Copyright (c) 1999-2001 by Open Source Telecom Corporation. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". PLEASE NOTE; This document is old and somewhat obsolete. It is in the process of being rewritten and will soon be available in texinfo. GNU Common C++ Overview Documentation; Draft 2 Introduction ------------ In writing this document I hope to better explain what the GNU Common C++ library is about and how it may be used in developing your own C++ applications. This document is intended as an overview and unifying document to support the already detailed class-by-class function descriptions found and browsable in the "doc" subdirectory of the Common C++ distribution. GNU Common C++ offers a set of "portable" classes that can be used to build highly portable applications in C++. In particular, Common C++ offers classes that abstract threading, sockets, synchronization, serial I/O, "config" file parsing, class object persistence, shared object module loading, daemon management, and optimized "block" and memory mapped file I/O under a set of consistent classes that your application can then be built from. The goal is to write your application to use the portable abstract services and classes of the GNU Common C++ libraries rather than having to access low level system services directly. There is a large diversity of views in how one should code a C++ framework. Since a large number of older C++ compilers remain in everyday use, I choose to use what I felt was an appropriate set of C++ language features and practices to provide the greatest compiler compatibility and to generate the most optimized code for GNU Common C++. To further reduce the overhead of writing GNU Common C++ applications, I have split the primary library image itself into several different shared libraries. This allowed me to collect the more obscure and less likely to be used features into separate libraries which need never be loaded. Finally, in designing GNU Common C++, I assume that class extension (inheritance) is the primary vehicle for application development. The GNU Common C++ framework, while offering many classes that are usable directly, is designed for one to create applications by extending Common C++ "base" classes into an application specific versions of said classes as needed. GNU Common C++ Threading Concepts --------------------------------- Threading was the first part of GNU Common C++ I wrote, back when it was still the APE library. My goal for GNU Common C++ threading has been to make threading as natural and easy to use in C++ application development as threading is in Java. With this said, one does not need to use threading at all to take advantage of GNU Common C++. However, all GNU Common C++ classes are designed at least to be thread-aware/thread-safe as appropriate and necessary. GNU Common C++ threading is currently built either from the Posix "pthread" library or using the win32 SDK. In that the Posix "pthread" draft has gone through many revisions, and many system implementations are only marginally compliant, and even then usually in different ways, I wrote a large series of autoconf macros found in ost_pthread.m4 which handle the task of identifying which pthread features and capabilities your target platform supports. In the process I learned much about what autoconf can and cannot do for you.. Currently the GNU Portable Thread library (GNU pth) is not directly supported in GNU Common C++. While GNU "Pth" doesn't offer direct native threading support or benefit from SMP hardware, many of the design advantages of threading can be gained from it's use, and the Pth pthread "emulation" library should be usable with GNU Common C++. In the future, GNU Common C++ will directly support Pth, as well as OS/2 and BeOS native threading API's. GNU Common C++ itself defines a fairly "neutral" threading model that is not tied to any specific API such as pthread, win32, etc. This neutral thread model is contained in a series of classes which handle threading and synchronization and which may be used together to build reliable threaded applications. GNU Common C++ defines application specific threads as objects which are derived from the GNU Common C++ "Thread" base class. At minimum the "Run" method must be implemented, and this method essentially is the "thread", for it is executed within the execution context of the thread, and when the Run method terminates the thread is assumed to have terminated. GNU Common C++ allows one to specify the running priority of a newly created thread relative to the "parent" thread which is the thread that is executing when the constructor is called. Since most newer C++ implementations do not allow one to call virtual constructors or virtual methods from constructors, the thread must be "started" after the constructor returns. This is done either by defining a "starting" semaphore object that one or more newly created thread objects can wait upon, or by invoking an explicit "Start" member function. Threads can be "suspended" and "resumed". As this behavior is not defined in the Posix "pthread" specification, it is often emulated through signals. Typically SIGUSR1 will be used for this purpose in GNU Common C++ applications, depending in the target platform. On Linux, since threads are indeed processes, SIGSTP and SIGCONT can be used. On solaris, the Solaris thread library supports suspend and resume directly. Threads can be canceled. Not all platforms support the concept of externally cancelable threads. On those platforms and API implementations that do not, threads are typically canceled through the action of a signal handler. As noted earlier, threads are considered running until the "Run" method returns, or until a cancellation request is made. GNU Common C++ threads can