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Sophie

distrib > Mandriva > 8.2 > i586 > media > contrib > by-pkgid > b18c22d1b377b1d9d5db7523b47d372b > files > 1

yiff-2.12.4-7mdk.i586.rpm

# ##############################################################################
#
# YIFF Sound Server Configuration File
#
# Generated by YIFF Configruation Wizard 2.12.4
#


# Configuration file version:
#
VersionMajor = 2
VersionMinor = 12


# Listening port number:
#
Port = 9433


# Refresh interval (in microseconds):
#
RefreshInterval = 30000000


# DSP device:
#
DSPDevice = /dev/dsp


# Mixer device:
#
MixerDevice = /dev/mixer


# Command to execute to play an MIDI Sound Object (a .mid file). Since
# MIDI implmentation is still under development on most platforms, you
# will need to consult your sound driver documentation on the proper
# procedure to play .mid files.
#
# Known MIDI playing implmentations are:
#
#    ALSA drivers uses the `pmidi' driver program.
#    OSS drivers uses the `drvmidi' driver program.
#    Other possible programs include `playmidi'.
#
# The following substitutions will be made to the command:
#
#    %f         Full path to the MIDI Sound Object on file.
#
MIDIPlayCommand = /usr/bin/pmidi -p 65:0 -d 0 %f

# If ALSA support is compiled, then this value specifies the
# MIDI device port to use. Otherwise this value is ignored.
#
MIDIDevicePort = 0


# ##############################################################################
#
# Preset Y Audio Modes:
#
# All timing values are in microseconds unless noted otherwise. Values for
# FragmentSize are in values of 2^n, where n is a value from 8 to 14 (some
# Sound drivers may have greater restrictions on the value of n, please read
# the documentation that pertains to your Sound driver).
#

# This is the first mode and thus the default mode that YIFF will start
# up with.
#
BeginYAudioMode
    Name = Default
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 8
    Channels = 1
    SampleRate = 11025
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 512
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayMono8000
    Cycle = 42500
    WriteAhead = 63800
    SampleSize = 8
    Channels = 1
    SampleRate = 8000
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 512
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayStereo8000
    Cycle = 42500
    WriteAhead = 63800
    SampleSize = 8
    Channels = 2
    SampleRate = 8000
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 1024
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayMono11025
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 8
    Channels = 1
    SampleRate = 11025
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 512
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayStereo11025
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 8
    Channels = 2
    SampleRate = 11025
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 1024
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayMono22050
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 8
    Channels = 1
    SampleRate = 22050
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 1024
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayStereo22050
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 8
    Channels = 2
    SampleRate = 22050
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 2048
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayMono44100
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 8
    Channels = 1
    SampleRate = 44100
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 2048
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = PlayStereo44100
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 8
    Channels = 2
    SampleRate = 44100
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 4096
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = Play16Mono11025
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 16
    Channels = 1
    SampleRate = 11025
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 1024
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = Play16Stereo11025
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 16
    Channels = 2
    SampleRate = 11025
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 2048
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = Play16Mono22050
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 16
    Channels = 1
    SampleRate = 22050
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 2048
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = Play16Stereo22050
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 16
    Channels = 2
    SampleRate = 22050
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 4096
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = Play16Mono44100
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 16
    Channels = 1
    SampleRate = 44100
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 4096
    FlipStereo = no
    Direction = Play
EndYAudioMode

BeginYAudioMode
    Name = Play16Stereo44100
    Cycle = 30800
    WriteAhead = 46300
    SampleSize = 16
    Channels = 2
    SampleRate = 44100
    AllowFragmenting = yes
    Fragments = 2
    FragmentSize = 8192
    FlipStereo = no
    Direction = Play
EndYAudioMode


# ##############################################################################
#
# Y Sound Paths:
#
# Y Sound Objects with relative paths are searched for through these
# Y Sound Paths (directories).
#
# You may specify as many Sound Paths as you wish, keep in mind that the
# Sound Paths are searched through in the order from first to last.
#

BeginYSoundPath
    Path = /usr/share/sounds
EndYSoundPath

BeginYSoundPath
    Path = /usr/share
EndYSoundPath

BeginYSoundPath
    Path = /tmp
EndYSoundPath


#
# End of file.
# ##############################################################################