- Sat Jan 18 2003 Götz Waschk <waschk@linux-mandrake.com> 0.6-1mdk
- initial Mandrake package
- Fri Jan 17 2003 SATO Katsuyoshi <ml@kxl.hn.org>
- (0.6-1)
- The joystick was supported.
- A device uses /dev/js0.
- Allotment of a button is performed on a setting screen. - Mon Feb 18 2002 SATO Katsuyoshi <fc3srx7@mwnet.or.jp>
- (0.5-1)
- The special attack was canceled and the charge shot was added.
- A charge shot can be discharged by pushing a key, when the gauge currently displayed on the bottom of a screen collects.
- If a charge shot hits an enemy, a blast will be released on that spot and a damage will be given to the enemy of a blast within the limits.
- Moreover, chain explosion occurs and a damage can be given to a wide range enemy. - Wed Feb 13 2002 SATO Katsuyoshi <fc3srx7@mwnet.or.jp>
- (0.4-1)
- The stage 4 was added.
- When the level of the main and asub took the same item at the time of the maximum, it was made to deliver a special attack.
- It stops having eliminated, when a superficium was destroyed and the destroyed picture was displayed. - Mon Dec 24 2001 SATO Katsuyoshi <fc3srx7@mwnet.or.jp>
- (0.3-1)
- The stage 3 was added.
- When a boss was beaten, the bug into which mark did not go was corrected. - Mon Dec 17 2001 SATO Katsuyoshi <fc3srx7@mwnet.or.jp>
- (0.2-1)
- It corresponded to FHS.
- data file is installed in %{prefix}/games/ and score file is installed in /var/games/.
- The background drawing of a stage 1 was changed.
- The stage 2 was added.
- The sub weapon was adjusted.
- The sub weapon was added. - Thu Nov 29 2001 SATO Katsuyoshi <fc3srx7@mwnet.or.jp>
- (0.1-1)
- first build