1.0.2 2001-02-10 Bugfix release. Server: error in handling kongs declared while declaring specials: it wasn't drawing a replacement tile for the player. Also failing to handle properly the (vanishingly unlikely) case of such a kong being robbed. In addition, the Heaven's/Earth's Blessing hands were being incorrectly detected, and would not be granted if a kong had been declared before start of play. Added a delay that may help with a Windows problem, when the client crashes at end of game. Added a --seed option for the random number generator. Graphical client: now copes correctly with robbing a kong declared before start of play. 1.0.1 2001-01-28 Bugfix patch: Server: rare but fatal and annoying bug fixed: when a player makes a dangerous discard and has no choice but to do so, the server would abort. Fixed by making the appropriate macro in game.h return a bool; also made encode_cmsg more liberal about what it accepts, to prevent further such bugs. 1.0 2001-01-22 First full release. Changes since the pre-release: Rules: the rules now match the rest of the world in that konging and declaring flowers is allowed only after drawing from the wall. The protocol version has been incremented to 1010 to mark this change. (The old rule will still apply if playing with old clients.) Robbing a closed kong to complete Thirteen Unique Wonders is now implemented. The default score for bouquets has been cut back to one double. One or two outright bugs fixed (handling of Thirteen Wonders failed). Server: several bugs fixed (in ptic, letting off cannons was buggy). --exit-on-disconnect option added. --no-special-scores option added. --randomseats option changed to --random-seats. Player: several bugs fixed, and many (not very successful) attempts to improve the tactics. Graphical client: many bug fixes. Added "About" window. Added "New Game..." entry to "Connect" menu, to start a game with a local server and clients. The scoring window is now popped up at the end of scoring, rather than the beginning. A message is displayed while waiting for a suspended game to restart. Code: lots of restructuring, not least to accommodate Windows. Stopped using imake, just use a GNU Makefile instead. 1.0beta-pre1 2000-12-07 Pre-release of first public source release.