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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QLibrary Class Reference</h1>

<p>The QLibrary class provides a wrapper for handling shared libraries.
<a href="#details">More...</a>
<p><tt>#include &lt;<a href="qlibrary-h.html">qlibrary.h</a>&gt;</tt>
<p><a href="qlibrary-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li><div class=fn><a href="#QLibrary"><b>QLibrary</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;filename )</div></li>
<li><div class=fn>virtual <a href="#~QLibrary"><b>~QLibrary</b></a> ()</div></li>
<li><div class=fn>void * <a href="#resolve"><b>resolve</b></a> ( const&nbsp;char&nbsp;*&nbsp;symb )</div></li>
<li><div class=fn>bool <a href="#load"><b>load</b></a> ()</div></li>
<li><div class=fn>virtual bool <a href="#unload"><b>unload</b></a> ()</div></li>
<li><div class=fn>bool <a href="#isLoaded"><b>isLoaded</b></a> () const</div></li>
<li><div class=fn>bool <a href="#autoUnload"><b>autoUnload</b></a> () const</div></li>
<li><div class=fn>void <a href="#setAutoUnload"><b>setAutoUnload</b></a> ( bool&nbsp;enabled )</div></li>
<li><div class=fn>QString <a href="#library"><b>library</b></a> () const</div></li>
</ul>
<h2>Static Public Members</h2>
<ul>
<li><div class=fn>void * <a href="#resolve-2"><b>resolve</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;filename, const&nbsp;char&nbsp;*&nbsp;symb )</div></li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>


<p> The QLibrary class provides a wrapper for handling shared libraries.
<p> 
<p> An instance of a QLibrary object can handle a single shared library
and provide access to the functionality in the library in a platform
independent way. If the library is a component server, QLibrary
provides access to the exported component and can directly query
this component for interfaces.
<p> QLibrary ensures that the shared library is loaded and stays in
memory whilst it is in use. QLibrary can also unload the library
on destruction and release unused resources.
<p> A typical use of QLibrary is to resolve an exported symbol in a
shared object, and to e.g. call the function that this symbol
represents. This is called "explicit linking" in contrast to
"implicit linking", which is done by the link step in the build
process when linking an executable against a library.
<p> The following code snippet loads a library, resolves the symbol
"mysymbol", and calls the function if everything succeeded. If
something went wrong, e.g. the library file does not exist or the
symbol is not defined, the function pointer will become a null
pointer. Upon destruction of the QLibrary object the library will be
unloaded, making all references to memory allocated in the library
invalid.
<p> <pre>
  typedef void (*MyPrototype)();
  MyPrototype myFunction;

  QLibrary myLib( "mylib" );
  myFunction = (MyProtoype) myLib.<a href="#resolve">resolve</a>( "mysymbol" );
  if ( myFunction ) {
      myFunction();
  }
  </pre>
 

<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="QLibrary"></a>QLibrary::QLibrary ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;filename )
</h3>
Creates a QLibrary object for the shared library <em>filename</em>. The library 
will be unloaded in the destructor.
<p> Note that <em>filename</em> does not need to include the (platform specific)
file extension, so calling
<pre>
  QLibrary lib( "mylib" );
  </pre>
 
is equivalent to calling
<pre>
  QLibrary lib( "mylib.dll" );
  </pre>
 
on Windows. Specifying the extension is not recommended, since doing
so introduces a platform dependency.
<p> If <em>filename</em> does not include a path, the library loader will look for
the file in the platform specific search paths.
<p> <p>See also <a href="#load">load</a>(), <a href="#unload">unload</a>() and <a href="#setAutoUnload">setAutoUnload</a>().

<h3 class=fn><a name="~QLibrary"></a>QLibrary::~QLibrary ()<tt> [virtual]</tt>
</h3>
Deletes the QLibrary object.
<p> The library will be unloaded if <a href="#autoUnload">autoUnload</a>() is TRUE (the default), otherwise
it stays in memory until the application is exited.
<p> <p>See also <a href="#unload">unload</a>() and <a href="#setAutoUnload">setAutoUnload</a>().

