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freecraft-1.17-3mdk.i586.rpm

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    <H1>FreeCraft Configuration Language Description: Content</H1>
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     ___________		     _________		      _____  __
     \_	  _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
      |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __\ 
      |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
      \___  /   |__|    \___  >\___  >\______  /|__|  (____  /__|   |__|
	  \/		    \/	   \/	     \/		   \/
    ______________________                           ______________________
			  T H E   W A R   B E G I N S
	   FreeCraft - A free fantasy real time strategy game engine
</PRE>
<P><B>(C) Copyright 1998-2001 by The FreeCraft Project. Distributed under the
<A HREF="../artistic-license.html">"Artistic License"</A></B>
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<A HREF="../freecraft.html">FreeCraft</A> 
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<H2>Intro - Introduction to CCL - Craft Configuration Language</H2>

FreeCraft should become sometimes a real-time strategy engine. To define
the different games a configuration language is needed.<BR>
I have choosen scheme, because it is easy to parse and produce good readable
config files.<P>

<H2>Help</H2>

Like everything in this project, I need here also help. Nothing is fixed,
the complete syntax of all this functions could be changed, rewritten if
wanted. This are only my suggestions, to have something to start with.

<H2>Content</H2>

<H3>Tileset</H3>

<A HREF="tileset.html"> Tileset </A>

<H3>Icon</H3>

<A HREF="icon.html"> Icon </A>

<H3>UnitType</H3>

<A HREF="unittype.html"> UnitType </A>

<H3>FIXME:</H3>

Sorry I haven't more time to complete this section. You are welcome to finish
it. Or if you need some informations just email your request.

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