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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QCanvasSprite Class Reference<br><small>[<a href="canvas.html">canvas module</a>]</small></h1>

<p>The QCanvasSprite class provides an animated canvas item on a QCanvas.
<a href="#details">More...</a>
<p><tt>#include &lt;<a href="qcanvas-h.html">qcanvas.h</a>&gt;</tt>
<p>Inherits <a href="qcanvasitem.html">QCanvasItem</a>.
<p><a href="qcanvassprite-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li><div class=fn><a href="#QCanvasSprite"><b>QCanvasSprite</b></a> ( QCanvasPixmapArray&nbsp;*&nbsp;a, QCanvas&nbsp;*&nbsp;canvas )</div></li>
<li><div class=fn>void <a href="#setSequence"><b>setSequence</b></a> ( QCanvasPixmapArray&nbsp;*&nbsp;a )</div></li>
<li><div class=fn>virtual <a href="#~QCanvasSprite"><b>~QCanvasSprite</b></a> ()</div></li>
<li><div class=fn>virtual void <a href="#move"><b>move</b></a> ( double&nbsp;nx, double&nbsp;ny, int&nbsp;nf )</div></li>
<li><div class=fn>void <a href="#setFrame"><b>setFrame</b></a> ( int&nbsp;f )</div></li>
<li><div class=fn>enum <a href="#FrameAnimationType-enum"><b>FrameAnimationType</b></a> { Cycle, Oscillate }</div></li>
<li><div class=fn>virtual void <a href="#setFrameAnimation"><b>setFrameAnimation</b></a> ( FrameAnimationType&nbsp;type = Cycle, int&nbsp;step = 1, int&nbsp;state = 0 )</div></li>
<li><div class=fn>int <a href="#frame"><b>frame</b></a> () const</div></li>
<li><div class=fn>int <a href="#frameCount"><b>frameCount</b></a> () const</div></li>
<li><div class=fn>virtual int <a href="#rtti"><b>rtti</b></a> () const</div></li>
<li><div class=fn>virtual QRect <a href="#boundingRect"><b>boundingRect</b></a> () const</div></li>
<li><div class=fn>int <a href="#width"><b>width</b></a> () const</div></li>
<li><div class=fn>int <a href="#height"><b>height</b></a> () const</div></li>
<li><div class=fn>int <a href="#leftEdge"><b>leftEdge</b></a> () const</div></li>
<li><div class=fn>int <a href="#topEdge"><b>topEdge</b></a> () const</div></li>
<li><div class=fn>int <a href="#rightEdge"><b>rightEdge</b></a> () const</div></li>
<li><div class=fn>int <a href="#bottomEdge"><b>bottomEdge</b></a> () const</div></li>
<li><div class=fn>int <a href="#leftEdge-2"><b>leftEdge</b></a> ( int&nbsp;nx ) const</div></li>
<li><div class=fn>int <a href="#topEdge-2"><b>topEdge</b></a> ( int&nbsp;ny ) const</div></li>
<li><div class=fn>int <a href="#rightEdge-2"><b>rightEdge</b></a> ( int&nbsp;nx ) const</div></li>
<li><div class=fn>int <a href="#bottomEdge-2"><b>bottomEdge</b></a> ( int&nbsp;ny ) const</div></li>
<li><div class=fn>QCanvasPixmap * <a href="#image"><b>image</b></a> () const</div></li>
<li><div class=fn>virtual QCanvasPixmap * <a href="#imageAdvanced"><b>imageAdvanced</b></a> () const</div></li>
<li><div class=fn>QCanvasPixmap * <a href="#image-2"><b>image</b></a> ( int&nbsp;f ) const</div></li>
<li><div class=fn>virtual void <a href="#advance"><b>advance</b></a> ( int&nbsp;phase )</div></li>
<li><div class=fn>virtual void <a href="#draw"><b>draw</b></a> ( QPainter&nbsp;&amp;&nbsp;painter )</div></li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>


The QCanvasSprite class provides an animated canvas item on a <a href="qcanvas.html">QCanvas</a>.



