Sophie

Sophie

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pnet-devel-0.5.0-1mdk.ppc.rpm


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	<title>.:: The Converted Virtual Machine Instruction Set ::.</title>
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	<h1 align="center"> Bitwise operators </h1><br><hr><p>
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			<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#iand"><b>iand</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#inot"><b>inot</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#ior"><b>ior</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#ishl"><b>ishl</b></a></td></tr><tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#ishr"><b>ishr</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#ishr_un"><b>ishr_un</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#ixor"><b>ixor</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#land"><b>land</b></a></td></tr><tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#lnot"><b>lnot</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#lor"><b>lor</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#lshl"><b>lshl</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#lshr"><b>lshr</b></a></td></tr><tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#lshr_un"><b>lshr_un</b></a></td><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
			<a href="#lxor"><b>lxor</b></a></td><td>&nbsp;</td><td>&nbsp;</td></tr></table></td></tr></table><p><hr><p><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="iand">
<font color="#FFFFFF" size="+5"> 
&nbsp;iand</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise AND <code>int32</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>iand</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{iand}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>iand</i> = 101 (0x65)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as type <code>int32</code>.  The
<code>int32</code> <i>result</i> is <i>value1 &amp; value2</i>.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>iand</i> instruction can also be used to AND
values of type <code>uint32</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="inot">
<font color="#FFFFFF" size="+5"> 
&nbsp;inot</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise NOT <code>int32</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>inot</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{inot}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>inot</i> = 104 (0x68)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">The <i>value</i> is popped from the stack as
type <code>int32</code>.  The <code>int32</code> <i>result</i>
is <i>~value</i>.  The <i>result</i> is pushed onto the
stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>inot</i> instruction can also be used to NOT
values of type <code>uint32</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="ior">
<font color="#FFFFFF" size="+5"> 
&nbsp;ior</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise OR <code>int32</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>ior</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{ior}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>ior</i> = 102 (0x66)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as type <code>int32</code>.  The
<code>int32</code> <i>result</i> is <i>value1 | value2</i>.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>ior</i> instruction can also be used to OR
values of type <code>uint32</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="ishl">
<font color="#FFFFFF" size="+5"> 
&nbsp;ishl</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Left shift <code>int32</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>ishl</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{ishl}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>ishl</i> = 105 (0x69)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as the types <code>int32</code>
and <code>uint32</code> respectively.  The <code>int32</code>
<i>result</i> is <i>(value1 &lt;&lt; (value2 &amp; 0x1F))</i>.
Bits that are shifted out the top of <i>value1</i> are discarded.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>ishl</i> instruction can also be used to shift
values of type <code>uint32</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="ishr">
<font color="#FFFFFF" size="+5"> 
&nbsp;ishr</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Right arithmetic shift <code>int32</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>ishr</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{ishr}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>ishr</i> = 106 (0x6A)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as the types <code>int32</code>
and <code>uint32</code> respectively.  The <code>int32</code>
<i>result</i> is <i>(value1 &gt;&gt; (value2 &amp; 0x1F))</i>.
The top-most bit of <i>value1</i> is used to fill new bits shifted
in from the top.  The <i>result</i> is pushed onto the
stack.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="ishr_un">
<font color="#FFFFFF" size="+5"> 
&nbsp;ishr_un</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Right unsigned shift <code>uint32</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>ishr_un</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{ishr_un}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>ishr_un</i> = 107 (0x6B)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as type <code>uint32</code>.  The
<code>uint32</code> <i>result</i> is <i>(value1 &gt;&gt;
(value2 &amp; 0x1F))</i>.  Zeroes are used to fill new
bits shifted in from the top.  The <i>result</i> is pushed
onto the stack.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="ixor">
<font color="#FFFFFF" size="+5"> 
&nbsp;ixor</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise XOR <code>int32</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>ixor</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{ixor}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>ixor</i> = 103 (0x67)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as type <code>int32</code>.  The
