<HTML> <BODY> <!-- NEW PAGE --> <H2><A NAME="Fl_File_Icon">class Fl_File_Icon</A></H2> <HR> <H3>Class Hierarchy</H3> <UL><PRE> <B>Fl_File_Icon</B> </PRE></UL> <H3>Include Files</H3> <UL><PRE> #include <FL/Fl_File_Icon.H> </PRE></UL> <H3>Description</H3> <P>The <CODE>Fl_File_Icon</CODE> class manages icon images that can be used as labels in other widgets and as icons in the <CODE>FileBrowser</CODE> widget. <H3>Methods</H3> <UL> <LI><A HREF="#Fl_File_Icon.Fl_File_Icon">Fl_File_Icon</A> <LI><A HREF="#Fl_File_Icon.~Fl_File_Icon">~Fl_File_Icon</A> <LI><A HREF="#Fl_File_Icon.add">add</A> <LI><A HREF="#Fl_File_Icon.add_color">add_color</A> <LI><A HREF="#Fl_File_Icon.add_vertex">add_vertex</A> <LI><A HREF="#Fl_File_Icon.clear">clear</A> <LI><A HREF="#Fl_File_Icon.draw">draw</A> <LI><A HREF="#Fl_File_Icon.find">find</A> <LI><A HREF="#Fl_File_Icon.first">first</A> <LI><A HREF="#Fl_File_Icon.label">label</A> <LI><A HREF="#Fl_File_Icon.labeltype">labeltype</A> <LI><A HREF="#Fl_File_Icon.load_fti">load_fti</A> <LI><A HREF="#Fl_File_Icon.load">load</A> <LI><A HREF="#Fl_File_Icon.load_system_icons">load_system_icons</A> <LI><A HREF="#Fl_File_Icon.load_xpm">load_xpm</A> <LI><A HREF="#Fl_File_Icon.pattern">pattern</A> <LI><A HREF="#Fl_File_Icon.size">size</A> <LI><A HREF="#Fl_File_Icon.type">type</A> <LI><A HREF="#Fl_File_Icon.value">value</A> </UL> <H4><A NAME="Fl_File_Icon.Fl_File_Icon">Fl_File_Icon()</A></H4> <P>The constructor creates a new <CODE>Fl_File_Icon</CODE> with the specified information. <H4><A NAME="Fl_File_Icon.~Fl_File_Icon">~Fl_File_Icon()</A></H4> <P>The destructor destroys the icon and frees all memory that has been allocated for it. <H4><A NAME="Fl_File_Icon.add">short *add(short d)</A></H4> <P>Adds a keyword value to the icon array, returning a pointer to it. <H4><A NAME="Fl_File_Icon.add_color">short *add_color(short c)</A></H4> <P>Adds a color value to the icon array, returning a pointer to it. <H4><A NAME="Fl_File_Icon.add_vertex">short *add_vertex(int x, int y)<BR> short *add_vertex(float x, float y)</A></H4> <P>Adds a vertex value to the icon array, returning a pointer to it. The integer version accepts coordinates from 0 to 10000, while the floating point version goes from 0.0 to 1.0. The origin (0.0) is in the lower-lefthand corner of the icon. <H4><A NAME="Fl_File_Icon.clear">void clear()</A></H4> <P>Clears all icon data from the icon. <H4><A NAME="Fl_File_Icon.draw">void draw(int x, int y, int w, int h, Fl_Color ic, int active = 1)</A></H4> <P>Draws the icon in the indicated area. <H4><A NAME="Fl_File_Icon.find">static Fl_File_Icon *find(const char *filename, int filetype = ANY);</A></H4> <P>Finds an icon that matches the given filename and file type. <H4><A NAME="Fl_File_Icon.first">static Fl_File_Icon *first()</A></H4> <P>Returns a pointer to the first icon in the list. <H4><A NAME="Fl_File_Icon.label">void label(Fl_Widget *w)</A></H4> <P>Applies the icon to the widget, registering the <CODE>Fl_File_Icon</CODE> label type as needed. <H4><A NAME="Fl_File_Icon.labeltype">static void labeltype(const Fl_Label *o, int x, int y, int w, int h, Fl_Align a)</A></H4> <P>The labeltype function for icons. <H4><A NAME="Fl_File_Icon.load">void load(const char *f)</A></H4> <P>Loads the specified icon image. The format is deduced from the filename. <H4><A NAME="Fl_File_Icon.load_fti">void load_fti(const char *fti)</A></H4> <P>Loads an SGI icon file. <H4><A NAME="Fl_File_Icon.load_system_icons">static void load_system_icons(void)</A></H4> <P>Loads all system-defined icons. This call is useful when using the <CODE>FileChooser</CODE> widget and should be used when the application starts: <UL><PRE> Fl_File_Icon::load_system_icons(); </PRE></UL> <H4><A NAME="Fl_File_Icon.load_xpm">void load_xpm(const char *xpm)</A></H4> <P>Loads an XPM icon file. <H4><A NAME="Fl_File_Icon.pattern">const char *pattern()</A></H4> <P>Returns the filename matching pattern for the icon. <H4><A NAME="Fl_File_Icon.size">int size()</A></H4> <P>Returns the number of words of data used by the icon. <H4><A NAME="Fl_File_Icon.type">int type()</A></H4> <P>Returns the filetype associated with the icon, which can be one of the following: <UL> <LI><CODE>Fl_File_Icon::ANY</CODE>, any kind of file. <LI><CODE>Fl_File_Icon::PLAIN</CODE>, plain files. <LI><CODE>Fl_File_Icon::FIFO</CODE>, named pipes. <LI><CODE>Fl_File_Icon::DEVICE</CODE>, character and block devices. <LI><CODE>Fl_File_Icon::LINK</CODE>, symbolic links. <LI><CODE>Fl_File_Icon::DIRECTORY</CODE>, directories. </UL> <H4><A NAME="Fl_File_Icon.value">short *value()</A></H4> <P>Returns the data array for the icon. </BODY> </HTML>