<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta name="robots" content="noindex"> <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>SocketPort class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body bgcolor="#ffffff"> <!-- Generated by Doxygen 1.2.5 on Thu Oct 4 15:33:01 2001 --> <center> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center> <hr><h1>SocketPort Class Reference</h1>The socket port is an internal class which is attached to and then serviced by a specific <a class="el" href="class_socketservice.html">SocketService</a> "object". base class for realtime and thread pool serviced protocols. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="socket_h-source.html">socket.h</a>></code> <p> <p>Inheritance diagram for SocketPort: <p><center><img src="class_socketport.gif" usemap="#SocketPort_map" border="0"></center> <map name="SocketPort_map"> <area href="class_socket.html" alt="Socket" shape="rect" coords="0,0,73,24"> <area href="class_timerport.html" alt="TimerPort" shape="rect" coords="83,0,156,24"> </map> <a href="class_socketport-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td colspan=2><br><h2>Public Methods</h2></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_socketport.html#a0">setTimer</a> (<a class="el" href="thread_h.html#a1">timeout_t</a> timeout=0)</td></tr> <tr><td> </td><td><font size=-1><em>Derived setTimer to notify the service thread pool of change in expected timeout.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_socketport.html#a1">incTimer</a> (<a class="el" href="thread_h.html#a1">timeout_t</a> timeout)</td></tr> <tr><td> </td><td><font size=-1><em>Derived incTimer to notify the service thread pool of a change in expected timeout.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> <tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> <tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_socketport.html#b0">SocketPort</a> (<a class="el" href="class_socketservice.html">SocketService</a> *svc, <a class="el" href="class_tcpsocket.html">TCPSocket</a> &tcp)</td></tr> <tr><td> </td><td><font size=-1><em>Construct an accepted TCP socket connection from a specific bound TCP server.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_socketport.html#b1">SocketPort</a> (<a class="el" href="class_socketservice.html">SocketService</a> *svc, const <a class="el" href="class_inetaddress.html">InetAddress</a> &ia, <a class="el" href="socket_h.html#a2">tpport_t</a> port)</td></tr> <tr><td> </td><td><font size=-1><em>Construct a bound UDP socket for use in deriving realtime UDP streaming protocols handled by thread pool objects.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_socketport.html#b2">Attach</a> (<a class="el" href="class_socketservice.html">SocketService</a> *svc)</td></tr> <tr><td> </td><td><font size=-1><em>Attach yourself to the service pool thread object.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_socketport.html#b3">~SocketPort</a> ()</td></tr> <tr><td> </td><td><font size=-1><em>Disconnect the socket from the service thread pool and the remote connection.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_socketport.html#b4">setDetectPending</a> (<a class="el" href="config_h.html#a17">bool</a>)</td></tr> <tr><td> </td><td><font size=-1><em>Used to indicate if the service thread should monitor pending data for us.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top><a class="el" href="config_h.html#a17">bool</a> </td><td valign=bottom><a class="el" href="class_socketport.html#b5">getDetectPending</a> (void) const</td></tr> <tr><td> </td><td><font size=-1><em>Get the current state of the DetectPending flag.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_socketport.html#b6">setDetectOutput</a> (<a class="el" href="config_h.html#a17">bool</a>)</td></tr> <tr><td> </td><td><font size=-1><em>Used to indicate if output ready monitoring should be performed by the service thread.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top><a class="el" href="config_h.html#a17">bool</a> </td><td valign=bottom><a class="el" href="class_socketport.html#b7">getDetectOutput</a> (void) const</td></tr> <tr><td> </td><td><font size=-1><em>Get the current state of the DetectOutput flag.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_socketport.html#b8">Expired</a> (void)</td></tr> <tr><td> </td><td><font size=-1><em>Called by the service thread pool when the objects timer has expired.</em> <a href="#b8">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_socketport.html#b9">Pending</a> (void)</td></tr> <tr><td> </td><td><font size=-1><em>Called by the service thread pool when input data is pending for this socket.