<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <!--Converted with LaTeX2HTML 2K.1beta (1.48) original version by: Nikos Drakos, CBLU, University of Leeds * revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan * with significant contributions from: Jens Lippmann, Marek Rouchal, Martin Wilck and others --> <HTML> <HEAD> <TITLE>API</TITLE> <META NAME="description" CONTENT="API"> <META NAME="keywords" CONTENT="clamdoc"> <META NAME="resource-type" CONTENT="document"> <META NAME="distribution" CONTENT="global"> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Generator" CONTENT="LaTeX2HTML v2K.1beta"> <META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> <LINK REL="STYLESHEET" HREF="clamdoc.css"> <LINK REL="previous" HREF="node22.html"> <LINK REL="up" HREF="node22.html"> <LINK REL="next" HREF="node24.html"> </HEAD> <BODY > <!--Navigation Panel--> <A NAME="tex2html295" HREF="node24.html"> <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="/usr/share/latex2html/icons/next.png"></A> <A NAME="tex2html293" HREF="node22.html"> <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="/usr/share/latex2html/icons/up.png"></A> <A NAME="tex2html289" HREF="node22.html"> <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="/usr/share/latex2html/icons/prev.png"></A> <BR> <B> Next:</B> <A NAME="tex2html296" HREF="node24.html">Problem solving</A> <B> Up:</B> <A NAME="tex2html294" HREF="node22.html">LibClamAV</A> <B> Previous:</B> <A NAME="tex2html290" HREF="node22.html">LibClamAV</A> <BR> <BR> <!--End of Navigation Panel--> <H2><A NAME="SECTION00041000000000000000"> API</A> </H2> Each program using libclamav must include <I>clamav.h</I> header file: <PRE> #include <clamav.h> </PRE> The first step is an engine initialization. There are three functions available: <PRE> int cl_loaddb(const char *filename, struct cl_node **root, int *virnum); int cl_loaddbdir(const char *dirname, struct cl_node **root, int *virnum); char *cl_retdbdir(void); </PRE> <I>cl_loaddb()</I> loads one database per time, <I>cl_loaddbdir()</I> loads all <I>.db</I> and .db2 files from the directory <I>dirname</I>. <I>cl_retdbdir()</I> returns hardcoded database directory path. The database will be saved under <I>root</I> and the number of the loaded signatures will be <B>added</B> to <I>virnum</I>. Pointer to the tree structure (trie, see <A HREF="node28.html#engine">6.2</A>) must initially point to the NULL. If you don't want to save the number of signatures loaded pass the NULL as the third argument. <I>cl_loaddb</I> functions return 0 on success and other value on failure. <PRE> struct cl_node *root = NULL; int ret; ret = cl_loaddbdir(cl_retdbdir(), &root, NULL); </PRE> There's elegant way to print libclamav's error codes: <PRE> char *cl_perror(int clerror); </PRE> <I>cl_perror()</I> returns a (statically allocated) string describing <I>clerror</I> code: <PRE> if(ret) { printf("cl_loaddbdir() error: %s\n", cl_perror(ret)); exit(1); } </PRE> When database is loaded, you must create the proper trie with: <PRE> void cl_buildtrie(struct cl_node *root); </PRE> In our example: <PRE> cl_buildtrie(root); </PRE> OK, now you can scan a buffer, descriptor or file with: <PRE> int cl_scanbuff(const char *buffer, unsigned int length, char **virname, const struct cl_node *root); int cl_scandesc(int desc, char **virname, unsigned long int *scanned, const struct cl_node *root, const struct cl_limits *limits, int options); int cl_scanfile(const char *filename, char **virname, unsigned long int *scanned, const struct cl_node *root, const struct cl_limits *limits, int options); </PRE> All the functions save a virus name address under <I>virname</I> pointer. <I>virname</I> points to the name in the trie structure, thus it can't be released directly. <I>cl_scandesc()</I> and <I>cl_scanfile()</I> can increase <I>scanned</I> value in CL_COUNT_PRECISION units. They also support archive limits: <PRE> struct cl_limits { int maxreclevel; int maxfiles; long int maxfilesize; }; </PRE> The last argument configures scan engine. Currently it supports <B>CL_ARCHIVE</B> (enables archive scanning) and <B>CL_RAW</B> (disables archive scanning). The functions return 0 (<B>CL_CLEAN</B>) when no virus is found, <B>CL_VIRUS</B> when virus is found and other value on failure. <PRE> struct cl_limits limits; char *virname; /* maximal number of files in archive */; limits.maxfiles = 100 /* maximal archived file size == 10 Mb */ limits.maxfilesize = 10 * 1048576; /* maximal recursion level */ limits.maxreclevel = 8; if((ret = cl_scanfile("/home/zolw/test", &virname, NULL, root, &limits, CL_ARCHIVE)) == CL_VIRUS) { printf("Detected %s virus.\n", virname); } else { printf("No virus detected.\n"); if(ret != CL_CLEAN) printf("Error: %s\n", cl_perror(ret)); } </PRE> When you don't need to scan more files, the trie should be released with: <PRE> void cl_freetrie(struct cl_node *root); </PRE> You will find some examples in clamav sources. Each program using libclamav must be linked against it: <PRE> gcc -Wall ex1.c -o ex1 -lclamav </PRE> Enjoy ! <P> <HR> <!--Navigation Panel--> <A NAME="tex2html295" HREF="node24.html"> <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="/usr/share/latex2html/icons/next.png"></A> <A NAME="tex2html293" HREF="node22.html"> <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="/usr/share/latex2html/icons/up.png"></A> <A NAME="tex2html289" HREF="node22.html"> <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="/usr/share/latex2html/icons/prev.png"></A> <BR> <B> Next:</B> <A NAME="tex2html296" HREF="node24.html">Problem solving</A> <B> Up:</B> <A NAME="tex2html294" HREF="node22.html">LibClamAV</A> <B> Previous:</B> <A NAME="tex2html290" HREF="node22.html">LibClamAV</A> <!--End of Navigation Panel--> <ADDRESS> Tomasz Kojm 2002-11-21 </ADDRESS> </BODY> </HTML>