control how they respond to cancellation, using setCancellation(). Cancellation requests can be ignored, set to occur only when a cancellation "point" has been reached in the code, or occur immediately. Threads can also exit by returning from Run() or by invoking the Exit() method. Generally it is a good practice to initialize any resources the thread may require within the constructor of your derived thread class, and to purge or restore any allocated resources in the destructor. In most cases, the destructor will be executed after the thread has terminated, and hence will execute within the context of the thread that requested a join rather than in the context of the thread that is being terminated. Most destructors in derived thread classes should first call Terminate() to make sure the thread has stopped running before releasing resources. A GNU Common C++ thread is normally canceled by deleting the thread object. The process of deletion invokes the thread's destructor, and the destructor will then perform a "join" against the thread using the Terminate() function. This behavior is not always desirable since the thread may block itself from cancellation and block the current "delete" operation from completing. One can alternately invoke Terminate() directly before deleting a thread object. When a given GNU Common C++ thread exits on it's own through it's Run() method, a "Final" method will be called. This Final method will be called while the thread is "detached". If a thread object is constructed through a "new" operator, it's final method can be used to "self delete" when done, and allows an independent thread to construct and remove itself autonomously. A special global function, getThread(), is provided to identify the thread object that represents the current execution context you are running under. This is sometimes needed to deliver signals to the correct thread. Since all thread manipulation should be done through the GNU Common C++ (base) thread class itself, this provides the same functionality as things like "pthread_self" for GNU Common C++. GNU Common C++ threads are often aggregated into other classes to provide services that are "managed" from or operate within the context of a thread, even within the GNU Common C++ framework itself. A good example of this is the TCPSession class, which essentially is a combination of a TCP client connection and a separate thread the user can define by deriving a class with a Run() method to handle the connected service. This aggregation logically connects the successful allocation of a given resource with the construction of a thread to manage and perform operations for said resource. Threads are also used in "service pools". In GNU Common C++, a service pool is one or more threads that are used to manage a set of resources. While GNU Common C++ does not provide a direct "pool" class, it does provide a model for their implementation, usually by constructing an array of thread "service" objects, each of which can then be assigned the next new instance of a given resource in turn or algorithmically. Threads have signal handlers associated with them. Several signal types are "predefined" and have special meaning. All signal handlers are defined as virtual member functions of the Thread class which are called when a specific signal is received for a given thread. The "SIGPIPE" event is defined as a "Disconnect" event since it's normally associated with a socket disconnecting or broken fifo. The Hangup() method is associated with the SIGHUP signal. All other signals are handled through the more generic Signal(). Incidently, unlike Posix, the win32 API has no concept of signals, and certainly no means to define or deliver signals on a per-thread basis. For this reason, no signal handling is supported or emulated in the win32 implementation of GNU Common C++ at this time. In addition to TCPStream, there is a TCPSession class which combines a thread with a TCPStream object. The assumption made by TCPSession is that one will service each TCP connection with a separate thread, and this makes sense for systems where extended connections may be maintained and complex protocols are being used over TCP. GNU Common C++ Synchronization ------------------------------ Synchronization objects are needed when a single object can be potentially manipulated by more than one thread (execution) context concurrently. GNU Common C++ provides a number of specialized classes and objects that can be used to synchronize threads. One of the most basic GNU Common C++ synchronization object is the Mutex class. A Mutex only allows one thread to continue execution at a given time over a specific section of code. Mutex's have a enter and leave method; only one thread can continue from the Enter until the Leave is called. The next thread waiting can then get through. Mutex's are also known as "CRITICAL SECTIONS" in win32-speak. The GNU Common C++ mutex is presumed to support recursive locking. This was deemed essential because a mutex might be used to block individual file requests in say, a database, but the same mutex might be needed to block a whole series of database updates that compose a "transaction" for one thread to complete together without having to write alternate non-locking member functions to invoke for each part of a transaction. Strangely enough, the original pthread draft standard does not directly support recursive mutexes. In fact this is the most common "NP" extension for most pthread implementations. GNU Common C++ emulates recursive mutex behavior when the target platform does not directly support it. In addition to the Mutex, GNU Common C++ supports a rwlock class. This implements the X/Open recommended "rwlock". On systems which do not support rwlock's, the behavior is