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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QAccessibleInterface Class Reference</h1>

<p>The QAccessibleInterface class defines an interface that exposes information about
accessible objects.
<a href="#details">More...</a>
<p><tt>#include &lt;<a href="qaccessible-h.html">qaccessible.h</a>&gt;</tt>
<p>Inherits <a href="qaccessible.html">QAccessible</a>.
<p>Inherited by <a href="qaccessibleobject.html">QAccessibleObject</a>.
<p><a href="qaccessibleinterface-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li><div class=fn>virtual bool <a href="#isValid"><b>isValid</b></a> () const = 0</div></li>
<li><div class=fn>virtual int <a href="#childCount"><b>childCount</b></a> () const = 0</div></li>
<li><div class=fn>virtual QRESULT <a href="#queryChild"><b>queryChild</b></a> ( int&nbsp;control, QAccessibleInterface&nbsp;**&nbsp;iface ) const = 0</div></li>
<li><div class=fn>virtual QRESULT <a href="#queryParent"><b>queryParent</b></a> ( QAccessibleInterface&nbsp;**&nbsp;iface ) const = 0</div></li>
<li><div class=fn>virtual int <a href="#controlAt"><b>controlAt</b></a> ( int&nbsp;x, int&nbsp;y ) const = 0</div></li>
<li><div class=fn>virtual QRect <a href="#rect"><b>rect</b></a> ( int&nbsp;control ) const = 0</div></li>
<li><div class=fn>virtual int <a href="#navigate"><b>navigate</b></a> ( NavDirection&nbsp;direction, int&nbsp;startControl ) const = 0</div></li>
<li><div class=fn>virtual QString <a href="#text"><b>text</b></a> ( Text&nbsp;t, int&nbsp;control ) const = 0</div></li>
<li><div class=fn>virtual void <a href="#setText"><b>setText</b></a> ( Text&nbsp;t, int&nbsp;control, const&nbsp;QString&nbsp;&amp;&nbsp;text ) = 0</div></li>
<li><div class=fn>virtual Role <a href="#role"><b>role</b></a> ( int&nbsp;control ) const = 0</div></li>
<li><div class=fn>virtual State <a href="#state"><b>state</b></a> ( int&nbsp;control ) const = 0</div></li>
<li><div class=fn>virtual QMemArray&lt;int&gt; <a href="#selection"><b>selection</b></a> () const = 0</div></li>
<li><div class=fn>virtual bool <a href="#doDefaultAction"><b>doDefaultAction</b></a> ( int&nbsp;control ) = 0</div></li>
<li><div class=fn>virtual bool <a href="#setFocus"><b>setFocus</b></a> ( int&nbsp;control ) = 0</div></li>
<li><div class=fn>virtual bool <a href="#setSelected"><b>setSelected</b></a> ( int&nbsp;control, bool&nbsp;on, bool&nbsp;extend ) = 0</div></li>
<li><div class=fn>virtual void <a href="#clearSelection"><b>clearSelection</b></a> () = 0</div></li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>



The QAccessibleInterface class defines an interface that exposes information about
accessible objects.
<p> <p>See also <a href="misc.html">Miscellaneous Classes</a>.

<hr><h2>Member Function Documentation</h2>
<h3 class=fn>int <a name="childCount"></a>QAccessibleInterface::childCount () const<tt> [pure virtual]</tt>
</h3>

<p> Returns the number of children that belong to this object.
A child can provide accessibility information on it's own (e.g. a child widget), or
be a subelement of this accessible object.
<p> All objects provide this information.
<p> <p>See also <a href="#queryChild">queryChild</a>().

<h3 class=fn>void <a name="clearSelection"></a>QAccessibleInterface::clearSelection ()<tt> [pure virtual]</tt>
</h3>

<p> Removes any selection from the object.
<p> <p>See also <a href="#setSelected">setSelected</a>().

