# ############################################################################## # # YIFF Sound Server Configuration File # # Generated by YIFF Configruation Wizard 2.12.4 # # Configuration file version: # VersionMajor = 2 VersionMinor = 12 # Listening port number: # Port = 9433 # Refresh interval (in microseconds): # RefreshInterval = 30000000 # DSP device: # DSPDevice = /dev/dsp # Mixer device: # MixerDevice = /dev/mixer # Command to execute to play an MIDI Sound Object (a .mid file). Since # MIDI implmentation is still under development on most platforms, you # will need to consult your sound driver documentation on the proper # procedure to play .mid files. # # Known MIDI playing implmentations are: # # ALSA drivers uses the `pmidi' driver program. # OSS drivers uses the `drvmidi' driver program. # Other possible programs include `playmidi'. # # The following substitutions will be made to the command: # # %f Full path to the MIDI Sound Object on file. # MIDIPlayCommand = /usr/bin/pmidi -p 65:0 -d 0 %f # If ALSA support is compiled, then this value specifies the # MIDI device port to use. Otherwise this value is ignored. # MIDIDevicePort = 0 # ############################################################################## # # Preset Y Audio Modes: # # All timing values are in microseconds unless noted otherwise. Values for # FragmentSize are in values of 2^n, where n is a value from 8 to 14 (some # Sound drivers may have greater restrictions on the value of n, please read # the documentation that pertains to your Sound driver). # # This is the first mode and thus the default mode that YIFF will start # up with. # BeginYAudioMode Name = Default Cycle = 30800 WriteAhead = 46300 SampleSize = 8 Channels = 1 SampleRate = 11025 AllowFragmenting = yes Fragments = 2 FragmentSize = 512 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayMono8000 Cycle = 42500 WriteAhead = 63800 SampleSize = 8 Channels = 1 SampleRate = 8000 AllowFragmenting = yes Fragments = 2 FragmentSize = 512 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayStereo8000 Cycle = 42500 WriteAhead = 63800 SampleSize = 8 Channels = 2 SampleRate = 8000 AllowFragmenting = yes Fragments = 2 FragmentSize = 1024 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayMono11025 Cycle = 30800 WriteAhead = 46300 SampleSize = 8 Channels = 1 SampleRate = 11025 AllowFragmenting = yes Fragments = 2 FragmentSize = 512 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayStereo11025 Cycle = 30800 WriteAhead = 46300 SampleSize = 8 Channels = 2 SampleRate = 11025 AllowFragmenting = yes Fragments = 2 FragmentSize = 1024 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayMono22050 Cycle = 30800 WriteAhead = 46300 SampleSize = 8 Channels = 1 SampleRate = 22050 AllowFragmenting = yes Fragments = 2 FragmentSize = 1024 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayStereo22050 Cycle = 30800 WriteAhead = 46300 SampleSize = 8 Channels = 2 SampleRate = 22050 AllowFragmenting = yes Fragments = 2 FragmentSize = 2048 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayMono44100 Cycle = 30800 WriteAhead = 46300 SampleSize = 8 Channels = 1 SampleRate = 44100 AllowFragmenting = yes Fragments = 2 FragmentSize = 2048 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = PlayStereo44100 Cycle = 30800 WriteAhead = 46300 SampleSize = 8 Channels = 2 SampleRate = 44100 AllowFragmenting = yes Fragments = 2 FragmentSize = 4096 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = Play16Mono11025 Cycle = 30800 WriteAhead = 46300 SampleSize = 16 Channels = 1 SampleRate = 11025 AllowFragmenting = yes Fragments = 2 FragmentSize = 1024 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = Play16Stereo11025 Cycle = 30800 WriteAhead = 46300 SampleSize = 16 Channels = 2 SampleRate = 11025 AllowFragmenting = yes Fragments = 2 FragmentSize = 2048 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = Play16Mono22050 Cycle = 30800 WriteAhead = 46300 SampleSize = 16 Channels = 1 SampleRate = 22050 AllowFragmenting = yes Fragments = 2 FragmentSize = 2048 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = Play16Stereo22050 Cycle = 30800 WriteAhead = 46300 SampleSize = 16 Channels = 2 SampleRate = 22050 AllowFragmenting = yes Fragments = 2 FragmentSize = 4096 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = Play16Mono44100 Cycle = 30800 WriteAhead = 46300 SampleSize = 16 Channels = 1 SampleRate = 44100 AllowFragmenting = yes Fragments = 2 FragmentSize = 4096 FlipStereo = no Direction = Play EndYAudioMode BeginYAudioMode Name = Play16Stereo44100 Cycle = 30800 WriteAhead = 46300 SampleSize = 16 Channels = 2 SampleRate = 44100 AllowFragmenting = yes Fragments = 2 FragmentSize = 8192 FlipStereo = no Direction = Play EndYAudioMode # ############################################################################## # # Y Sound Paths: # # Y Sound Objects with relative paths are searched for through these # Y Sound Paths (directories). # # You may specify as many Sound Paths as you wish, keep in mind that the # Sound Paths are searched through in the order from first to last. # BeginYSoundPath Path = /usr/share/sounds EndYSoundPath BeginYSoundPath Path = /usr/share EndYSoundPath BeginYSoundPath Path = /tmp EndYSoundPath # # End of file. # ##############################################################################