AUTHORS Amphetamine was created by Jonas Spillmann <jsp@stutent.ethz.ch>. For comments on the Linux version, turn to <loehrerl@bigfoot.com> REQUIREMENTS SDL (Simple DirectMedia Layer) version >= 1.0 Get it from: http://www.devolution.com/~slouken/projects/SDL/index.html CONTROLS left/right arrows move left control fire space bar jump tab action (press buttons) ESC menu ALT+s screenshot You can customize most controls by copying the file user.conf from the Amphetamine data directory to your ~/.amph directory. Modify it to suit your needs. GAMEPLAY Many aspect of the gameplay are controlled by the file amph.conf in the main Amphetamine directory. Of most interest are the options right at the beginning of the file that control the physics. If the game seems to slow/fast to you, changing some of those values may help. DGA MODE Use the option --fullscreen to enable DGA fullscreen support. I cannot test this myself, because my X Server does not support it properly. I am grateful for any feedback regarding this option. SPARC/Solaris I was told that Amphetamine runs very slow on some SPARC machines. LICENCE This program is licensed under the terms of the GNU GPL, a copy of which you should have received with this package. KNOWN BUGS - Clipping sometimes fails, i.e. you can walk through wall or get stuck - Saving/Loading often seems to corrupt the game (monsters won't move anymore) - SDL version is slow. For some people starting X in 8bit mode speeds up the game significantly. PLANS - Autoconf - Port to svgalib - Joystick support - Fixing the clipping bugs