<h3 class=fn>int <a name="controlAt"></a>QAccessibleInterface::controlAt ( int&nbsp;x, int&nbsp;y ) const<tt> [pure virtual]</tt>
</h3>

<p> Returns the ID of the child that contains the screen coordinates (<em>x</em>, <em>y</em>). This
function returns 0 if the point is positioned on the object itself. If the tested point
is outside the boundaries of the object this function returns -1.
<p> All visual objects provide this information.

<h3 class=fn>bool <a name="doDefaultAction"></a>QAccessibleInterface::doDefaultAction ( int&nbsp;control )<tt> [pure virtual]</tt>
</h3>

<p> Calling this function performs the default action of the child object specified
by <em>control</em>, or the default action of the object itself if <em>control</em> is 0.

<h3 class=fn>bool <a name="isValid"></a>QAccessibleInterface::isValid () const<tt> [pure virtual]</tt>
</h3>

<p> Returns TRUE if all data necessary to use this interface implementation is valid
(e.g. all pointers are non-null), otherwise returns FALSE.

<h3 class=fn>int <a name="navigate"></a>QAccessibleInterface::navigate ( <a href="qaccessible.html#NavDirection-enum">NavDirection</a>&nbsp;direction, int&nbsp;startControl ) const<tt> [pure virtual]</tt>
</h3>

<p> This function traverses to another object, or to a subelement of the current object.
<em>direction</em> specifies in which direction to navigate, and <em>startControl</em> specifies
the start point of the navigation, which is either 0 if the navigation starts at the
object itself, or an ID of one of the object's subelements.
<p> The function returns the ID of the subelement located in the <em>direction</em> specified.
If there is nothing at the navigated <em>direction</em>, this function returns -1.
<p> All objects support navigation.

<h3 class=fn>QRESULT <a name="queryChild"></a>QAccessibleInterface::queryChild ( int&nbsp;control, <a href="qaccessibleinterface.html">QAccessibleInterface</a>&nbsp;**&nbsp;iface ) const<tt> [pure virtual]</tt>
</h3>

<p> Sets <em>iface</em> to point to the implementation of the QAccessibleInterface for the child specified
with <em>control</em>. If the child doesn't provide accessibility information on it's own, the
value of <em>iface</em> is set to null. For those elements, this object is responsible for exposing
the child's properties.
<p> All objects provide this information.
<p> <p>See also <a href="#childCount">childCount</a>() and <a href="#queryParent">queryParent</a>().

<h3 class=fn>QRESULT <a name="queryParent"></a>QAccessibleInterface::queryParent ( <a href="qaccessibleinterface.html">QAccessibleInterface</a>&nbsp;**&nbsp;iface ) const<tt> [pure virtual]</tt>
</h3>

<p> Sets <em>iface</em> to point to the implementation of the QAccessibleInterface for the
parent object, or to null if there is no such implementation or object.
<p> All objects provide this information.
<p> <p>See also <a href="#queryChild">queryChild</a>().

<h3 class=fn><a href="qrect.html">QRect</a> <a name="rect"></a>QAccessibleInterface::rect ( int&nbsp;control ) const<tt> [pure virtual]</tt>
</h3>

<p> Returns the location of the child specified with <em>control</em> in screen coordinates.
This function returns the location of the object itself if <em>control</em> is 0.
<p> All visual objects provide this information.

<h3 class=fn><a href="qaccessible.html#Role-enum">Role</a> <a name="role"></a>QAccessibleInterface::role ( int&nbsp;control ) const<tt> [pure virtual]</tt>
</h3>

<p> Returns the role of the object if <em>control</em> is 0, or the role of the object's
subelement with ID <em>control</em>. The role of an object is usually static.
All accessible objects have a role.
<p> <p>See also <a href="#text">text</a>(), <a href="#state">state</a>() and <a href="#selection">selection</a>().