<h3 class=fn>bool <a name="autoUnload"></a>QLibrary::autoUnload () const
</h3>
Returns TRUE if the library will be automatically unloaded when this wrapper
object is destructed; otherwise returns FALSE. The default is TRUE.
<p> <p>See also <a href="#setAutoUnload">setAutoUnload</a>().

<h3 class=fn>bool <a name="isLoaded"></a>QLibrary::isLoaded () const
</h3>
Returns TRUE if the library is loaded; otherwise returns FALSE.
<p> <p>See also <a href="#unload">unload</a>().

<h3 class=fn><a href="qstring.html">QString</a> <a name="library"></a>QLibrary::library () const
</h3>
Returns the filename of the shared library this QLibrary object handles,
including the platform specific file extension.
<p> For example:
<pre>
  QLibrary lib( "mylib" );
  <a href="qstring.html">QString</a> str = lib.<a href="#library">library</a>();
  </pre>
 
<p> will set <em>str</em> to "mylib.dll" on Windows, and "libmylib.so" on Linux.

<h3 class=fn>bool <a name="load"></a>QLibrary::load ()
</h3>
Loads the library. Since <a href="#resolve">resolve</a>() always calls this function before resolving
any symbols it is not necessary to call this function explicitly. In
some situations you might want the library loaded in advance, in
which case you would call this function.

<h3 class=fn>void * <a name="resolve"></a>QLibrary::resolve ( const&nbsp;char&nbsp;*&nbsp;symb )
</h3>
Returns the address of the exported symbol <em>symb</em>. The library is
loaded if necessary. The function returns a null pointer if the symbol
could not be resolved or the library could not be loaded.
<p> <pre>
  typedef int (*avgProc)( int, int );

  avgProc avg = (avgProc) library-&gt;resolve( "avg" );
  if ( avg )
      return avg( 5, 8 );
  else
      return -1;
  </pre>
 
<p> 
<h3 class=fn>void * <a name="resolve-2"></a>QLibrary::resolve ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;filename, const&nbsp;char&nbsp;*&nbsp;symb )<tt> [static]</tt>
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Loads the library <em>filename</em> and returns the address of the
exported symbol <em>symb</em>. Note that like the constructor, <em>filename</em> does not need to include the (platform specific) file
extension. The library remains loaded until the process exits.
<p> The function returns a null pointer if the symbol could not be
resolved or the library could not be loaded.
<p> This function is useful only if you want to resolve a single
symbol, e.g. a function pointer from a specific library once:
<p> <pre>
  typedef void (*FunctionType)();
  static FunctionType *ptrFunction = 0;
  static bool triedResolve = FALSE;
  if ( !ptrFunction &amp;&amp; !triedResolve )
      ptrFunction = QLibrary::<a href="#resolve">resolve</a>( "foo", "function" );

  if ( ptrFunction )
      ptrFunction();
  else
      ...
  </pre>
 
<p> If you want to resolve multiple symbols, use a QLibrary object
and call the non-static version of <a href="#resolve">resolve</a>().
<p> <p>See also 
<h3 class=fn>void <a name="setAutoUnload"></a>QLibrary::setAutoUnload ( bool&nbsp;enabled )
</h3>
If <em>enabled</em> is TRUE (the default), the wrapper object is set to 
automatically unload the library upon destruction. If <em>enabled</em> is 
FALSE, the wrapper object is not unloaded unless you explicitly call
<a href="#unload">unload</a>().
<p> <p>See also <a href="#autoUnload">autoUnload</a>().

<h3 class=fn>bool <a name="unload"></a>QLibrary::unload ()<tt> [virtual]</tt>
</h3>
Unloads the library and returns TRUE if the library could be unloaded;
otherwise returns FALSE.
<p> This function is called by the destructor if <a href="#autoUnload">autoUnload</a>() is enabled.
<p> <p>See also <a href="#resolve">resolve</a>().

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