<p> A canvas sprite is an object which contains any number of images
(referred to as frames), only one of which is current, e.g.
displayed, at any one time. The images can be passed in the
constructor or set or changed later with <a href="#setSequence">setSequence</a>(). If you
subclass QCanvasSprite you can change the frame that is displayed
periodically, e.g. whenever <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>(1) is called to
create the effect of animation.
<p> The current frame can be set with <a href="#setFrame">setFrame</a>() or with <a href="#move">move</a>(). The
number of frames available is given by <a href="#frameCount">frameCount</a>(). The bounding
rectangle of the current frame is returned by <a href="#boundingRect">boundingRect</a>().
<p> The current frame's image can be retrieved with <a href="#image">image</a>(); use
<a href="#imageAdvanced">imageAdvanced</a>() to retrieve the image for the frame that will be
shown after <a href="#advance">advance</a>(1) is called. Use the image() overload passing
it an integer index to retrieve a particular image from the list of
frames.
<p> Use <a href="#width">width</a>() and <a href="#height">height</a>() to retrieve the dimensions of the current
frame.
<p> Use <a href="#leftEdge">leftEdge</a>() and <a href="#rightEdge">rightEdge</a>() to retrieve the current frame's
left-hand and right-hand x coordinates respectively. Use
<a href="#bottomEdge">bottomEdge</a>() and <a href="#topEdge">topEdge</a>()  to retrieve the current frame's bottom
and top y coordinates respectively. These functions have an overload
which will accept an integer frame number to retrieve the
coordinates of a particular frame.
<p> QCanvasSprite draws very quickly, at the cost of some memory.
<p> The current frame's image can be drawn on a painter with <a href="#draw">draw</a>().
<p> Like any other canvas item canvas sprites can be moved with <a href="#move">move</a>()
which sets the x and y coordinates and the frame number, as well as
with <a href="qcanvasitem.html#move">QCanvasItem::move</a>() and <a href="qcanvasitem.html#moveBy">QCanvasItem::moveBy</a>(), or by setting
coordinates with <a href="qcanvasitem.html#setX">QCanvasItem::setX</a>(), <a href="qcanvasitem.html#setY">QCanvasItem::setY</a>() and
<a href="qcanvasitem.html#setZ">QCanvasItem::setZ</a>().
<p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>.

<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="FrameAnimationType-enum"></a>QCanvasSprite::FrameAnimationType</h3>

<p> This enum is used to identify the different types of frame
animation of QCanvasSprite.
<ul>
<li><tt>QCanvasSprite::Cycle</tt> - at each advance the frame number will be incremented by
1 (modulo the frame count).
<li><tt>QCanvasSprite::Oscillate</tt> - at each advance the frame number will be
incremented by 1 up to the frame count then decremented to by 1 to
0, repeating this sequence forever.
</ul>
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="QCanvasSprite"></a>QCanvasSprite::QCanvasSprite ( <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>&nbsp;*&nbsp;a, <a href="qcanvas.html">QCanvas</a>&nbsp;*&nbsp;canvas )
</h3>
Constructs a QCanvasSprite which uses images from the <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>
<em>a</em>.
<p> The sprite in initially positioned at (0,0) on <em>canvas</em>, using frame 0.

<h3 class=fn><a name="~QCanvasSprite"></a>QCanvasSprite::~QCanvasSprite ()<tt> [virtual]</tt>
</h3>
Destroys the sprite and removes it from the canvas. Does <em>not</em> delete
the images.

<h3 class=fn>void <a name="advance"></a>QCanvasSprite::advance ( int&nbsp;phase )<tt> [virtual]</tt>
</h3>
Extends the default <a href="qcanvasitem.html">QCanvasItem</a> implementation to provide
the functionality of <a href="#setFrameAnimation">setFrameAnimation</a>().
<p> The <em>phase</em> is 0 or 1: see QCanvas::animate() for details.
<p> <p>See also <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>() and <a href="qcanvasitem.html#setVelocity">setVelocity</a>().