<h3 class=fn><a href="qmemarray.html">QMemArray</a>&lt;int&gt; <a name="selection"></a>QAccessibleInterface::selection () const<tt> [pure virtual]</tt>
</h3>

<p> Returns the list of all element IDs that are selected.
<p> <p>See also <a href="#text">text</a>(), <a href="#role">role</a>() and <a href="#state">state</a>().

<h3 class=fn>bool <a name="setFocus"></a>QAccessibleInterface::setFocus ( int&nbsp;control )<tt> [pure virtual]</tt>
</h3>

<p> Gives the focus to the child object specified by <em>control</em>, or to the object
itself if <em>control</em> is 0.
<p> Returns TRUE if the focus could be set, otherwise returns FALSE.

<h3 class=fn>bool <a name="setSelected"></a>QAccessibleInterface::setSelected ( int&nbsp;control, bool&nbsp;on, bool&nbsp;extend )<tt> [pure virtual]</tt>
</h3>

<p> Sets the selection of the child object with ID <em>control</em> to <em>on</em>. If <em>extend</em>
is TRUE, all child elements between the focused item and the specified child object
set the selection to <em>on</em>.
<p> Returns TRUE if the selection could be set, otherwise returns FALSE.
<p> <p>See also <a href="#setFocus">setFocus</a>() and <a href="#clearSelection">clearSelection</a>().

<h3 class=fn>void <a name="setText"></a>QAccessibleInterface::setText ( <a href="qaccessible.html#Text-enum">Text</a>&nbsp;t, int&nbsp;control, const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;text )<tt> [pure virtual]</tt>
</h3>

<p> Sets the text property <em>t</em> of the child object <em>control</em> to <em>text</em>. If <em>control</em>
is 0, the text property of the object itself is set.

<h3 class=fn><a href="qaccessible.html#State-enum">State</a> <a name="state"></a>QAccessibleInterface::state ( int&nbsp;control ) const<tt> [pure virtual]</tt>
</h3>

<p> Returns the current state of the object if <em>control</em> is 0, or the state of
the object's subelement element with ID <em>control</em>. All objects have a state.
<p> <p>See also <a href="#text">text</a>(), <a href="#role">role</a>() and <a href="#selection">selection</a>().

<h3 class=fn><a href="qstring.html">QString</a> <a name="text"></a>QAccessibleInterface::text ( <a href="qaccessible.html#Text-enum">Text</a>&nbsp;t, int&nbsp;control ) const<tt> [pure virtual]</tt>
</h3>

<p> Returns a string property <em>t</em> of the child object specified by <em>control</em>,
or the string property of the object itself if <em>control</em> is 0.
<p> The <em>Name</em> is a string used by clients to identify, find or announce an
accessible object for the user. All objects must have a name that is unique
within their container.
<p> An accessible object's <em>Description</em> provides textual information about
an object's visual appearance. The description is primarily used to provide
greater context for low-vision or blind users, but is also used for context
searching or other applications. Not all objects have a description. An "OK"
button would not need a description, but a toolbutton that shows a picture of
a smiley would.
<p> The <em>Value</em> of an accessible object represents visual information
contained by the object, e.g. the text in a line edit. Usually, the
value can be modified by the user. Not all objects have a value, e.g.
static text labels don't, and some objects have a state that already is
the value, e.g. toggle buttons.
<p> The <em>Help</em> text provides information about the function and useage of an
accessible object. Not all objects provide this information.
<p> An accessible object's <em>DefaultAction</em> describes the object's primary
method of manipulation, and should be a verb or a short phrase, e.g.
"Press" for a button.
<p> The accelerator is a keyboard shortcut that activates the default action of the object.
A keyboard shortcut is the underlined character in the text of a menu, menu item or control,
and is either the character itself, or a combination of this character and a modifier key
like ALT, CTRL or SHIFT. Command controls like tool buttons also have shortcut keys and
usually display them in their tooltip.
<p> <p>See also <a href="#role">role</a>(), <a href="#state">state</a>() and <a href="#selection">selection</a>().

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