Sophie

Sophie

distrib > Mandriva > 8.2 > i586 > media > contrib > by-pkgid > 112b0974ad288f6cd55bf971ee6026a9 > files > 2288

libqt3-devel-3.0.2-2mdk.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /tmp/qt-3.0-reggie-28534/qt-x11-free-3.0.2/doc/threads.doc:36 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>Thread Support in Qt</title>
<style type="text/css"><!--
h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>

<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
 <a href="index.html">
<font color="#004faf">Home</font></a>
 | <a href="classes.html">
<font color="#004faf">All&nbsp;Classes</font></a>
 | <a href="mainclasses.html">
<font color="#004faf">Main&nbsp;Classes</font></a>
 | <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
 | <a href="groups.html">
<font color="#004faf">Grouped&nbsp;Classes</font></a>
 | <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Thread Support in Qt</h1>

 
<p> Qt provides thread support in the form of basic platform-independent
threading classes, a thread-safe way of posting events, and a global
Qt library lock that allows you to call Qt methods from different
threads.
<p> This document is intended for an audience that has knowledge and
experience with multithreaded applications.  Recommended reading:
<ul>
<li> <a href="http://www.amazon.com/exec/obidos/ASIN/0134436989/trolltech/t">Threads Primer: A Guide to Multithreaded Programming</a>
<li> <a href="http://www.amazon.com/exec/obidos/ASIN/0131900676/trolltech/t">Thread Time: The Multithreaded Programming Guide</a>
<li> <a href="http://www.amazon.com/exec/obidos/ASIN/1565921151/trolltech/t">Pthreads Programming: A POSIX Standard for Better Multiprocessing (O'Reilly Nutshell)</a>
<li> <a href="http://www.amazon.com/exec/obidos/ASIN/1565922964/trolltech/t">Win32 Multithreaded Programming</a>
</ul>
<p> <b>Warning:</b> All GUI classes (e.g. <a href="qwidget.html">QWidget</a> and subclasses), OS kernel
classes (e.g. <a href="qprocess.html">QProcess</a>), and networking classes, are <em>not</em>
thread-safe. 

<p> <h2> Enabling Thread Support
</h2>
<a name="1"></a><p> When Qt is installed on Windows, thread support is an option on some
compilers. 
<p> On Mac OS X and Unix, thread support is enabled by adding the
<tt>-thread</tt> option when running the <tt>configure</tt> script.  On Unix
platforms where multithreaded programs must be linked in special ways,
such as with a special libc, installation will create a separate
library, <tt>libqt-mt</tt> and hence threaded programs must be linked
against this library (with <tt>-lqt-mt</tt>) rather than the standard Qt
library.
<p> On both platforms, you should compile with the macro <tt>QT_THREAD_SUPPORT</tt> defined (e.g. compile with
<tt>-DQT_THREAD_SUPPORT</tt>). On Windows, this is usually done by an
entry in <tt>qconfig.h</tt>.
<p> <h2> The Thread Classes
</h2>
<a name="2"></a><p> The most important class is <a href="qthread.html">QThread</a>; this provides the means to start
a new thread, which begins execution in your reimplementation of
<a href="qthread.html#run">QThread::run</a>().  This is similar to the Java thread class.
<p> In order to write threaded programs it is necessary to protect access
to data that two threads wish to access at once.  Therefore there is
also a <a href="qmutex.html">QMutex</a> class; a thread can lock the mutex, and while it has it
locked no other thread can lock the mutex; an attempt to do so will
block the other thread until the mutex is released. For instance:
<p> <pre>
    class MyClass
    {
    public:
        void doStuff( int );

    private:
        <a href="qmutex.html">QMutex</a> mutex;
        int a;
        int b;
    };

    // This sets a to c, and b to c*2

    void MyClass::doStuff( int c )
    {
        mutex.<a href="qmutex.html#lock">lock</a>();
        a = c;
        b = c * 2;
        mutex.<a href="qmutex.html#unlock">unlock</a>();
    } 
</pre>
 
