<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >Racing Timers: A Kernel Pastime</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.7"><LINK REL="HOME" TITLE="Unreliable Guide To Locking" HREF="book1.html"><LINK REL="UP" TITLE="Common Techniques" HREF="c196.html"><LINK REL="PREVIOUS" TITLE="The Fucked Up Sparc" HREF="x348.html"><LINK REL="NEXT" TITLE="Further reading" HREF="c374.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Unreliable Guide To Locking</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x348.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Common Techniques</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="c374.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="RACING-TIMERS" ></A >Racing Timers: A Kernel Pastime</H1 ><P > Timers can produce their own special problems with races. Consider a collection of objects (list, hash, etc) where each object has a timer which is due to destroy it. </P ><P > If you want to destroy the entire collection (say on module removal), you might do the following: </P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" > /* THIS CODE BAD BAD BAD BAD: IF IT WAS ANY WORSE IT WOULD USE HUNGARIAN NOTATION */ spin_lock_bh(&list_lock); while (list) { struct foo *next = list->next; del_timer(&list->timer); kfree(list); list = next; } spin_unlock_bh(&list_lock); </PRE ></TD ></TR ></TABLE ><P > Sooner or later, this will crash on SMP, because a timer can have just gone off before the <TT CLASS="FUNCTION" >spin_lock_bh()</TT >, and it will only get the lock after we <TT CLASS="FUNCTION" >spin_unlock_bh()</TT >, and then try to free the element (which has already been freed!). </P ><P > This can be avoided by checking the result of <TT CLASS="FUNCTION" >del_timer()</TT >: if it returns <SPAN CLASS="RETURNVALUE" >1</SPAN >, the timer has been deleted. If <SPAN CLASS="RETURNVALUE" >0</SPAN >, it means (in this case) that it is currently running, so we can do: </P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" > retry: spin_lock_bh(&list_lock); while (list) { struct foo *next = list->next; if (!del_timer(&list->timer)) { /* Give timer a chance to delete this */ spin_unlock_bh(&list_lock); goto retry; } kfree(list); list = next; } spin_unlock_bh(&list_lock); </PRE ></TD ></TR ></TABLE ><P > Another common problem is deleting timers which restart themselves (by calling <TT CLASS="FUNCTION" >add_timer()</TT > at the end of their timer function). Because this is a fairly common case which is prone to races, you can put a call to <TT CLASS="FUNCTION" >timer_exit()</TT > at the very end of your timer function, and user <TT CLASS="FUNCTION" >del_timer_sync()</TT > (<TT CLASS="FILENAME" >include/linux/timer.h</TT >) to handle this case. It returns the number of times the timer had to be deleted before we finally stopped it from adding itself back in. </P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x348.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="c374.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >The Fucked Up Sparc</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c196.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Further reading</TD ></TR ></TABLE ></DIV ></BODY ></HTML >