Sophie

Sophie

distrib > Mandriva > 8.2 > i586 > media > contrib > by-pkgid > 112b0974ad288f6cd55bf971ee6026a9 > files > 1564

libqt3-devel-3.0.2-2mdk.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /tmp/qt-3.0-reggie-28534/qt-x11-free-3.0.2/src/kernel/qmovie.cpp:61 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>QMovie Class</title>
<style type="text/css"><!--
h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>

<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
 <a href="index.html">
<font color="#004faf">Home</font></a>
 | <a href="classes.html">
<font color="#004faf">All&nbsp;Classes</font></a>
 | <a href="mainclasses.html">
<font color="#004faf">Main&nbsp;Classes</font></a>
 | <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
 | <a href="groups.html">
<font color="#004faf">Grouped&nbsp;Classes</font></a>
 | <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QMovie Class Reference</h1>

<p>The QMovie class provides incremental loading of animations or images, signalling as it progresses.
<a href="#details">More...</a>
<p><tt>#include &lt;<a href="qmovie-h.html">qmovie.h</a>&gt;</tt>
<p><a href="qmovie-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li><div class=fn><a href="#QMovie"><b>QMovie</b></a> ()</div></li>
<li><div class=fn><a href="#QMovie-2"><b>QMovie</b></a> ( int&nbsp;bufsize )</div></li>
<li><div class=fn><a href="#QMovie-3"><b>QMovie</b></a> ( QDataSource&nbsp;*&nbsp;src, int&nbsp;bufsize = 1024 )</div></li>
<li><div class=fn><a href="#QMovie-4"><b>QMovie</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;fileName, int&nbsp;bufsize = 1024 )</div></li>
<li><div class=fn><a href="#QMovie-5"><b>QMovie</b></a> ( QByteArray&nbsp;data, int&nbsp;bufsize = 1024 )</div></li>
<li><div class=fn><a href="#QMovie-6"><b>QMovie</b></a> ( const&nbsp;QMovie&nbsp;&amp;&nbsp;movie )</div></li>
<li><div class=fn><a href="#~QMovie"><b>~QMovie</b></a> ()</div></li>
<li><div class=fn>QMovie &amp; <a href="#operator-eq"><b>operator=</b></a> ( const&nbsp;QMovie&nbsp;&amp;&nbsp;movie )</div></li>
<li><div class=fn>int <a href="#pushSpace"><b>pushSpace</b></a> () const</div></li>
<li><div class=fn>void <a href="#pushData"><b>pushData</b></a> ( const&nbsp;uchar&nbsp;*&nbsp;data, int&nbsp;length )</div></li>
<li><div class=fn>const QColor &amp; <a href="#backgroundColor"><b>backgroundColor</b></a> () const</div></li>
<li><div class=fn>void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const&nbsp;QColor&nbsp;&amp;&nbsp;c )</div></li>
<li><div class=fn>const QRect &amp; <a href="#getValidRect"><b>getValidRect</b></a> () const</div></li>
<li><div class=fn>const QPixmap &amp; <a href="#framePixmap"><b>framePixmap</b></a> () const</div></li>
<li><div class=fn>const QImage &amp; <a href="#frameImage"><b>frameImage</b></a> () const</div></li>
<li><div class=fn>bool <a href="#isNull"><b>isNull</b></a> () const</div></li>
<li><div class=fn>int <a href="#frameNumber"><b>frameNumber</b></a> () const</div></li>
<li><div class=fn>int <a href="#steps"><b>steps</b></a> () const</div></li>
<li><div class=fn>bool <a href="#paused"><b>paused</b></a> () const</div></li>
<li><div class=fn>bool <a href="#finished"><b>finished</b></a> () const</div></li>
<li><div class=fn>bool <a href="#running"><b>running</b></a> () const</div></li>
<li><div class=fn>void <a href="#unpause"><b>unpause</b></a> ()</div></li>
<li><div class=fn>void <a href="#pause"><b>pause</b></a> ()</div></li>
<li><div class=fn>void <a href="#step"><b>step</b></a> ()</div></li>
<li><div class=fn>void <a href="#step-2"><b>step</b></a> ( int&nbsp;steps )</div></li>
<li><div class=fn>void <a href="#restart"><b>restart</b></a> ()</div></li>
<li><div class=fn>int <a href="#speed"><b>speed</b></a> () const</div></li>
<li><div class=fn>void <a href="#setSpeed"><b>setSpeed</b></a> ( int&nbsp;percent )</div></li>
<li><div class=fn>void <a href="#connectResize"><b>connectResize</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )</div></li>
<li><div class=fn>void <a href="#disconnectResize"><b>disconnectResize</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )</div></li>
<li><div class=fn>void <a href="#connectUpdate"><b>connectUpdate</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )</div></li>
<li><div class=fn>void <a href="#disconnectUpdate"><b>disconnectUpdate</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )</div></li>
<li><div class=fn>void <b>setDisplayWidget</b> ( QWidget&nbsp;*&nbsp;w )</div></li>
<li><div class=fn>enum <a href="#Status-enum"><b>Status</b></a> { SourceEmpty = -2, UnrecognizedFormat = -1, Paused = 1, EndOfFrame = 2, EndOfLoop = 3, EndOfMovie = 4, SpeedChanged = 5 }</div></li>
<li><div class=fn>void <a href="#connectStatus"><b>connectStatus</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )</div></li>
<li><div class=fn>void <a href="#disconnectStatus"><b>disconnectStatus</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )</div></li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>