<p>Example: <a href="canvas-example.html#x2527">canvas/canvas.cpp</a>.
<p>Reimplemented from <a href="qcanvasitem.html#advance">QCanvasItem</a>.
<h3 class=fn>int <a name="bottomEdge"></a>QCanvasSprite::bottomEdge () const
</h3> Returns the y coordinate of the current bottom edge of the
sprite. (This may change as the sprite animates since different frames
may have different bottom edges.)
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>() and <a href="#topEdge">topEdge</a>().

<h3 class=fn>int <a name="bottomEdge-2"></a>QCanvasSprite::bottomEdge ( int&nbsp;ny ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the y coordinate of the top edge of the sprite
would be if the sprite (actually its hotspot) were moved to
y-position <em>ny</em>.
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>() and <a href="#topEdge">topEdge</a>().

<h3 class=fn><a href="qrect.html">QRect</a> <a name="boundingRect"></a>QCanvasSprite::boundingRect () const<tt> [virtual]</tt>
</h3>
Returns the bounding rectangle for the image in sprite's current
frame. This assumes that the images are tightly cropped (ie. do not
have transparent pixels all along a side).

<p>Reimplemented from <a href="qcanvasitem.html#boundingRect">QCanvasItem</a>.
<h3 class=fn>void <a name="draw"></a>QCanvasSprite::draw ( <a href="qpainter.html">QPainter</a>&nbsp;&amp;&nbsp;painter )<tt> [virtual]</tt>
</h3>
Draws the current frame's image at the sprite's current position on
painter <em>painter</em>.

<p>Reimplemented from <a href="qcanvasitem.html#draw">QCanvasItem</a>.
<h3 class=fn>int <a name="frame"></a>QCanvasSprite::frame () const
</h3>

<p> Returns the index of the current animation frame in the QCanvasSprite's
<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>.
<p> <p>See also <a href="#setFrame">setFrame</a>() and <a href="#move">move</a>().

<h3 class=fn>int <a name="frameCount"></a>QCanvasSprite::frameCount () const
</h3>

<p> Returns the number of frames in the QCanvasSprite's <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>.

<h3 class=fn>int <a name="height"></a>QCanvasSprite::height () const
</h3>
The height of the sprite for the current frame's image.
<p>See also <a href="#frame">frame</a>().

<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="image"></a>QCanvasSprite::image () const
</h3>

Returns the current frame's image.
<p>See also <a href="#frame">frame</a>() and <a href="#setFrame">setFrame</a>().

<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="image-2"></a>QCanvasSprite::image ( int&nbsp;f ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the image for frame <em>f</em>. Does not do any bounds checking on <em>f</em>.

<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="imageAdvanced"></a>QCanvasSprite::imageAdvanced () const<tt> [virtual]</tt>
</h3>
Returns the image the sprite <em>will</em> have after <a href="#advance">advance</a>(1) is
called. By default this is the same as <a href="#image">image</a>().

<h3 class=fn>int <a name="leftEdge"></a>QCanvasSprite::leftEdge () const
</h3> Returns the x coordinate of the current left edge of the
sprite. (This may change as the sprite animates since different frames
may have different left edges.)
<p> <p>See also <a href="#rightEdge">rightEdge</a>(), <a href="#bottomEdge">bottomEdge</a>() and <a href="#topEdge">topEdge</a>().

<h3 class=fn>int <a name="leftEdge-2"></a>QCanvasSprite::leftEdge ( int&nbsp;nx ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the x coordinate of the left edge of the sprite would be
if the sprite (actually its hotspot) were moved to x-position <em>nx</em>.
<p> <p>See also <a href="#rightEdge">rightEdge</a>(), <a href="#bottomEdge">bottomEdge</a>() and <a href="#topEdge">topEdge</a>().

