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<hr><h1>ost::UDPSocket  Class Reference</h1>UDP sockets implement the TCP SOCK_DGRAM UDP protocol. Unreliable Datagram Protocol sockets. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="socket_8h-source.html">socket.h</a>&gt;</code>
<p>
<p>Inheritance diagram for ost::UDPSocket::
<p><center><img src="classost_1_1_u_d_p_socket.gif" usemap="#ost::UDPSocket_map" border="0"></center>
<map name="ost::UDPSocket_map">
<area href="classost_1_1_socket.html" alt="ost::Socket" shape="rect" coords="126,0,242,24">
<area href="classost_1_1_u_d_p_broadcast.html" alt="ost::UDPBroadcast" shape="rect" coords="0,112,116,136">
<area href="classost_1_1_u_d_p_receive.html" alt="ost::UDPReceive" shape="rect" coords="126,112,242,136">
<area href="classost_1_1_u_d_p_transmit.html" alt="ost::UDPTransmit" shape="rect" coords="252,112,368,136">
<area href="classost_1_1_u_d_p_duplex.html" alt="ost::UDPDuplex" shape="rect" coords="126,168,242,192">
<area href="classost_1_1_u_d_p_duplex.html" alt="ost::UDPDuplex" shape="rect" coords="252,168,368,192">
</map>
<a href="classost_1_1_u_d_p_socket-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a0">UDPSocket</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Create an unbound UDP socket, mostly for internal use.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a1">UDPSocket</a> (const <a class="el" href="classost_1_1_inet_address.html">InetAddress</a> &amp;bind, <a class="el" href="namespaceost.html#a97">tpport_t</a> port)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Create a UDP socket and bind it to a specific interface and port address so that other UDP sockets on remote machines (or the same host) may find and send UDP messages to it.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a2">~UDPSocket</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Destroy a UDP socket as a socket.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a3">setPeer</a> (const <a class="el" href="classost_1_1_inet_host_address.html">InetHostAddress</a> &amp;host, <a class="el" href="namespaceost.html#a97">tpport_t</a> port)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>set the peer address to send message packets to.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a4">Send</a> (const void *buf, size_t len)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Send a message packet to a peer host.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a5">Recv</a> (void *buf, size_t len)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Receive a message from any host.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classost_1_1_inet_host_address.html">InetHostAddress</a>&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a6">getPeer</a> (<a class="el" href="namespaceost.html#a97">tpport_t</a> *port=NULL) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Examine address of sender of next waiting packet.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#a7">Peek</a> (void *buf, size_t len)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Examine contents of next waiting packet.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>sockaddr_in&nbsp;</td><td valign=bottom><a class="el" href="classost_1_1_u_d_p_socket.html#n0">peer</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
UDP sockets implement the TCP SOCK_DGRAM UDP protocol. Unreliable Datagram Protocol sockets.
<p>
They can be used to pass unverified messages between hosts, or to broadcast a specific message to an entire subnet. Please note that Streaming of realtime data commonly use <a class="el" href="classost_1_1_u_d_p_duplex.html">UDPDuplex</a> related classes rather than <a class="el" href="classost_1_1_u_d_p_socket.html">UDPSocket</a>.
<p>
In addition to connected TCP sessions, Common C++ supports UDP sockets and these also cover a range of functionality. Like a <a class="el" href="classost_1_1_t_c_p_socket.html">TCPSocket</a>, A <a class="el" href="classost_1_1_u_d_p_socket.html">UDPSocket</a> can be created bound to a specific network interface and/or port address, though this is not required. UDP sockets also are usually either  connected or otherwise "associated" with a specific "peer" UDP socket. Since UDP sockets operate through discreet packets, there are no streaming operators used with UDP sockets.
<p>
In addition to the UDP "socket" class, there is a "<a class="el" href="classost_1_1_u_d_p_broadcast.html">UDPBroadcast</a>" class. The <a class="el" href="classost_1_1_u_d_p_broadcast.html">UDPBroadcast</a> is a socket that is set to send messages to a subnet as a whole rather than to an individual peer socket that it may be associated with.
<p>
UDP sockets are often used for building "realtime" media streaming protocols and full duplex messaging services. When used in this manner, typically a pair of UDP sockets are used together; one socket is used to send and the other to receive data with an associated pair of UDP sockets on a "peer" host. This concept is represented through the Common C++ <a class="el" href="classost_1_1_u_d_p_duplex.html">UDPDuplex</a> object, which is a pair of sockets that communicate with another <a class="el" href="classost_1_1_u_d_p_duplex.html">UDPDuplex</a> pair.
<p>
<dl compact><dt><b>
Author: </b><dd>
David Sugar &lt;<a href="mailto:dyfet@ostel.com">dyfet@ostel.com</a>&gt; </dl>
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ost::UDPSocket::UDPSocket"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> ost::UDPSocket::UDPSocket </td>
          <td class="md">(&nbsp;</td>
          <td class="md">void</td>
          <td class="mdname1">&nbsp;          </td>
          <td class="md">)&nbsp;</td>
          <td class="md"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Create an unbound UDP socket, mostly for internal use.