The QMovie class provides incremental loading of animations or images, signalling as it progresses.
<p> 



<p> A QMovie provides a <a href="qpixmap.html">QPixmap</a> as the <a href="#framePixmap">framePixmap</a>(); connections can
be made via <a href="#connectResize">connectResize</a>() and <a href="#connectUpdate">connectUpdate</a>() to receive notification
of size and pixmap changes.  All decoding is driven by
the normal event-processing mechanisms.  The simplest way to display
a QMovie is to use a <a href="qlabel.html">QLabel</a> and <a href="qlabel.html#setMovie">QLabel::setMovie</a>().
<p> The movie begins playing as soon as the QMovie is created (actually,
once control returns to the event loop).  When the last frame in the
movie has been played, it may loop back to the start if such looping
is defined in the input source.
<p> QMovie objects are <a href="shclass.html#explicitly-shared">explicitly shared</a>.  This means that a QMovie copied
from another QMovie will be displaying the same frame at all times.
If one shared movie pauses, all pause.  To make <em>independent</em> movies,
they must be constructed separately.
<p> The set of data formats supported by QMovie is determined by the decoder
factories that have been installed; the format of the input is
determined as the input is decoded.
<p> The supported formats are MNG (if Qt is built with MNG support enabled)
and GIF (if Qt is built with GIF support enabled).  For MNG support, you
need to have installed libmng from
<a href="http://www.libmng.com/">http://www.libmng.com</a>.
<p> Archives of animated GIFs and tools for building them can be found,
for example, at <a href="http://dir.yahoo.com/Arts/Visual_Arts/Animation/Computer_Animation/Animated_GIFs/">Yahoo</a>.
<p> We are required to state the following: The Graphics Interchange
Format(c) is the Copyright property of CompuServe Incorporated.
GIF(sm) is a Service Mark property of CompuServe Incorporated.
<p> <b>Warning:</b> If you are in a country that recognizes software patents
and in which Unisys holds a patent on LZW compression and/or
decompression and you want to use GIF, Unisys may require you to
license that technology.  Such countries include Canada, Japan, the
USA, France, Germany, Italy and the UK.
<p> GIF support may be removed completely in a future version of Qt.  We
recommend using the MNG or PNG format.
<p> <img src="qmovie.png">
<p> <p>See also <a href="qlabel.html#setMovie">QLabel::setMovie</a>(), <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a> and <a href="multimedia.html">Multimedia Classes</a>.