emulated with a Mutex; however, the advantage of a rwlock over a mutex is then entirely lost. There has been some suggested clever hacks for "emulating" the behavior of a rwlock with a pair of mutexes and a semaphore, and one of these will be adapted for GNU Common C++ in the future for platforms that do not support rwlock's directly. GNU Common C++ also supports "semaphores". Semaphores are typically used as a counter for protecting or limiting concurrent access to a given resource, such as to permitting at most "x" number of threads to use resource "y", for example. Semaphore's are also convenient to use as synchronization objects to rondevous and signal activity and/or post pending service requests between one thread thread and another. In addition to Semaphore objects, GNU Common C++ supports "Event" objects. Event objects are triggered "events" which are used to notify one thread of some event it is waiting for from another thread. These event objects use a trigger/reset mechanism and are related to low level conditional variables. A special class, the ThreadKey, is used to hold state information that must be unique for each thread of context. Finally, GNU Common C++ supports a thread-safe "AtomicCounter" class. This can often be used for reference counting without having to protect the counter with a separate Mutex counter. This lends to lighter-weight code. GNU Common C++ Sockets ---------------------- GNU Common C++ provides a set of classes that wrap and define the operation of network "sockets". Much like with Java, there are also a related set of classes that are used to define and manipulate objects which act as "hostname" and "network addresses" for socket connections. The network name and address objects are all derived from a common InetAddress base class. Specific classes, such as InetHostAddress, InetMaskAddress, etc, are defined from InetAddress entirely so that the manner a network address is being used can easily be documented and understood from the code and to avoid common errors and accidental misuse of the wrong address object. For example, a "connection" to something that is declared as a "InetHostAddress" can be kept type-safe from a "connection" accidently being made to something that was declared a "InetBroadcastAddress". The socket is itself defined in a single base class named, quite unremarkably, "Socket". This base class is not directly used, but is provided to offer properties common to other GNU Common C++ socket classes, including the socket exception model and the ability to set socket properties such as QoS, "sockopts" properties like Dont-Route and Keep-Alive, etc. The first usable socket class is the TCPStream. Since a TCP connection is always a "streamed" virtual circuit with flow control, the standard stream operators ("<<" and ">>") may be used with TCPStream directly. TCPStream itself can be formed either by connecting to a bound network address of a TCP server, or can be created when "accepting" a network connection from a TCP server. An implicit and unique TCPSocket object exists in GNU Common C++ to represent a bound TCP socket acting as a "server" for receiving connection requests. This class is not part of TCPStream because such objects normally perform no physical I/O (read or write operations) other than to specify a listen backlog queue and perform "accept" operations for pending connections. The GNU Common C++ TCPSocket offers a Peek method to examine where the next pending connection is coming from, and a Reject method to flush the next request from the queue without having to create a session. The TCPSocket also supports a "OnAccept" method which can be called when a TCPStream related object is created from a TCPSocket. By creating a TCPStream from a TCPSocket, an accept operation automatically occurs, and the TCPSocket can then still reject the client connection through the return status of it's OnAccept method. In addition to connected TCP sessions, GNU Common C++ supports UDP sockets and these also cover a range of functionality. Like a TCPSocket, A UDPSocket can be created bound to a specific network interface and/or port address, although this is not required. UDP sockets also are usually either connected or otherwise "associated" with a specific "peer" UDP socket. Since UDP sockets operate through discreet packets, there are no streaming operators used with UDP sockets. In addition to the UDP "socket" class, there is a "UDPBroadcast" class. The UDPBroadcast is a socket that is set to send messages to a subnet as a whole rather than to an individual peer socket that it may be associated with. UDP sockets are often used for building "realtime" media streaming protocols and full duplex messaging services. When used in this manner, typically a pair of UDP sockets are used together; one socket is used to send and the other to receive data with an associated pair of UDP sockets on a "peer" host. This concept is represented through the GNU Common C++ UDPDuplex object, which is a pair of sockets that communicate with another UDPDuplex pair. Finally, a special set of classes, "SocketPort" and "SocketService", exist for building realtime streaming media servers on top of UDP and TCP protocols. The "SocketPort" is used to hold a connected or associated TCP or UDP socket which is being "streamed" and which offers callback methods that are invoked from a "SocketService" thread. SocketService's can be pooled into logical thread pools that can service a group of SocketPorts. A millisecond accurate "timer" is associated with each SocketPort and can be used to time synchronize SocketPort I/O operations. GNU Common C++ Serial I/O ------------------------- GNU Common C++ serial I/O classes are used to manage serial devices and implement serial device protocols. From the