<p> This ensures that only one thread at a time can be in MyClass::doStuff(),
so <tt>b</tt> will always be equal to <tt>c * 2</tt>.
<p> Also necessary is a method for threads to wait for another thread to
wake it up given a condition; the <a href="qwaitcondition.html">QWaitCondition</a> class provides this.
Threads wait for the QWaitCondition to indicate that something has
happened, blocking until it does. When something happens, <a href="qwaitcondition.html">QWaitCondition</a> can wake up all of the threads waiting for that event
or one randomly selected thread. (This is the same functionality as a
POSIX Threads condition variable and is implemented as one on Unix.)
For example:
<p> <pre>
    #include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
    #include &lt;<a href="qpushbutton-h.html">qpushbutton.h</a>&gt;

    // global condition variable
    <a href="qwaitcondition.html">QWaitCondition</a> mycond;

    // Worker class implementation
    class Worker : public <a href="qpushbutton.html">QPushButton</a>, public QThread
    {
        <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>

    public:
        Worker(QWidget *parent = 0, const char *name = 0)
            : <a href="qpushbutton.html">QPushButton</a>(parent, name)
        {
            setText("Start Working");

            // connect the clicked() signal inherited from QPushButton to our
            // slotClicked() method
            connect(this, SIGNAL(clicked()), SLOT(slotClicked()));

            // call the start() method inherited from QThread... this starts
            // execution of the thread immediately
            QThread::<a href="qthread.html#start">start</a>();
        }

    public slots:
        void slotClicked()
        {
            // wake up one thread waiting on this condition variable
            mycond.<a href="qwaitcondition.html#wakeOne">wakeOne</a>();
        }

    protected:
        void run()
        {
            // this method is called by the newly created thread...

            while ( TRUE ) {
                // lock the application mutex, and set the caption of
                // the window to indicate that we are waiting to
                // start working
                qApp-&gt;<a href="qapplication.html#lock">lock</a>();
                setCaption( "Waiting" );
                qApp-&gt;<a href="qapplication.html#unlock">unlock</a>();

                // wait until we are told to continue
                mycond.<a href="qwaitcondition.html#wait">wait</a>();

                // if we get here, we have been woken by another
                // thread... let's set the caption to indicate
                // that we are working
                qApp-&gt;<a href="qapplication.html#lock">lock</a>();
                setCaption( "Working!" );
                qApp-&gt;<a href="qapplication.html#unlock">unlock</a>();

                // this could take a few seconds, minutes, hours, etc.
                // since it is in a separate thread from the GUI thread
                // the gui will not stop processing events...
                do_complicated_thing();
            }
        }
    };

    // main thread - all GUI events are handled by this thread.
    int main( int argc, char **argv )
    {
        <a href="qapplication.html">QApplication</a> app( argc, argv );

        // create a worker... the worker will run a thread when we do
        Worker firstworker( 0, "worker" );

        app.<a href="qapplication.html#setMainWidget">setMainWidget</a>( &amp;worker );
        worker.show();

        return app.<a href="qapplication.html#exec">exec</a>();
    }
  </pre>
 
<p> This program will wake up the worker thread whenever you press the
button; the thread will go off and do some work and then go back to
waiting to be told to do some more work. If the worker thread is
already working when the button is pressed, nothing will happen. 
When the thread finishes working and calls <a href="qwaitcondition.html#wait">QWaitCondition::wait</a>()
again, then it can be started.
<p> <h2> Thread-safe posting of events
</h2>
<a name="3"></a><p> In Qt, one thread is always the event thread - that is, the thread
that pulls events from the window system and dispatches them to
widgets. The static method QThread::postEvent posts events from
threads other than the event thread. The event thread is woken up and
the event delivered from within the event thread just as a normal
window system event is. For instance, you could force a widget to
repaint from a different thread by doing the following:
<p> <pre>
    <a href="qwidget.html">QWidget</a> *mywidget;
    QThread::<a href="qthread.html#postEvent">postEvent</a>( mywidget, new <a href="qpaintevent.html">QPaintEvent</a>( QRect(0, 0, 100, 100) ) );
  </pre>
 