<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="Status-enum"></a>QMovie::Status</h3>

<ul>
<li><tt>QMovie::SourceEmpty</tt>
<li><tt>QMovie::UnrecognizedFormat</tt>
<li><tt>QMovie::Paused</tt>
<li><tt>QMovie::EndOfFrame</tt>
<li><tt>QMovie::EndOfLoop</tt>
<li><tt>QMovie::EndOfMovie</tt>
<li><tt>QMovie::SpeedChanged</tt>
</ul>
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="QMovie"></a>QMovie::QMovie ()
</h3>
Constructs a null QMovie.  The only interesting thing to do to such
a movie is to assign another movie to it.
<p> <p>See also <a href="#isNull">isNull</a>().

<h3 class=fn><a name="QMovie-2"></a>QMovie::QMovie ( int&nbsp;bufsize )
</h3>
Constructs a QMovie with an external data source.
You should later call <a href="#pushData">pushData</a>() to send incoming animation data to
the movie.
<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
will transfer from the data source per event loop.  The lower this
value, the better interleaved the movie playback will be with other
event processing, but the slower the overall processing will be.
<p> <p>See also <a href="#pushData">pushData</a>().

<h3 class=fn><a name="QMovie-3"></a>QMovie::QMovie ( <a href="qdatasource.html">QDataSource</a>&nbsp;*&nbsp;src, int&nbsp;bufsize = 1024 )
</h3>
Constructs a QMovie that reads an image sequence from the given
data source, <em>src</em>.  The source must be allocated dynamically,
because QMovie will take ownership of it and will destroy
it when the movie is destroyed. The movie starts playing as soon as
event processing continues.
<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
will transfer from the data source per event loop.  The lower this
value, the better interleaved the movie playback will be with other
event processing, but the slower the overall processing will be.

<h3 class=fn><a name="QMovie-4"></a>QMovie::QMovie ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;fileName, int&nbsp;bufsize = 1024 )
</h3>
Constructs a QMovie that reads an image sequence from the file, <em>fileName</em>.
<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
will transfer from the data source per event loop.  The lower this
value, the better interleaved the movie playback will be with other
event processing, but the slower the overall processing will be.

<h3 class=fn><a name="QMovie-5"></a>QMovie::QMovie ( <a href="qbytearray.html">QByteArray</a>&nbsp;data, int&nbsp;bufsize = 1024 )
</h3>
Constructs a QMovie that reads an image sequence from the byte
array, <em>data</em>.
<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
will transfer from the data source per event loop.  The lower this
value, the better interleaved the movie playback will be with other
event processing, but the slower the overall processing will be.

<h3 class=fn><a name="QMovie-6"></a>QMovie::QMovie ( const&nbsp;<a href="qmovie.html">QMovie</a>&nbsp;&amp;&nbsp;movie )
</h3>
Constructs a movie that uses the same data as movie <em>movie</em>.
QMovies use <a href="shclass.html#explicit-sharing">explicit sharing</a>, so operations on the copy will
affect both.

<h3 class=fn><a name="~QMovie"></a>QMovie::~QMovie ()
</h3>
Destroys the QMovie.  If this is the last reference to the data of the
movie, the data are deallocated.

<h3 class=fn>const&nbsp;<a href="qcolor.html">QColor</a>&nbsp;&amp; <a name="backgroundColor"></a>QMovie::backgroundColor () const
</h3>
Returns the background color of the movie set by <a href="#setBackgroundColor">setBackgroundColor</a>().

<h3 class=fn>void <a name="connectResize"></a>QMovie::connectResize ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )
</h3>
Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QSize&amp;)</tt>
so that it is signalled when the movie changes size.
<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these connections
persist until they are explicitly disconnected with <a href="#disconnectResize">disconnectResize</a>() or
until <em>every</em> shared copy of the movie is deleted.

<p>Example: <a href="movies-example.html#x1085">movies/main.cpp</a>.
<h3 class=fn>void <a name="connectStatus"></a>QMovie::connectStatus ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )
</h3>
Connects the <em>receiver</em>'s <em>member</em>, of type <tt>void member(int)</tt>
so that it is signalled when the movie changes status.  The
status codes are negative for errors and positive for information,
and they are currently:
<p> <ul>
<li> QMovie::SourceEmpty signalled if the input cannot be read.
<li> QMovie::UnrecognizedFormat signalled if the input data is unrecognized.
<li> QMovie::Paused signalled when the movie is paused by a call to <a href="#paused">paused</a>()
or by after <a href="#step">stepping</a> pauses.
<li> QMovie::EndOfFrame signalled at end-of-frame after any update and Paused signals.
<li> QMovie::EndOfLoop signalled at end-of-loop, after any update signals,
EndOfFrame - but before EndOfMovie.
<li> QMovie::EndOfMovie signalled when the movie completes and is not about
to loop.
</ul>
<p> More status messages may be added in the future, so a general test for
errors would test for negative.
<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these connections
persist until they are explicitly disconnected with <a href="#disconnectStatus">disconnectStatus</a>() or
until <em>every</em> shared copy of the movie is deleted.