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_socketport.html#b10">Output</a> (void)</td></tr> <tr><td> </td><td><font size=-1><em>Called by the service thread pool when output data is pending for this socket.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_socketport.html#b11">Disconnect</a> (void)</td></tr> <tr><td> </td><td><font size=-1><em>Called by the service thread pool when a disconnect has occured.</em></font><br><br></td></tr> <tr><td nowrap align=right valign=top><a class="el" href="socket_h.html#a60">sockerror_t</a> </td><td valign=bottom><a class="el" href="class_socketport.html#b12">Connect</a> (const <a class="el" href="class_inetaddress.html">InetAddress</a> &ia, <a class="el" href="socket_h.html#a2">tpport_t</a> port)</td></tr> <tr><td> </td><td><font size=-1><em>Connect a <a class="el" href="class_socket.html">Socket</a> Port to a known peer host.</em> <a href="#b12">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>int </td><td valign=bottom><a class="el" href="class_socketport.html#b13">Send</a> (void *buf, int len)</td></tr> <tr><td> </td><td><font size=-1><em>Transmit "send" data to a connected peer host.</em> <a href="#b13">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>int </td><td valign=bottom><a class="el" href="class_socketport.html#b14">Recv</a> (void *buf, size_t len)</td></tr> <tr><td> </td><td><font size=-1><em>Receive a message from any host.</em> <a href="#b14">More...</a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>int </td><td valign=bottom><a class="el" href="class_socketport.html#b15">Peek</a> (void *buf, size_t len)</td></tr> <tr><td> </td><td><font size=-1><em>Examine the content of the next packet.</em> <a href="#b15">More...</a><em></em></font><br><br></td></tr> <tr><td colspan=2><br><h2>Friends</h2></td></tr> <tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l0">SocketService</a></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> The socket port is an internal class which is attached to and then serviced by a specific <a class="el" href="class_socketservice.html">SocketService</a> "object". base class for realtime and thread pool serviced protocols. <p> Derived versions of this class offer specific functionality for specific protocols. Both Common C++ supporting frameworks and application objects may be derived from related protocol specific base classes. <p> A special set of classes, "SocketPort" and "<a class="el" href="class_socketservice.html">SocketService</a>", exist for building realtime streaming media servers on top of UDP and TCP protocols. The "SocketPort" is used to hold a connected or associated TCP or UDP socket which is being "streamed" and which offers callback methods that are invoked from a "<a class="el" href="class_socketservice.html">SocketService</a>" thread. <a class="el" href="class_socketservice.html">SocketService</a>'s can be pooled into logical thread pools that can service a group of SocketPorts. A millisecond accurate "timer" is associated with each SocketPort and can be used to time synchronize SocketPort I/O operations. <p> <dl compact><dt> <b>Author(s): </b><dd> David Sugar <<a href="mailto:dyfet@ostel.com">dyfet@ostel.com</a>> </dl> <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="b0" doxytag="SocketPort::SocketPort"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> SocketPort::SocketPort ( </b></td> <td valign="bottom"><b> <a class="el" href="class_socketservice.html">SocketService</a> * <em>svc</em>, </b></td> </tr> <tr> <td></td> <td><b> <a class="el" href="class_tcpsocket.html">TCPSocket</a> & <em>tcp</em> )<code> [protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct an accepted TCP socket connection from a specific bound TCP server. <p> This is meant to derive advanced application specific TCP servers that can be thread pooled.<dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>svc</em> </td><td> pool thread object. </td></tr> <tr><td valign=top><em>tcp</em> </td><td> socket object to accept. </td></tr> </table> </dl> </td> </tr> </table> <a name="b1" doxytag="SocketPort::SocketPort"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> SocketPort::SocketPort ( </b></td> <td valign="bottom"><b> <a class="el" href="class_socketservice.html">SocketService</a> * <em>svc</em>, </b></td> </tr> <tr> <td></td> <td><b> const <a class="el" href="class_inetaddress.html">InetAddress</a> & <em>ia</em>, </b></td> </tr> <tr> <td></td> <td><b> <a class="el" href="socket_h.html#a2">tpport_t</a> <em>port</em> )<code> [protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct a bound UDP socket for use in deriving realtime UDP streaming protocols handled by thread pool objects. <p> <dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>svc</em> </td><td> pool thread object. </td></tr> <tr><td valign=top><em>ia</em> </td><td> address of interface to bind. </td></tr> <tr><td valign=top><em>port</em> </td><td> number to bind to. </td></tr> </table> </dl> </td> </tr> </table> <a name="b3" doxytag="SocketPort::~SocketPort"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> SocketPort::~SocketPort ( </b></td> <td valign="bottom"><b> )<code> [protected, virtual]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Disconnect the socket from the service thread pool and the remote connection. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="b2" doxytag="SocketPort::Attach"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::Attach ( </b></td> <td valign="bottom"><b> <a class="el" href="class_socketservice.html">SocketService</a> * <em>svc</em> )<code> [protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Attach yourself to the service pool thread object. <p> The later version.<dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>svc</em> </td><td> pool thread object </td></tr> </table> </dl> </td> </tr> </table> <a name="b12" doxytag="SocketPort::Connect"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> <a class="el" href="socket_h.html#a60">sockerror_t</a> SocketPort::Connect ( </b></td> <td valign="bottom"><b> const <a class="el" href="class_inetaddress.html">InetAddress</a> & <em>ia</em>, </b></td> </tr> <tr> <td></td> <td><b> <a class="el" href="socket_h.html#a2">tpport_t</a> <em>port</em> )<code> [protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Connect a <a class="el" href="class_socket.html">Socket</a> Port to a known peer host. <p> This is normally used with the UDP constructor. This is also performed as a non-blocking operation under Posix systems to prevent delays in a callback handler. <p> <dl compact><dt> <b>Returns: </b><dd> 0 if successful. </dl><dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>ia</em> </td><td> address of remote host or subnet. </td></tr> <tr><td valign=top><em>port</em> </td><td> number of remote peer(s). </td></tr> </table> </dl> </td> </tr> </table> <a name="b11" doxytag="SocketPort::Disconnect"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::Disconnect ( </b></td> <td valign="bottom"><b> void )<code> [inline, protected, virtual]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Called by the service thread pool when a disconnect has occured. <p> </td> </tr> </table> <a name="b8" doxytag="SocketPort::Expired"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::Expired ( </b></td> <td valign="bottom"><b> void )<code> [inline, protected, virtual]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Called by the service thread pool when the objects timer has expired. <p> Used for timed events. </td> </tr> </table> <a name="b10" doxytag="SocketPort::Output"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::Output ( </b></td> <td valign="bottom"><b> void )<code> [inline, protected, virtual]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Called by the service thread pool when output data is pending for this socket. <p> </td> </tr> </table> <a name="b15" doxytag="SocketPort::Peek"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> int SocketPort::Peek ( </b></td> <td valign="bottom"><b> void * <em>buf</em>, </b></td> </tr> <tr> <td></td> <td><b> size_t <em>len</em> )<code> [inline, protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Examine the content of the next packet. <p> This can be used to build "smart" line buffering for derived TCP classes.<dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>pointer</em> </td><td> to packet buffer to examine. </td></tr> <tr><td valign=top><em>len</em> </td><td> of packet buffer to examine. </td></tr> </table> </dl><dl compact><dt> <b>Returns: </b><dd> number of bytes actually available. </dl> </td> </tr> </table> <a name="b9" doxytag="SocketPort::Pending"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::Pending ( </b></td> <td valign="bottom"><b> void )<code> [inline, protected, virtual]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Called by the service thread pool when input data is pending for this socket. <p> </td> </tr> </table> <a name="b14" doxytag="SocketPort::Recv"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> int SocketPort::Recv ( </b></td> <td valign="bottom"><b> void * <em>buf</em>, </b></td> </tr> <tr> <td></td> <td><b> size_t <em>len</em> )<code> [inline, protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Receive a message from any host. <p> This is used in derived classes to build protocols.<dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>pointer</em> </td><td> to packet buffer to receive. </td></tr> <tr><td valign=top><em>len</em> </td><td> of packet buffer to receive. </td></tr> </table> </dl><dl compact><dt> <b>Returns: </b><dd> number of bytes received. </dl> </td> </tr> </table> <a name="b13" doxytag="SocketPort::Send"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> int SocketPort::Send ( </b></td> <td valign="bottom"><b> void * <em>buf</em>, </b></td> </tr> <tr> <td></td> <td><b> int <em>len</em> )<code> [inline, protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Transmit "send" data to a connected peer host. <p> This is not public by default since an overriding protocol is likely to be used in a derived class. <p> <dl compact><dt> <b>Returns: </b><dd> number of bytes sent. </dl><dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>address</em> </td><td> of buffer to send. </td></tr> <tr><td valign=top><em>len</em> </td><td> of bytes to send. </td></tr> </table> </dl> </td> </tr> </table> <a name="b7" doxytag="SocketPort::getDetectOutput"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> <a class="el" href="config_h.html#a17">bool</a> SocketPort::getDetectOutput ( </b></td> <td valign="bottom"><b> void ) const<code> [inline, protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get the current state of the DetectOutput flag. <p> </td> </tr> </table> <a name="b5" doxytag="SocketPort::getDetectPending"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> <a class="el" href="config_h.html#a17">bool</a> SocketPort::getDetectPending ( </b></td> <td valign="bottom"><b> void ) const<code> [inline, protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get the current state of the DetectPending flag. <p> </td> </tr> </table> <a name="a1" doxytag="SocketPort::incTimer"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::incTimer ( </b></td> <td valign="bottom"><b> <a class="el" href="thread_h.html#a1">timeout_t</a> <em>timeout</em> ) </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Derived incTimer to notify the service thread pool of a change in expected timeout. <p> This allows <a class="el" href="class_socketservice.html">SocketService</a> to reschedule all timers. Otherwise same as <a class="el" href="class_timerport.html">TimerPort</a>.<dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>timeout</em> </td><td> in milliseconds. </td></tr> </table> </dl> <p> Reimplemented from <a class="el" href="class_timerport.html#a2">TimerPort</a>. </td> </tr> </table> <a name="b6" doxytag="SocketPort::setDetectOutput"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::setDetectOutput ( </b></td> <td valign="bottom"><b> <a class="el" href="config_h.html#a17">bool</a> )<code> [protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Used to indicate if output ready monitoring should be performed by the service thread. <p> </td> </tr> </table> <a name="b4" doxytag="SocketPort::setDetectPending"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::setDetectPending ( </b></td> <td valign="bottom"><b> <a class="el" href="config_h.html#a17">bool</a> )<code> [protected]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Used to indicate if the service thread should monitor pending data for us. <p> </td> </tr> </table> <a name="a0" doxytag="SocketPort::setTimer"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> void SocketPort::setTimer ( </b></td> <td valign="bottom"><b> <a class="el" href="thread_h.html#a1">timeout_t</a> <em>timeout</em> = 0 ) </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Derived setTimer to notify the service thread pool of change in expected timeout. <p> This allows <a class="el" href="class_socketservice.html">SocketService</a> to reschedule all timers. Otherwise same as <a class="el" href="class_timerport.html">TimerPort</a>.<dl compact><dt> <b>Parameters: </b><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em>timeout</em> </td><td> in milliseconds. </td></tr> </table> </dl> <p> Reimplemented from <a class="el" href="class_timerport.html#a1">TimerPort</a>. </td> </tr> </table> <hr><h2>Friends And Related Function Documentation</h2> <a name="l0" doxytag="SocketPort::SocketService"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td nowrap valign="top"><b> class SocketService<code> [friend]</code> </b></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> </td> </tr> </table> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="socket_h-source.html">socket.h</a></ul> <hr><address><small>Generated at Thu Oct 4 15:33:01 2001 for CommonC++ by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.gif" alt="doxygen" align="middle" border=0 width=110 height=53></a>1.2.5 written by <a href="mailto:dimitri@stack.nl">Dimitri van Heesch</a>, © 1997-2001</small></address> </body> </html>