<h3 class=fn>void <a name="move"></a>QCanvasSprite::move ( double&nbsp;nx, double&nbsp;ny, int&nbsp;nf )<tt> [virtual]</tt>
</h3> 
<p> Set the position of the sprite to <em>nx</em>, <em>ny</em> and the current
frame to <em>nf</em>.  <em>nf</em> will be ignored if it is larger than
<a href="#frameCount">frameCount</a>() or smaller than 0.

<h3 class=fn>int <a name="rightEdge"></a>QCanvasSprite::rightEdge () const
</h3> Returns the x coordinate of the current right edge of the
sprite. (This may change as the sprite animates since different frames
may have different right edges.)
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#bottomEdge">bottomEdge</a>() and <a href="#topEdge">topEdge</a>().

<h3 class=fn>int <a name="rightEdge-2"></a>QCanvasSprite::rightEdge ( int&nbsp;nx ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the x coordinate of the right edge of the sprite
would be if the sprite (actually its hotspot) were moved to
x-position <em>nx</em>.
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#bottomEdge">bottomEdge</a>() and <a href="#topEdge">topEdge</a>().

<h3 class=fn>int <a name="rtti"></a>QCanvasSprite::rtti () const<tt> [virtual]</tt>
</h3>
Returns 1 (QCanvasItem::Rtti_Sprite).
<p> <p>See also <a href="qcanvasitem.html#rtti">QCanvasItem::rtti</a>().

<p>Example: <a href="canvas-example.html#x2528">canvas/canvas.cpp</a>.
<p>Reimplemented from <a href="qcanvasitem.html#rtti">QCanvasItem</a>.
<h3 class=fn>void <a name="setFrame"></a>QCanvasSprite::setFrame ( int&nbsp;f )
</h3> Sets the animation frame used for displaying the sprite to
<em>f</em>, an index into the QCanvasSprite's <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>.
The call will be ignored if <em>f</em> is larger than
<a href="#frameCount">frameCount</a>() or smaller than 0.
<p> <p>See also <a href="#frame">frame</a>() and <a href="#move">move</a>().

<h3 class=fn>void <a name="setFrameAnimation"></a>QCanvasSprite::setFrameAnimation ( <a href="qcanvassprite.html#FrameAnimationType-enum">FrameAnimationType</a>&nbsp;type = Cycle, int&nbsp;step = 1, int&nbsp;state = 0 )<tt> [virtual]</tt>
</h3>
Sets the animation characteristics for the sprite.
<p> For <em>type</em> == <a href="#FrameAnimationType-enum">Cycle</a>, the frames will increase by <em>step</em>
at each advance, modulo the <a href="#frameCount">frameCount</a>().
<p> For <em>type</em> == <a href="#FrameAnimationType-enum">Oscillate</a>, the frames will increase by <em>step</em>
at each advance, up to the frameCount(), then decrease by <em>step</em>
back to 0, etc.
<p> The <em>state</em> parameter is for internal use.

<h3 class=fn>void <a name="setSequence"></a>QCanvasSprite::setSequence ( <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>&nbsp;*&nbsp;a )
</h3>
Set the array of images used for displaying the sprite to the
<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a> <em>a</em>.
<p> If the current <a href="#frame">frame</a>() is larger than the number of images in <em>a</em>,
the current frame will be reset to 0.

<h3 class=fn>int <a name="topEdge"></a>QCanvasSprite::topEdge () const
</h3>  Returns the y coordinate of the top edge of the sprite. (This may
change as the sprite animates since different frames may have
different top edges.)
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>() and <a href="#bottomEdge">bottomEdge</a>().

<h3 class=fn>int <a name="topEdge-2"></a>QCanvasSprite::topEdge ( int&nbsp;ny ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the y coordinate of the top edge of the sprite would be
if the sprite (actually its hotspot) were moved to y-position <em>ny</em>.
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>() and <a href="#bottomEdge">bottomEdge</a>().

<h3 class=fn>int <a name="width"></a>QCanvasSprite::width () const
</h3>
The width of the sprite for the current frame's image.
<p>See also <a href="#frame">frame</a>().

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