<p>Example: <a href="movies-example.html#x1086">movies/main.cpp</a>.
<h3 class=fn>void <a name="connectUpdate"></a>QMovie::connectUpdate ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )
</h3>
Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QRect&amp;)</tt>
so that it is signalled when an area of the <a href="#framePixmap">framePixmap</a>() has
changed since the previous frame.
<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these connections
persist until they are explicitly disconnected with <a href="#disconnectUpdate">disconnectUpdate</a>() or
until <em>every</em> shared copy of the movie is deleted.

<p>Example: <a href="movies-example.html#x1087">movies/main.cpp</a>.
<h3 class=fn>void <a name="disconnectResize"></a>QMovie::disconnectResize ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )
</h3>
Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em>
is zero) that were previously connected by <a href="#connectResize">connectResize</a>().

<h3 class=fn>void <a name="disconnectStatus"></a>QMovie::disconnectStatus ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )
</h3>
Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em> is zero) that were previously connected by <a href="#connectStatus">connectStatus</a>().

<h3 class=fn>void <a name="disconnectUpdate"></a>QMovie::disconnectUpdate ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )
</h3>
Disconnects the <em>receiver</em>'s <em>member</em> (or all members if \q
member is zero) that were previously connected by <a href="#connectUpdate">connectUpdate</a>().

<h3 class=fn>bool <a name="finished"></a>QMovie::finished () const
</h3>
Returns TRUE if the image is no longer playing - this happens when all
loops of all frames are complete; otherwise returns FALSE.

<p>Example: <a href="movies-example.html#x1088">movies/main.cpp</a>.
<h3 class=fn>const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp; <a name="frameImage"></a>QMovie::frameImage () const
</h3>
Returns the current frame of the movie, as a <a href="qimage.html">QImage</a>.
It is not generally useful to keep a copy of this image.
Also note that you must not call this function if the
movie is <a href="#finished">finished</a>(), as the image is not them available.
<p> <p>See also <a href="#framePixmap">framePixmap</a>().

<h3 class=fn>int <a name="frameNumber"></a>QMovie::frameNumber () const
</h3>
Returns the number of times EndOfFrame has been emitted since the
start of the current loop of the movie.  Thus, before any EndOfFrame
has been emitted the value will be 0; within slots processing the
first signal, <a href="#frameNumber">frameNumber</a>() will be 1, and so on.

<h3 class=fn>const&nbsp;<a href="qpixmap.html">QPixmap</a>&nbsp;&amp; <a name="framePixmap"></a>QMovie::framePixmap () const
</h3>
Returns the current frame of the movie, as a <a href="qpixmap.html">QPixmap</a>. It is not
generally useful to keep a copy of this pixmap.  It is better to
keep a copy of the QMovie and get the <a href="#framePixmap">framePixmap</a>() only when needed
for drawing.
<p> <p>See also <a href="#frameImage">frameImage</a>().

<p>Example: <a href="movies-example.html#x1089">movies/main.cpp</a>.
<h3 class=fn>const&nbsp;<a href="qrect.html">QRect</a>&nbsp;&amp; <a name="getValidRect"></a>QMovie::getValidRect () const
</h3>
Returns the area of the pixmap for which pixels have been generated.

<h3 class=fn>bool <a name="isNull"></a>QMovie::isNull () const
</h3>
Returns TRUE if the movie is null; otherwise returns FALSE.

