CHEESETRACKER! -------------- v0.5.5 ------ Chorus!! activate it with S1X -> X == 0..F v0.5.1 ------ bugfixes v0.5.0 ------ BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG RELEASE@!#$)@(#$ ok, changes are just too many. Let's see... First, a huge amount of bugfixes A lot of interface improvements for usability A context sensitive help system XM/XI loading fixed the inside-module-sample-browser more menus made popups nicer cool buttons saving of native IT instruments and samples.. added options to change font for the editor customizable key bindings constomizable sample/song paths options are saved to a file and restored when next using cheesetracker fixed something that made it crash when using pgcc due to a pgcc bug. Added a directsound driver by James Martin (yesso), it's untested, althought it worked with saturno.. so you can try to compile it using cygwin. more stuff that i forgot.. v0.2.7 ------ Implemented per channel reverb!!! (using freeverb) use Z90/ZFF to set reverb send. A note of warning, Impulse Tracker modules do not support reverb, so this will only work within cheesetracker. Volume ramps are now STABLE, that means, you shouldnt hear ugly hisses/clicks anymore unless you're doing something really stupid OR running in sample mode/notecut and using chipsamples, or something odd like that. All in all, It shouldnt click, but it may rarely do if are doing something "the wrong way". WAVE EXPORT TOO!! Yes! you can export a WAVE FILE out of your song, select that driver, push F5 and wait untilit finishes, it should create a DUMP.WAV file. Also many bugfixes i dont remember. v0.2.6 ------ FILTERZ FOR DA TRANZD00DS Z00-Z7F sets cutoff and Z80-Z8F sets resonance (Q factor). also filter envelopes work, and default cutoff/resonance do too. haf fun. v0.2.5 ------ wave saver... and i think a declicker v0.2.4 ------ -bugfixes as allways -NSF file export, if you dont know what this is, you may not want to know.. NSF is the nintendo file format, I added an output driver for it just because i allways wanted to be able to make NSFs :) number use the first two channels for square waves (samples 1-4 should be the sw duty) second one for triangle and fourth for noise. set both mixing/global volume to 128 (max) select the driver, and play the song! you should get the resulting NSF. v0.2.3 ------ -bugfixes -volume ramp support (no clicking!) -much nicer config scripts v0.2.2 ------ -Added preliminary WAV sample loading (Calvin French) -Fixed some crash bugs v0.2.1 ------ -Initial release!