<HTML><BODY> <!-- NEW PAGE --> <H2><A name=Fl_Light_Button>class Fl_Light_Button</A></H2> <HR> <H3>Class Hierarchy</H3> <UL> <PRE> <A href=Fl_Button.html#Fl_Button>Fl_Button</A> | +----<B>Fl_Light_Button</B> </PRE> </UL> <H3>Include Files</H3> <UL> <PRE> #include <FL/Fl_Light_Button.H> </PRE> </UL> <H3>Description</H3> Buttons generate callbacks when they are clicked by the user. You control exactly when and how by changing the values for <TT>type()</TT> and <TT>when()</TT>. <P ALIGN=CENTER><IMG SRC="Fl_Light_Button.gif" ALT="Fl_Light_Button widget."></P> <P>The <TT>Fl_Light_Button</TT> subclass display the "on" state by turning on a light, rather than drawing pushed in. The shape of the "light" is initially set to FL_DOWN_BOX. The color of the light when on is controlled with <TT>selection_color()</TT>, which defaults to FL_YELLOW.</P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Light_Button.Fl_Light_Button>Fl_Light_Button</A></LI> <LI><A href=#Fl_Light_Button.~Fl_Light_Button>~Fl_Light_Button</A></LI> </UL> <H4><A name=Fl_Light_Button.Fl_Light_Button> Fl_Light_Button::Fl_Light_Button(int x, int y, int w, int h, const char *label = 0)</A></H4> Creates a new <TT>Fl_Light_Button</TT> widget using the given position, size, and label string. <H4><A name=Fl_Light_Button.~Fl_Light_Button> Fl_Light_Button::~Fl_Light_Button()</A></H4> The destructor deletes the check button. </BODY></HTML>