<h3 class=fn><a href="qmovie.html">QMovie</a>&nbsp;&amp; <a name="operator-eq"></a>QMovie::operator= ( const&nbsp;<a href="qmovie.html">QMovie</a>&nbsp;&amp;&nbsp;movie )
</h3>
Makes this movie use the same data as movie <em>movie</em>.
QMovies use <a href="shclass.html#explicit-sharing">explicit sharing</a>.

<h3 class=fn>void <a name="pause"></a>QMovie::pause ()
</h3>
Pauses the progress of the animation.
<p> <p>See also <a href="#unpause">unpause</a>().

<p>Example: <a href="movies-example.html#x1090">movies/main.cpp</a>.
<h3 class=fn>bool <a name="paused"></a>QMovie::paused () const
</h3>
Returns TRUE if the image is paused; otherwise returns FALSE.

<p>Example: <a href="movies-example.html#x1091">movies/main.cpp</a>.
<h3 class=fn>void <a name="pushData"></a>QMovie::pushData ( const&nbsp;uchar&nbsp;*&nbsp;data, int&nbsp;length )
</h3>
Pushes <em>length</em> bytes from <em>data</em> into the movie.  <em>length</em> must
be no more than the amount returned by <a href="#pushSpace">pushSpace</a>() since the previous
call to <a href="#pushData">pushData</a>().

<h3 class=fn>int <a name="pushSpace"></a>QMovie::pushSpace () const
</h3>
Returns the maximum amount of data that can currently be pushed
into the movie by a call to <a href="#pushData">pushData</a>().  This is affected by the
initial buffer size, but varies as the movie plays and data is consumed.

<h3 class=fn>void <a name="restart"></a>QMovie::restart ()
</h3>
Rewinds the movie to the beginning.  If the movie has not been paused,
it begins playing again.

<p>Example: <a href="movies-example.html#x1092">movies/main.cpp</a>.
<h3 class=fn>bool <a name="running"></a>QMovie::running () const
</h3>
Returns TRUE if the image is not single-stepping, not paused,
and not finished; otherwise returns FALSE.

<h3 class=fn>void <a name="setBackgroundColor"></a>QMovie::setBackgroundColor ( const&nbsp;<a href="qcolor.html">QColor</a>&nbsp;&amp;&nbsp;c )
</h3>
Sets the background color of the pixmap to <em>c</em>.  If the background
color isValid(), the pixmap will never have a mask because the
background color will be used in transparent regions of the image.
<p> <p>See also <a href="#backgroundColor">backgroundColor</a>().

<h3 class=fn>void <a name="setSpeed"></a>QMovie::setSpeed ( int&nbsp;percent )
</h3>
Sets the speed-up factor of the movie to <em>percent</em>.  This is a
percentage of the speed dictated by the input data format.  The
default is 100 percent.

<h3 class=fn>int <a name="speed"></a>QMovie::speed () const
</h3>
Returns the speed-up factor of the movie.  The default is 100 percent.
<p>See also <a href="#setSpeed">setSpeed</a>().

<h3 class=fn>void <a name="step"></a>QMovie::step ()
</h3>
Steps forward 1 frame and then pauses.

<p>Example: <a href="movies-example.html#x1093">movies/main.cpp</a>.
<h3 class=fn>void <a name="step-2"></a>QMovie::step ( int&nbsp;steps )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Steps forward, showing <em>steps</em> frames, and then pauses.

<h3 class=fn>int <a name="steps"></a>QMovie::steps () const
</h3>  Returns the number of steps remaining after a call to <a href="#step">step</a>(). If
the movie is paised, <a href="#steps">steps</a>() returns 0. If it's running normally or
is finished, steps() returns a negative number.

<p>Example: <a href="movies-example.html#x1094">movies/main.cpp</a>.
<h3 class=fn>void <a name="unpause"></a>QMovie::unpause ()
</h3>
Unpauses the progress of the animation.
<p> <p>See also <a href="#pause">pause</a>().

<p>Example: <a href="movies-example.html#x1095">movies/main.cpp</a>.
<!-- eof -->
<hr><p>
This file is part of the <a href="index.html">Qt toolkit</a>.
Copyright &copy; 1995-2001
<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright &copy; 2001 
<a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a>
<td align=right><div align=right>Qt version 3.0.2</div>
</table></div></address></body>
</html>