2002-11-15 Alus <alipiec (at) elka.pw.edu.pl> * Changed level colour format * Added new object - barrier 2002-11-14 Alus <alipiec (at) elka.pw.edu.pl> * Added 7 new levels 2002-11-13 Alus <alipiec (at) elka.pw.edu.pl> * Fixed remaining objects after boom * Window title and icon 2002-11-12 Alus <alipiec (at) elka.pw.edu.pl> * File .gnurobborc implementing * End screen 2002-11-08 Lenny <lenny (at) mandrakesoft.com> * Changed .spec file 2002-11-04 Alus <alipiec (at) elka.pw.edu.pl> * 0.56 released * Changed some colors 2002-10-23 Alus <alipiec (at) elka.pw.edu.pl> * Video displaying is now double buffered * Added different level colors * Code cleaning 2002-10-21 Alus <alipiec (at) elka.pw.edu.pl> * Better key pressing detecting * Background removed * Better random number choosing 2002-10-19 Alus <alipiec (at) elka.pw.edu.pl> * Little changed graphics * Added level choosing (system of codes) * Startscreen menu * Some bugfixes 2002-10-18 Alus <alipiec (at) elka.pw.edu.pl> * 0.55 version released * Bigger graphics (some people asked me of this) * Better time parameters * Cosmetics changes in start screen 2002-10-17 Alus <alipiec (at) elka.pw.edu.pl> * New levels * Extra life after taken won't appear on the same level * Loading from file only for new levels * Questionmark's objects don't uncover if blowed 2002-10-16 Alus <alipiec (at) elka.pw.edu.pl> * Bear delay if turning back * Many new levels * New object - pushing box * Bugfix in data loading * Blasters don't clear screws and capsule now 2002-10-15 Alus <alipiec (at) elka.pw.edu.pl> * Blink screen if capsule is ready * First version of scrolling 2002-10-14 Alus <alipiec (at) elka.pw.edu.pl> * Added new levels 2002-10-12 Alus <alipiec (at) elka.pw.edu.pl> * Removed trick keybindings * Testing and added new levels * Version 0.52 released 2002-10-12 Alus <alipiec (at) elka.pw.edu.pl> * Removed some structures * Background is better displayed * Wall, bricks, grass etc. is now treaten like wall * Five new levels 2002-10-11 Alus <alipiec (at) elka.pw.edu.pl> * Screws and bullets are counted during level loading * Changed teleport behaviour and description in levelfile 2002-10-10 Alus <alipiec (at) elka.pw.edu.pl> * Preparing automatically build and install 2002-10-09 Alus <alipiec (at) elka.pw.edu.pl> * Moving guns * Rotated guns * Questionmark objects are randomly choosed * Fixed butterfly moving (chances for random move) 2002-10-08 Alus <alipiec (at) elka.pw.edu.pl> * Butterflies' behaviour * Magnets' behaviour * Blaster implementation * Shooting birds * Fixed solid laser algorithm 2002-10-03 Alus <alipiec (at) elka.pw.edu.pl> * Begining screen with using SDL_ttf 2002-10-02 Alus <alipiec (at) elka.pw.edu.pl> * Solid laser is working !!! * SDL_Surface pointers for each object not needed anymore * Better delay variables fitting - game does not use 100% of processor :) 2002-10-02 Cyba <cyba (at) gnome.pl> * Move alghoritm for bears 2002-10-01 Alus <alipiec (at) elka.pw.edu.pl> * Merging all little icons into big one 2002-09-31 Alus * Changing bugfix with wrong teleportation * Courtine effect 2002-09-30 Alus <alipiec (at) elka.pw.edu.pl> * Created next 2 levels and implemented shooting * Simple level changing * Questionmarks implementation * Teleportation is working now * Minor bugfixes 2002-09-29 Alus <alipiec (at) elka.pw.edu.pl> * First level with simple functionality is working! * Reading levels from file * Board scrolling 2002-09-27 Alus <alipiec (at) elka.pw.edu.pl> * beginning of this project