point of view of GNU Common C++, serial devices are supported by the underlying Posix specified "termios" call interface. The serial I/O base class is used to hold a descriptor to a serial device and to provide an exception handling interface for all serial I/O classes. The base class is also used to specify serial I/O properties such as communication speed, flow control, data size, and parity. The "Serial" base class is not itself directly used in application development, however. GNU Common C++ Serial I/O is itself divided into two conceptual modes; frame oriented and line oriented I/O. Both frame and line oriented I/O makes use of the ability of the underlying tty driver to buffer data and return "ready" status from when select either a specified number of bytes or newline record has been reached by manipulating termios c_cc fields appropriately. This provides some advantage in that a given thread servicing a serial port can block and wait rather than have to continually poll or read each and every byte as soon as it appears at the serial port. The first application relevant serial I/O class is the TTYStream class. TTYStream offers a linearly buffered "streaming" I/O session with the serial device. Furthermore, traditional C++ "stream" operators (<< and >>) may be used with the serial device. A more "true" to ANSI C++ library format "ttystream" is also available, and this supports an "open" method in which one can pass initial serial device parameters immediately following the device name in a single string, as in "/dev/tty3a:9600,7,e,1", as an example. The TTYSession aggragates a TTYStream and a GNU Common C++ Thread which is assumed to be the execution context that will be used to perform actual I/O operations. This class is very anagolous to TCPSession. The TTYPort and TTYService classes are used to form thread-pool serviced serial I/O protocol sets. These can be used when one has a large number of serial devices to manage, and a single (or limited number of) thread(s) can then be used to service the tty port objects present. Each tty port supports a timer control and several virtual methods that the service thread can call when events occur. This model provides for "callback" event management, whereby the service thread performs a "callback" into the port object when events occur. Specific events supported include the expiration of a TTYPort timer, pending input data waiting to be read, and "sighup" connection breaks. GNU Common C++ Block I/O ------------------------ GNU Common C++ block I/O classes are meant to provide more convenient file control for paged or random access files portably, and to answer many issues that ANSI C++ leaves untouched in this area. A common base class, RandomFile, is provided for setting descriptor attributes and handling exceptions. From this, three kinds of random file access are supported. ThreadFile is meant for use by a threaded database server where multiple threads may each perform semi-independent operations on a given database table stored on disk. A special "fcb" structure is used to hold file "state", and pread/pwrite is used whenever possible for optimized I/O. On systems that do not offer pwread/pwrite, a Mutex lock is used to protect concurrent lseek and read/write operations. ThreadFile managed databases are assumed to be used only by the local server and through a single file descriptor. SharedFile is used when a database may be shared between multiple processes. SharedFile automatically applies low level byte-range "file locks", and provides an interface to fetch and release byte-range locked portions of a file. The MappedFile class provides a portable interface to memory mapped file access. One can map and unmap portions of a file on demand, and update changed memory pages mapped from files immediately through sync(). GNU Common C++ Daemon Support ----------------------------- Daemon support consists of two GNU Common C++ features. The first is the "pdetach" function. This function provides a simple and portable means to fork/detach a process into a daemon. In addition, the "slog" object is provided. "slog" is an object which behaves very similar to the Standard C++ "clog". The key difference is that the "slog" object sends it's output to the system logging daemon (typically syslogd) rather than through stderr. "slog" can be streamed with the << operator just like "clog". "slog" can also accept arguments to specify logging severity level, etc. GNU Common C++ Persistence -------------------------- The GNU Common C++ Persistence library was designed with one thought foremost - namely that large interlinked structures should be easily serializable. The current implementation is _NOT_ endian safe, and so, whilst it should in theory be placed in the "Extras" section, the codebase itself is considered stable enough to be part of the main distribution. The Persistence library classes are designed to provide a quick and easy way to make your data structures serializable. The only way of doing this safely is to inherit your classes from the provided class Persistence::BaseObject. The macros "IMPLEMENT_PERSISTENCE" and "DECLARE_PERSISTENCE" provide all the function prototypes and implementation details you may require to get your code off the ground. GNU Common C++ Config & Misc ---------------------------- There are a number of odd and specialized utility classes found in Common C++. The most common of these is the "MemPager" class. This is basically a class to enable page-grouped "cumulative" memory allocation; all accumulated allocations are dropped during the destructor. This class has found it's way in a lot of other utility classes in GNU Common C++. The most useful of the misc. classes is the Keydata class. This class is used to load and then hold "keyword = value" pairs parsed from a text based "config" file that has been divided into "[sections]". Keydata can also load a table of "initialization" values for keyword pairs that were not found in the external file. One typically derives an application specific keydata class to load a specific portion of a known config file and initialize it's values. One can then declare a global instance of these objects and have configuration data initialized automatically as the executable is loaded. Hence, if I have a "[paths]" section in a "/etc/server.conf" file, I might define something like: class KeyPaths : public Keydata { public: KeyPaths() : Keydata("/server/paths") { static KEYDEF *defvalues = { {"datafiles", "/var/server"}, {NULL, NULL}}; // override with [paths] from "~/.serverrc" if avail. Load("~server/paths"); Load(defvalues); } }; KeyPaths keypaths; GNU Common C++ Automake Services -------------------------------- GNU Common C++ does a few things special with automake and autoconf. When the Common C++ library is built, it saves a number of compiler options in a "config.def" file that can be retrieved by an application being configured to use GNU Common C++. This is done to assure the same compiler options are used to build your application that were in effect when GNU Common C++ itself was built. Since linkage information is also saved in this manner, this means your application's "configure" script does not have to go through the entire process of testing for libraries or GNU Common C++ related compiler options all over again. Finally, GNU Common C++ saves it's own generated "config.h" file in cc++/config.h. If you are using automake, you can add the ost_commoncxx.m4 macros to your projects autoconf "m4" directory and use several CCXX_ macros for your convenience. A "minimal" configure.in can be constructed as: AC_INIT(something...) AC_PROG_CXX AC_PROG_CXXCPP AM_PROG_LIBTOOL AM_INIT_AUTOMAKE(....) AM_CONFIG_HEADER(my-local-config.h) OST_CCXX_COMMON In addition, if you plan to use classes found in -lccio, you can use OST_CCXX_FILE, and if you plan to use anything from the "common" directory, you can define OST_CCXX_STD. OST_CCXX_HOARD will test for and, if found, add the SMP optimized Hoard memory allocator to your application link LIBS. GNU Common C++ "Extras" ----------------------- At the time of the release of GNU Common C++ 1.0, it was deemed that several class libraries either were incomplete or still experimental, and the 1.0 designation seemed very inappropriate for these libraries. I also wanted to have a mechanism to later add new GNU Common C++ class libraries without having to disrupt or add experimental code into the main GNU Common C++ release. To resolve this issue, a second package has been created, and is named GNU "GNU Common C++ Extras". The extras package simply holds class frameworks that are still not considered "mature" or "recommended". This package can be downloaded, compiled, and installed, after GNU Common C++ itself. Many of the class libraries appearing in the extras package are likely to appear in GNU Common C++ proper at some future date, and should be considered usable in their current form. They are made available both to support continued development of GNU Common C++ proper and because, while not yet mature, they are considered "useful" in some manner. The initial GNU Common C++ "extras" package consisted of two libraries; Common C++ "scripting" and "math". The scripting library (-lccscript) is the GNU Bayonne scripting engine which is used as a near-realtime event driven embedded scripting engine for "callback" driven state-event server applications. The Bayonne scripting engine directly uses C++ inheritance to extend the Bayonne dialect for application specific features and is used as a core technology in the GNU Bayonne, DBS, and Meridian telephony servers and as part of the a free home automation project. There has been some discussion about folding the GNU Bayonne scripting concepts around a more conventional scripting language, and so this package currently remains in "extras" rather than part of GNU Common C++ itself. The other package found in the initial "extras" distribution is the Common C++ math libraries. These are still at a VERY early stage of development, and may well be depreciated if another suitable free C++ math/numerical analysis package comes along. GNU Common C++ "serverlets" --------------------------- Serverlets are a concept popularized with Java and web servers. There is a broad abstract architectural concept of serverlets or plugins that one also finds in my GNU Common C++ projects, though they are not directly defined as part of GNU Common C++ itself. A GNU Common C++ "serverlet" comes about in a Common C++ server project, such as the Bayonne telephony server, where one wishes to define functionality for alternate hardware or API's in alternated shared object files that are selected at runtime, or to add "plugins" to enhance functionality. A serverlet is defined in this sense as a "DSO" loaded "-module" object file which is linked at runtime against a server process that exports it's base classes using "-export-dynamic". The "server" image then acts as a carrier for the runtime module's base functionality. Modules, or "serverlets", defined in this way do not need to be compiled with position independent code. The module is only used with a specific server image and so the runtime address is only resolved once rather than at different load addresses for different arbitrary processes. I recommend that GNU Common C++ based "servers" which publish and export base classes in this manner for plugins should also have a server specific "include" file which can be installed in the cc++ include directory. 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