changes to the image until the next call to
<a href="qimageformat.html#decode">QImageFormat::decode</a>().

<h3 class=fn>void <a name="setFramePeriod"></a>QImageConsumer::setFramePeriod ( int&nbsp;milliseconds )<tt> [pure virtual]</tt>
</h3>

<p> Notes that the frame about to be decoded should not be displayed until
the given number of <em>milliseconds</em> after the time that this function
is called.  Of course, the image may not have been decoded by then, in
which case the frame should not be displayed until it is complete.
A value of -1 (the assumed default) indicates that the image should
be displayed even while it is only partially loaded.

<h3 class=fn>void <a name="setLooping"></a>QImageConsumer::setLooping ( int&nbsp;n )<tt> [pure virtual]</tt>
</h3>

<p> Called to indicate that the sequence of frames in the image
should be repeated <em>n</em> times, including the sequence during
decoding.
<p> <ul>
<li> 0 = Forever
<li> 1 = Only display frames the first time through
<li> 2 = Repeat once after first pass through images
<li> etc.
</ul>
<p> To make the <a href="qimagedecoder.html">QImageDecoder</a>
do this, just delete it and pass the information to it again
for decoding (<a href="#setLooping">setLooping</a>() will be called again, of course, but
that can be ignored), or keep copies of the
changed areas at the ends of frames.

<h3 class=fn>void <a name="setSize"></a>QImageConsumer::setSize ( int, int )<tt> [pure virtual]</tt>
</h3>

<p> This function is called as soon as the size of the image has
been determined.

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