<p>
    </td>
  </tr>
</table>
<a name="a1" doxytag="ost::UDPSocket::UDPSocket"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> ost::UDPSocket::UDPSocket </td>
          <td class="md">(&nbsp;</td>
          <td class="md">const <a class="el" href="classost_1_1_inet_address.html">InetAddress</a> &amp;</td>
          <td class="mdname">&nbsp; <em>bind</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md"><a class="el" href="namespaceost.html#a97">tpport_t</a></td>
          <td class="mdname">&nbsp; <em>port</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Create a UDP socket and bind it to a specific interface and port address so that other UDP sockets on remote machines (or the same host) may find and send UDP messages to it.
<p>
On failure to bind, an exception is thrown.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>bind
</em>&nbsp;</td><td>
address to bind this socket to. </td></tr>
<tr><td valign=top><em>port
</em>&nbsp;</td><td>
number to bind this socket to. </td></tr>
</table>
</dl>    </td>
  </tr>
</table>
<a name="a2" doxytag="ost::UDPSocket::~UDPSocket"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual ost::UDPSocket::~UDPSocket </td>
          <td class="md">(&nbsp;</td>
          <td class="mdname1">&nbsp;          </td>
          <td class="md">)&nbsp;</td>
          <td class="md"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Destroy a UDP socket as a socket.
<p>
    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a7" doxytag="ost::UDPSocket::Peek"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> int ost::UDPSocket::Peek </td>
          <td class="md">(&nbsp;</td>
          <td class="md">void *</td>
          <td class="mdname">&nbsp; <em>buf</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md">size_t</td>
          <td class="mdname">&nbsp; <em>len</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Examine contents of next waiting packet.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>pointer
</em>&nbsp;</td><td>
to packet buffer for contents. </td></tr>
<tr><td valign=top><em>len
</em>&nbsp;</td><td>
of packet buffer. </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
number of bytes examined. </dl>    </td>
  </tr>
</table>
<a name="a5" doxytag="ost::UDPSocket::Recv"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> int ost::UDPSocket::Recv </td>
          <td class="md">(&nbsp;</td>
          <td class="md">void *</td>
          <td class="mdname">&nbsp; <em>buf</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md">size_t</td>
          <td class="mdname">&nbsp; <em>len</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Receive a message from any host.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>pointer
</em>&nbsp;</td><td>
to packet buffer to receive. </td></tr>
<tr><td valign=top><em>len
</em>&nbsp;</td><td>
of packet buffer to receive. </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
number of bytes received. </dl>    </td>
  </tr>
</table>
<a name="a4" doxytag="ost::UDPSocket::Send"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> int ost::UDPSocket::Send </td>
          <td class="md">(&nbsp;</td>
          <td class="md">const void *</td>
          <td class="mdname">&nbsp; <em>buf</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md">size_t</td>
          <td class="mdname">&nbsp; <em>len</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Send a message packet to a peer host.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>pointer
</em>&nbsp;</td><td>
to packet buffer to send. </td></tr>
<tr><td valign=top><em>len
</em>&nbsp;</td><td>
of packet buffer to send. </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
number of bytes sent. </dl>    </td>
  </tr>
</table>
<a name="a6" doxytag="ost::UDPSocket::getPeer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classost_1_1_inet_host_address.html">InetHostAddress</a> ost::UDPSocket::getPeer </td>
          <td class="md">(&nbsp;</td>
          <td class="md"><a class="el" href="namespaceost.html#a97">tpport_t</a> *</td>
          <td class="mdname1">&nbsp; <em>port</em> = NULL          </td>
          <td class="md">)&nbsp;</td>
          <td class="md"> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Examine address of sender of next waiting packet.
<p>
This also sets "peer" address to the sender so that the next "send" message acts as a "reply". This additional behavior overides the standard socket getSender behavior.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>pointer
</em>&nbsp;</td><td>
to hold port number. </td></tr>
</table>
</dl>
<p>
Reimplemented from <a class="el" href="classost_1_1_socket.html#a3">ost::Socket</a>.    </td>
  </tr>
</table>
<a name="a3" doxytag="ost::UDPSocket::setPeer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void ost::UDPSocket::setPeer </td>
          <td class="md">(&nbsp;</td>
          <td class="md">const <a class="el" href="classost_1_1_inet_host_address.html">InetHostAddress</a> &amp;</td>
          <td class="mdname">&nbsp; <em>ia</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md"><a class="el" href="namespaceost.html#a97">tpport_t</a></td>
          <td class="mdname">&nbsp; <em>port</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
set the peer address to send message packets to.
<p>
This can be set before every <a class="el" href="classost_1_1_u_d_p_socket.html#a4">Send</a>() call if nessisary.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>host
</em>&nbsp;</td><td>
address to send packets to. </td></tr>
<tr><td valign=top><em>port
</em>&nbsp;</td><td>
number to deliver packets to. </td></tr>
</table>
</dl>    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="n0" doxytag="ost::UDPSocket::peer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> struct sockaddr_in ost::UDPSocket::peer<code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="socket_8h-source.html">socket.h</a></ul>
<hr><address><small>Generated at Fri Jan 4 18:51:52 2002 for CommonC++ by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.gif" alt="doxygen" align="middle" border=0 
width=110 height=53></a>1.2.10 written by <a href="mailto:dimitri@stack.nl">Dimitri van Heesch</a>,
 &copy;&nbsp;1997-2001</small></address>
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