<code>int32</code> <i>result</i> is <i>value1 ^ value2</i>.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>ixor</i> instruction can also be used to XOR
values of type <code>uint32</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="land">
<font color="#FFFFFF" size="+5"> 
&nbsp;land</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise AND <code>int64</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>land</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{land}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>land</i> = 108 (0x6C)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as type <code>int64</code>.  The
<code>int64</code> <i>result</i> is <i>value1 &amp; value2</i>.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>land</i> instruction can also be used to AND
values of type <code>uint64</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="lnot">
<font color="#FFFFFF" size="+5"> 
&nbsp;lnot</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise NOT <code>int64</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>lnot</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{lnot}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>lnot</i> = 111 (0x6F)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">The <i>value</i> is popped from the stack as
type <code>int64</code>.  The <code>int64</code> <i>result</i>
is <i>~value</i>.  The <i>result</i> is pushed onto the
stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>lnot</i> instruction can also be used to NOT
values of type <code>uint64</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="lor">
<font color="#FFFFFF" size="+5"> 
&nbsp;lor</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise OR <code>int64</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>lor</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{lor}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>lor</i> = 109 (0x6D)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as type <code>int64</code>.  The
<code>int64</code> <i>result</i> is <i>value1 | value2</i>.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>lor</i> instruction can also be used to OR
values of type <code>uint64</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="lshl">
<font color="#FFFFFF" size="+5"> 
&nbsp;lshl</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Left shift <code>int64</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>lshl</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{lshl}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>lshl</i> = 112 (0x70)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as the types <code>int64</code>
and <code>uint32</code> respectively.  The <code>int64</code>
<i>result</i> is <i>(value1 &lt;&lt; (value2 &amp; 0x3F))</i>.
Bits that are shifted out the top of <i>value1</i> are discarded.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>lshl</i> instruction can also be used to shift
values of type <code>uint64</code>.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="lshr">
<font color="#FFFFFF" size="+5"> 
&nbsp;lshr</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Right arithmetic shift <code>int64</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>lshr</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{lshr}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>lshr</i> = 113 (0x71)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as the types <code>int64</code>
and <code>uint32</code> respectively.  The <code>int64</code>
<i>result</i> is <i>(value1 &gt;&gt; (value2 &amp; 0x3F))</i>.
The top-most bit of <i>value1</i> is used to fill new bits shifted
in from the top.  The <i>result</i> is pushed onto the
stack.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="lshr_un">
<font color="#FFFFFF" size="+5"> 
&nbsp;lshr_un</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Right unsigned shift <code>uint64</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>lshr_un</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{lshr_un}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>lshr_un</i> = 114 (0x72)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as the types <code>uint64</code>
and <code>uint32</code> respectively.  The <code>uint64</code>
<i>result</i> is <i>(value1 &gt;&gt; (value2 &amp; 0x3F))</i>.
Zeroes are used to fill new bits shifted in from the top.
The <i>result</i> is pushed onto the stack.</td></tr></table><br><br><table cellpadding="5" cellspacing="0" 
		bordercolor="#000000" border="
		1" align="center" width="80%">
<tr bgcolor="#7F7F7F" border="2"><td border="0" 
		width="30%">
<a name="lxor">
<font color="#FFFFFF" size="+5"> 
&nbsp;lxor</font></a></td><td align="right" border="0">&nbsp;</td></tr><tr border="1"><td border="0">&nbsp;&nbsp;&middot;
		&nbsp;<b>Operation</b></td><td border="0">Bitwise XOR <code>int64</code></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>lxor</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Direct Format </b></td><td border="0"><table border="0" bordercolor="#AAAAAA" cellpadding="6" 
			cellspacing="0"><tr><td><table border="1" cellpadding="6" cellspacing="0"><tr><td align="center" width="100"><i>{lxor}</i></td></tr></table></td></tr></table></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Forms </b></td><td border="0"><i>lxor</i> = 110 (0x6E)<br></td></tr><tr border="0"><td border="0">&nbsp;&nbsp;&middot;&nbsp;
		<b>Stack</b></td><td border="0"><i>..., value1, value2</i>&nbsp;=&gt;&nbsp;<i>..., result</i></td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Description </b></td><td border="0">Both <i>value1</i> and <i>value2</i>
are popped from the stack as type <code>int64</code>.  The
<code>int64</code> <i>result</i> is <i>value1 ^ value2</i>.
The <i>result</i> is pushed onto the stack.</td></tr><tr border="0"><td border="0" valign="top">&nbsp;
		&nbsp;&middot;&nbsp;<b>Notes </b></td><td border="0">The <i>lxor</i> instruction can also be used to XOR
values of type <code>uint64</code>.</td></tr></table><br><br><p align="center"> <font size="-2">Copyright &copy; Southern 
	Storm Software Pty Ltd 2002 <br> Licensed under GNU FDL </font></p></body></html>