July 30, 2001: released v1.2.1 - fixed minor bug where highest-score line cut off letters that dip below the baseline (gjpqy...). Thanks to Jonathan DePrizio for catching this. - tiny little bugfixes, makefile cleanup - switched to much more sensible linux-kernel-style numbering scheme. (n.oddnumber.n for development releases, and n.evenumber.n for stable "production" releases -- for example, 1.2.1 is a stable release, so any excitement/surprises should come from the game, not from bugs. 1.9.0 will be a devel release, and some features may not work completely, or at all.) July 28, 2001: released v1.2 - added "score decay" timer, to discourage obsessive-compulsive types from taking hours on one level. Sure, I want you to be obsessed with the game, but have fun playing, not tediously waiting. :) - added easy and hard difficulty settings - added options for sound - added option for auto pause (which makes the game stop when the window loses focus -- note that it always pauses when minimized regardless of this setting). - now, when a line is stuck (against another line) for a long time, the line completes instead of exploding. ("A long time" == approximately 5 seconds) - merged in Enrico Tassi's win32 compatibility stuff -- win32 version is now completely functional, except: - added fullscreen option! (Unfortunately, still has problems in Win32, so you'll have to edit the icebreaker.cfg manually if you want to enable this feature on a MS Windows system. I'll get the problem figured out for a future release.) - fixed busy waits in dialog.c (thanks again to Enrico) - code cleanup July 23, 2001: released v1.1 - added man page - tiny change to error message when high score file can't be read July 18, 2001: released v1.09 - Gameplay change: changed behavior when a line hits another partially-completed line -- now, instead of the line completing successfully, it waits until the other completes or is destroyed. In the event that neither of those happens after a little while, new line dies. (I've considered making it complete successfully in this case; opinions, anyone?) This change makes the game much harder, in a good way. - moved center of vertical cursor to proper location (oops) - modified high score code to reread from disk, so that multiple players on the same system don't cause confusion. A race condition still exists, but it's much narrower. :) A future version will have proper locking. - include fix for cmpscore bug thanks to Enrico Tassi <f.tassi@mo.nettuno.it> October 5, 2000: released v1.0 - one-point-oh! October 3, 2000: released v0.995 - minor cosmetic fixes - made 'make install' work; made it easier to redefine file locations - made it so three-decimal-place version numbers work :) - made level 100 loop forever instead of just ending the game there. not that level 100 is any fun, really -- too many penguins! October 2, 2000: released v0.98 - first public release