<p> This (asynchronously) makes mywidget repaint a 100x100
square of its area.
<p> <h2> The Qt library mutex
</h2>
<a name="4"></a><p> The Qt library mutex provides a method for calling Qt methods from threads
other than the event thread. For instance:
<p> <pre>
  <a href="qapplication.html">QApplication</a> *qApp;
  <a href="qwidget.html">QWidget</a> *mywidget;

  qApp-&gt;<a href="qapplication.html#lock">lock</a>();

  mywidget-&gt;<a href="qwidget.html#setGeometry">setGeometry</a>(0,0,100,100);

  <a href="qpainter.html">QPainter</a> p;
  p.<a href="qpainter.html#begin">begin</a>(mywidget);
  p.<a href="qpainter.html#drawLine">drawLine</a>(0,0,100,100);
  p.<a href="qpainter.html#end">end</a>();

  qApp-&gt;<a href="qapplication.html#unlock">unlock</a>();
  </pre>
 
<p> Calling a function in Qt without holding a mutex will generally result
in unpredictable behavior.  Calling a GUI-related function in Qt from
a different thread requires holding the Qt library mutex.  In this
context, all functions that may ultimately access any graphics or
window system resources are GUI-related.  Using container classes,
strings and I/O classes does not require any mutex if that object is
only accessed by one thread.
<p> <h2> Caveats
</h2>
<a name="5"></a><p> Some things to watch out for when programming with threads:
<ul>
<li> Don't do any blocking operations while holding the Qt library mutex.
This will freeze up the event loop.
<p> <li> Make sure you lock a recursive <a href="qmutex.html">QMutex</a> as many times as you unlock it,
no more and no less.
<p> <li> Lock the Qt application mutex before calling anything except for
the Qt container and tool classes.
<p> <li> Be wary of <a href="shclass.html#implicitly-shared">implicitly shared</a> classes; you should 
avoid copying them with operator=() between threads. There are plans to
improve this in a future minor or major Qt release.
<p> <li> Be wary of Qt classes which were not designed with thread safety in mind;
for instance, <a href="qptrlist.html">QPtrList</a>'s API is not thread-safe and if different threads
need to iterate through a QPtrList they should lock before calling
<a href="qptrlist.html#first">QPtrList::first</a>() and unlock after reaching the end, rather than locking and
unlocking around <a href="qptrlist.html#next">QPtrList::next</a>().
<p> <li> Be sure to create objects that inherit or use <a href="qwidget.html">QWidget</a>, <a href="qtimer.html">QTimer</a> and 
<a href="qsocketnotifier.html">QSocketNotifier</a> objects only in the GUI thread.  On some platforms,
such objects created in a thread other than the GUI thread will never receive
events from the underlying window system.
<p> <li> Similar to the above, only use the QNetwork classes inside the GUI thread.
A common question asked is if a <a href="qsocket.html">QSocket</a> can be used in multiple threads.  This
is unnecessary, since all of the QNetwork classes are asynchronous.
<p> <li> Never call a function that attempts to processEvents() from a
thread other than the GUI thread.  This includes <a href="qdialog.html#exec">QDialog::exec</a>(),
<a href="qpopupmenu.html#exec">QPopupMenu::exec</a>(), <a href="qapplication.html#processEvents">QApplication::processEvents</a>() and others.
<p> <li> Don't mix the normal Qt library and the threaded Qt library in your
application.  This means that if your application uses the threaded Qt library,
you should not link with the normal Qt library, dynamically load the
normal Qt library or dynamically load another library or plugin that
depends on the normal Qt library.  On some systems, doing this can
corrupt the static data used in the Qt library.
<p> </ul>
<p> 
<!-- eof -->
<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright &copy; 2001 
<a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a>
<td align=right><div align=right>Qt version 3.0.2</div>
</table></div></address></body>
</html>