\section{cc\-Audio Compound List} Here are the classes, structs, unions and interfaces with brief descriptions:\begin{CompactList} \item\contentsline{section}{{\bf Audio\-Codec} (The codec class is a virtual used for transcoding audio samples between linear frames (or other known format) and an encoded \char`\"{}sample\char`\"{} buffer. process codec interface)}{\pageref{class_audio_codec}}{} \item\contentsline{section}{{\bf Audio\-Copy} (Audio\-Copy is used for certain kinds of stream join operations. fill an audio sample frame from another)}{\pageref{class_audio_copy}}{} \item\contentsline{section}{{\bf Audio\-File} (A class used to manipulate audio data. audio file access)}{\pageref{class_audio_file}}{} \item\contentsline{section}{{\bf audioinfo\_\-t} }{\pageref{structaudioinfo__t}}{} \item\contentsline{section}{{\bf Audio\-Register\-Codec} (This class is used by loadable modules and application specific code to register new codec modules. a base class for codec registration)}{\pageref{class_audio_register_codec}}{} \item\contentsline{section}{{\bf Audio\-Sample} (This class is use to represent and process audio data held in memory. audio data in memory)}{\pageref{class_audio_sample}}{} \item\contentsline{section}{{\bf Audio\-Tone} (The tone class is used to construct or generate a tone sample in memory. generate audio sample in memory)}{\pageref{class_audio_tone}}{} \item\contentsline{section}{{\bf CDAudio} (This class allows one to control audio playback from the CD player on the target platform. control cd audio player)}{\pageref{class_c_d_audio}}{} \end{CompactList}